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path: root/OpenSim/Region/PhysicsModules/BulletS/BSConstraintConeTwist.cs (unfollow)
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2015-08-30Renamed the namespaces tooDiva Canto1-1/+1
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto1-0/+0
2013-09-11BulletSim: add physChangeLinkParams to set individual parameters on link ↵Robert Adams1-10/+9
constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
2013-04-29BulletSim: remove trailing white space to make git happier. No functional ↵Robert Adams1-1/+1
changes.
2012-12-31BulletSim: another round of conversion: dynamics world and collision object ↵Robert Adams1-6/+4
functions.
2012-12-24BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams1-1/+1
to get ready for... Start creation of BulletAPITemplate. This defines the abstract interface functions. Following commits will move over to the new interface. This will enable switching between the managed and unmanaged version of Bullet.
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ↵teravus1-57/+0
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
2012-11-03BulletSim: rename constraint classes so they show up together alphabetically.Robert Adams1-2/+2
2012-11-03BulletSim: Add banking and other new code to vechile dynamics. Add third ↵Robert Adams1-1/+1
party license and contributor in for for Aurora-Sim project for physics code.
2012-09-27BulletSim: rename some constraint variables to be consistant with other name ↵Robert Adams1-0/+2
use. Added callbacks for shape and body changes in GetBodyAndShape() so the linkset constraints can be picked up and restored. A better design might be to have a "prim shape changed" event. Think about that. Added constraint types to general constraint class.
2012-09-27BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams1-55/+55
so the members case is consistant. Caused modifications everywhere. New logic in BSShapeCollection to track use and sharing of shapes. I just reslized, though, that shapes cannot be shared because the shape's UserPointer is the localID of the prim and is required for tracking collisions. More changes coming. Added DuplicateCollisionShape2() to API and changed BuildNativeShape2 to take a ShapeData structure so don't have to pass so many parameters. This matches the latest version of BulletSim.dll. Additions and removal of DetailLog() statements for debugging.
2012-08-15BulletSim: add hinge constraint.Robert Adams1-62/+55
Update BulletSimAPI with new constraint related function calls. Reorganize locking in BS6DofConstraint. Update BS6DofConstraint to do constraint reset correctly. Add new 'midpoint' construction of 6Dof constraint.
2009-08-16* Fixes potential NulRef in MRM Security Checks.Adam Frisby1-2/+3
2009-08-16* [MRM] Implements permission checks on IObject implementations in ↵Adam Frisby1-0/+13
SOPObject.cs. Does not implement security on IObjectInventory yet.
2009-08-16Add copyright headers. Formatting cleanup.Jeff Ames1-1/+28
2009-08-16* Beginnings of a Security Credential system in MRM. This will eventually ↵Adam Frisby1-0/+21
lead to trusted execution of untrusted MRMs.