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My fork of OpenSim for IG and DG, called SledjChisl.
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PhysicsModules
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BulletS
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BSActorLockAxis.cs
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2015-08-30
Renamed the namespaces too
Diva Canto
1
-1
/
+1
2015-08-30
Major renaming of Physics dlls / folders. No functional changes, just renames.
Diva Canto
1
-0
/
+0
2015-08-09
BulletSim: update the motion actors so they completely clean themselves
Robert Adams
1
-24
/
+35
2014-12-31
BulletSim: Add axis locking enabled through the ExtendedPhysics module.
Robert Adams
1
-51
/
+70
2014-03-23
BulletSim: fix problem where axis constraints were also constraining
Robert Adams
1
-3
/
+5
2013-05-06
BulletSim: extend BSActorLockAxis to allow locking linear movement in
Robert Adams
1
-5
/
+20
2013-04-29
BulletSim: remove trailing white space to make git happier. No functional cha...
Robert Adams
1
-1
/
+1
2013-04-29
BulletSim: massive refactor of shape classes. Removed shape specific code fro...
Robert Adams
1
-2
/
+2
2013-04-08
BulletSim: clean up actor code so routines use the same coding pattern.
Robert Adams
1
-54
/
+51
2013-04-08
BulletSim: complete movement of physical object action code out of the
Robert Adams
1
-2
/
+2
2013-04-02
BulletSim: create axis lock constraint with proper orientation and
Robert Adams
1
-4
/
+2
2013-03-31
BulletSim: not quite functional axis lock code.
Robert Adams
1
-28
/
+34
2013-03-31
BulletSim: fix line endings in BSActor*
Robert Adams
1
-168
/
+171
2013-03-31
BulletSim: Add physical 'actors' that operate on the physical object.
Robert Adams
1
-0
/
+168