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path: root/OpenSim/Region/PhysicsModules/BulletS/BSMaterials.cs (unfollow)
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2020-09-09Remove useless executable bit that Windows adds.onefang1-0/+0
2019-05-19Remove useless executable bit that Windows adds.onefang1-0/+0
2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-0/+0
2016-11-07Fix file execute permissions, coz Windows.David Walter Seikel1-0/+0
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-1/+4
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto1-203/+0
2013-03-28BulletSim: fix race condition when creating very large mega-regions.Robert Adams1-0/+3
The symptom was exceptions while creating physical terrain. Reduce default terrain mesh magnification to 2 from 3 because the higher resolution uses a lot of memory and doesn't solve the terrain smoothness for vehicles. Added comments here and there and improved some debugging log messages.
2012-12-24BulletSim: Default avatar density changed to 3.5 which is WAY closerRobert Adams1-8/+8
to the SL value. Fixed frictin values for physical materials which were just wrong which caused things that should have slipped to not.
2012-12-12BulletSim: non-functional commenting and reorganization of material ↵Robert Adams1-33/+48
attribute specifications.
2012-12-06BulletSim: add values for material friction and restitution. Fix line ↵Robert Adams1-191/+185
endings in material definition file.
2012-11-25BulletSim: Add tables and initialization for different attributes for ↵Robert Adams1-0/+191
different materials. For the moment, the per material tables are not used.