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path: root/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs (follow)
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* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-5/+5
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* BulletSim: update avatar velocity setting to the new TargetVelocity pattern.Robert Adams2016-11-131-26/+19
| | | | | | | Now PhysicsActor.Velocity.set and PhysicsActor.SetMomentum do the same thing of setting the instantanious avatar velocity. PhysicsActor.TargetVelocity sets a velocity target and the movement motor is used to accelerate the' avatar to that velocity.
* BulletSim: zero velocity target when setting velocity through theRobert Adams2016-10-031-1/+11
| | | | SetMomentum method.
* BulletSim: fix problem with avatar velocity going to zero when flying acrossRobert Adams2016-09-301-15/+4
| | | | | | region boundries. Move code for Velocity, ForceVelocity and SetMomentum to BSPhysObject and have both BSPrim and BSCharacter share the code.
* BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.Robert Adams2016-03-061-89/+124
| | | | | | This disables all the avatar size fudge numbers previously used by BulletSim. If you have your region tuned to the old way, set "[BulletSim]AvatarUseBefore09SizeComputation=true" in your INI files.
* BulletSim: make collision sounds work most of the time. Seems that collisionsRobert Adams2016-01-191-0/+1
| | | | | usually stop the collider so velocity is often small. Also remove some chatty debug messages.
* BulletSim: add stationary suppression on AddForce application. This enablesRobert Adams2016-01-181-0/+4
| | | | small pushing of avatars (Mantis 7779).
* BulletSim: change method signatures for internal AddForce methods to removeRobert Adams2016-01-181-4/+4
| | | | | | confusion about push forces. The latter is an external, physics engine interface feature (the force parameter has a different unit if pushing vs adding force) and that distinction is not used internally.
* BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,Robert Adams2016-01-101-6/+12
| | | | which called BSCharacter.AddForce, can now move a character.
* improve a bit llpushobject on avatars using bullet, but force is ignored a ↵UbitUmarov2015-12-121-0/+8
| | | | few seconds after a movement comand. RAdams plz take a look
* remove the use of Vector3 for axis locks on the rest of enginesUbitUmarov2015-10-211-1/+1
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* More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
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* Renamed the namespaces tooDiva Canto2015-08-301-2/+2
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* Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto2015-08-301-0/+813