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path: root/OpenSim/Region/PhysicsModules/BulletS/BSCharacter.cs (unfollow)
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2016-11-13BulletSim: update avatar velocity setting to the new TargetVelocity pattern.Robert Adams1-26/+19
2016-10-03BulletSim: zero velocity target when setting velocity through theRobert Adams1-1/+11
2016-09-30BulletSim: fix problem with avatar velocity going to zero when flying acrossRobert Adams1-15/+4
2016-03-06BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.Robert Adams1-89/+124
2016-01-19BulletSim: make collision sounds work most of the time. Seems that collisionsRobert Adams1-0/+1
2016-01-18BulletSim: add stationary suppression on AddForce application. This enablesRobert Adams1-0/+4
2016-01-18BulletSim: change method signatures for internal AddForce methods to removeRobert Adams1-4/+4
2016-01-10BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,Robert Adams1-6/+12
2015-12-12improve a bit llpushobject on avatars using bullet, but force is ignored a fe...UbitUmarov1-0/+8
2015-10-21 remove the use of Vector3 for axis locks on the rest of enginesUbitUmarov1-1/+1
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-2/+2
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto1-0/+0
2015-08-24Revert "BulletSim: delay adding a scene presence to the list of presences"Robert Adams1-9/+4
2015-08-23BulletSim: delay adding a scene presence to the list of presencesRobert Adams1-4/+9
2015-08-09BulletSim: rearrange code and add different locking to eliminate chancesRobert Adams1-2/+2
2015-06-25BulletSim: fix two compiler warnings.Robert Adams1-1/+0
2014-11-30BulletSim: add shape and linkset rebuild scheduled flags. Add BSPrim.Incomple...Robert Adams1-0/+4
2014-11-29Restore zero'ing RawVelocity in BSCharacter.ZeroMotion() in favour of not cal...Justin Clark-Casey (justincc)1-1/+1
2014-11-29minor: Remove a few indenting problems introduced to recent 265fe349 and conv...Justin Clark-Casey (justincc)1-3/+3
2014-11-29Somewhat improve avatar region crossings by properly preserving velocity when...Justin Clark-Casey (justincc)1-10/+31
2014-11-25Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether a...Justin Clark-Casey (justincc)1-2/+6
2014-11-19If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...Justin Clark-Casey1-3/+3
2014-05-30Fix issue with BulletSim avatar level flight jitter by commenting out RawVelo...Justin Clark-Casey (justincc)1-1/+12
2014-04-02BulletSim: make avatar physical shape to be a rectangle rather thanRobert Adams1-5/+12
2014-03-22BulletSim: Fix jumping while running. Was unintentional taking way all upward...Vegaslon1-1/+1
2013-09-11BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...Robert Adams1-13/+13
2013-09-11BulletSim: adjust avatar capsule height calculation to be closer to defined S...Robert Adams1-5/+10
2013-08-14BulletSim: add physical object initialized flag so updates and collisionsRobert Adams1-0/+4
2013-08-13BulletSim: move the creation of the avatar movement actor creating toRobert Adams1-7/+7
2013-08-12BulletSim: add check in avatar stair step code to verify the collisionRobert Adams1-0/+1
2013-08-08BulletSim: adjust avatar position when the avatar's size is changed.Robert Adams1-2/+10
2013-07-30BulletSim: make density display and return value consistant with howRobert Adams1-1/+1
2013-07-18BulletSim: add position resetting for stationary avatars so they don'tRobert Adams1-4/+4
2013-07-07BulletSim: rename position and orientation variables to remove theRobert Adams1-45/+33
2013-06-30BulletSim: a better version of llMoveToTarget that doesn't go crazy.Robert Adams1-1/+1
2013-05-22BulletSim: fix problem with walking up stairs that are orientedRobert Adams1-2/+9
2013-05-14BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you...Vegaslon1-2/+5
2013-05-13BulletSim: add adjustment for avatar capsule height scaling. MakesRobert Adams1-4/+23
2013-04-29BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams1-3/+3
2013-04-29BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams1-56/+56
2013-04-29BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams1-12/+7
2013-04-08BulletSim: clean up actor code so routines use the same coding pattern.Robert Adams1-0/+3
2013-04-08BulletSim: complete movement of physical object action code out of theRobert Adams1-230/+38
2013-03-31BulletSim: stop an avatar from moving if standing on a stationaryRobert Adams1-1/+8
2013-03-28BulletSim: fix race condition when creating very large mega-regions.Robert Adams1-2/+2
2013-03-09BulletSim: remove the ability for avatars to fly off the edge ofRobert Adams1-16/+13
2013-02-25BulletSim: tweeks to make avatar jump work better.Robert Adams1-4/+6
2013-02-21BulletSim: add OutOfBounds logic and some position sanity checkingRobert Adams1-4/+3
2013-02-12BulletSim: fix density since the simulator/viewer track density in aRobert Adams1-2/+11