Commit message (Collapse) | Author | Files | Lines | ||
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2020-09-09 | Remove useless executable bit that Windows adds. | onefang | 1 | -0/+0 | |
2019-05-19 | Remove useless executable bit that Windows adds. | onefang | 1 | -0/+0 | |
2019-05-19 | Dump OpenSim 0.9.0.1 into it's own branch. | onefang | 1 | -0/+0 | |
2016-11-07 | Fix file execute permissions, coz Windows. | David Walter Seikel | 1 | -0/+0 | |
2016-11-03 | Initial update to OpenSim 0.8.2.1 source code. | David Walter Seikel | 1 | -1/+4 | |
2015-08-30 | Major renaming of Physics dlls / folders. No functional changes, just renames. | Diva Canto | 1 | -203/+0 | |
2013-03-28 | BulletSim: fix race condition when creating very large mega-regions. | Robert Adams | 1 | -0/+3 | |
The symptom was exceptions while creating physical terrain. Reduce default terrain mesh magnification to 2 from 3 because the higher resolution uses a lot of memory and doesn't solve the terrain smoothness for vehicles. Added comments here and there and improved some debugging log messages. | |||||
2012-12-24 | BulletSim: Default avatar density changed to 3.5 which is WAY closer | Robert Adams | 1 | -8/+8 | |
to the SL value. Fixed frictin values for physical materials which were just wrong which caused things that should have slipped to not. | |||||
2012-12-12 | BulletSim: non-functional commenting and reorganization of material ↵ | Robert Adams | 1 | -33/+48 | |
attribute specifications. | |||||
2012-12-06 | BulletSim: add values for material friction and restitution. Fix line ↵ | Robert Adams | 1 | -191/+185 | |
endings in material definition file. | |||||
2012-11-25 | BulletSim: Add tables and initialization for different attributes for ↵ | Robert Adams | 1 | -0/+191 | |
different materials. For the moment, the per material tables are not used. |