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My fork of OpenSim for IG and DG, called SledjChisl.
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BSParam.cs
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2017-09-03
BulletSim: first version of raycast. Only single contact point and no
Robert Adams
1
-3
/
+3
2017-09-02
BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
Robert Adams
1
-0
/
+5
2017-01-05
Massive tab and trailing space cleanup
Melanie Thielker
1
-105
/
+105
2016-03-06
BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.
Robert Adams
1
-0
/
+3
2016-03-06
BulletSim: Send out avatar position update if velocity is now zero
Robert Adams
1
-1
/
+1
2016-01-20
BulletSim: increase default value of AvatarStopZeroThreshold as this reduces
Robert Adams
1
-1
/
+1
2016-01-10
BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,
Robert Adams
1
-2
/
+13
2015-08-30
More namespace and dll name changes. Still no functional changes.
Diva Canto
1
-1
/
+1
2015-08-30
Renamed the namespaces too
Diva Canto
1
-2
/
+2
2015-08-30
Major renaming of Physics dlls / folders. No functional changes, just renames.
Diva Canto
1
-0
/
+0
2015-01-25
BulletSim: add parameters and parameter definitions for VHACD
Robert Adams
1
-0
/
+44
2015-01-07
BulletSim: tweek step parameters and logic to make walking up steps
Robert Adams
1
-4
/
+10
2014-11-25
Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether a...
Justin Clark-Casey (justincc)
1
-0
/
+3
2014-07-29
Allow the "debug scene set physics false|true" command to work when bulletsim...
Justin Clark-Casey (justincc)
1
-0
/
+10
2014-06-27
Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL ha...
Vegaslon
1
-0
/
+3
2014-06-18
BulletSim: more tweeks to AliciaRaven's flying mods. Added parameters
Robert Adams
1
-0
/
+6
2014-05-17
BulletSim: adjust avatar step up parameters to better walk up small
Robert Adams
1
-2
/
+2
2014-04-28
BUlletSim: move safeynet ground plane to lower altitude. Define new BulletSim
Robert Adams
1
-0
/
+3
2014-04-12
BulletSim: reduce the terrain collison margin to be the same as other
Robert Adams
1
-1
/
+1
2014-04-10
BulletSim: small tweek to avatar height reduce feet embedded into prims.
Robert Adams
1
-1
/
+1
2014-04-02
BulletSim: make avatar physical shape to be a rectangle rather than
Robert Adams
1
-3
/
+6
2014-02-11
BulletSim: the minimum vehicle velocity was set too low so moving slow
Robert Adams
1
-0
/
+6
2014-01-29
BulletSim: default physical terrain implementation to heightmap.
Robert Adams
1
-1
/
+1
2013-10-23
BulletSim: change collision flags for groundplane to not interact with static...
Robert Adams
1
-0
/
+5
2013-09-20
BulletSim: reduce avatar walking stopped threshold.
Robert Adams
1
-0
/
+3
2013-09-11
BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...
Robert Adams
1
-1
/
+1
2013-09-11
BulletSim: adjust avatar capsule height calculation to be closer to defined S...
Robert Adams
1
-2
/
+2
2013-09-11
BulletSim: update C++ HACD parameters to values that handle enclosed hollow s...
Robert Adams
1
-8
/
+8
2013-08-08
BulletSim: adjust avatar position when the avatar's size is changed.
Robert Adams
1
-2
/
+2
2013-07-30
BulletSim: make density display and return value consistant with how
Robert Adams
1
-6
/
+7
2013-07-23
BulletSim: Turn on center-of-mass calculation by default.
Robert Adams
1
-3
/
+5
2013-07-09
BulletSim: add parameter to optionally disable vehicle linear deflection.
Robert Adams
1
-1
/
+7
2013-07-08
BulletSim: make all the different angularVerticalAttraction algorithms
Robert Adams
1
-3
/
+12
2013-07-06
BulletSim: comments and non-functional changes working toward the center-of-g...
Robert Adams
1
-0
/
+3
2013-06-30
BulletSim: add inTaintTime parameter to collision cache clear function.
Robert Adams
1
-3
/
+3
2013-06-20
BulletSim: rework velocity updating when not colliding and not flying
Robert Adams
1
-0
/
+3
2013-06-05
BulletSim: default PhysicsTimeStep to same as the simulator's
Robert Adams
1
-1
/
+1
2013-06-01
BulletSim: experimental movement of physics execution off of heartbeat
Robert Adams
1
-0
/
+8
2013-05-27
BulletSim: default using mesh asset hulls to 'true'. This means that,
Robert Adams
1
-2
/
+2
2013-05-26
BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
Robert Adams
1
-1
/
+1
2013-05-24
BulletSim: add VehicleInertiaFactor to allow modifying inertia.
Robert Adams
1
-0
/
+3
2013-05-22
BulletSim: correct errors caused by misspelled INI parameter spec.
Robert Adams
1
-1
/
+1
2013-05-22
BulletSim: add code to experimentally use asset hull data.
Robert Adams
1
-0
/
+3
2013-05-21
Revert "BulletSim: add code to experimentally use asset hull data."
Robert Adams
1
-3
/
+0
2013-05-21
BulletSim: add code to experimentally use asset hull data.
Robert Adams
1
-0
/
+3
2013-05-21
BulletSim: add gImpact shape type. Add logic to use gImpact shape
Robert Adams
1
-0
/
+3
2013-05-13
BulletSim: add adjustment for avatar capsule height scaling. Makes
Robert Adams
1
-0
/
+9
2013-05-13
BulletSim: use heightmap terrain when using BulletXNA.
Robert Adams
1
-1
/
+1
2013-05-06
BulletSim: simplify parameter specification by reducing the number of
Robert Adams
1
-190
/
+93
2013-05-02
BulletSim: prims with no cuts created with single convex hull shape.
Robert Adams
1
-0
/
+5
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