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path: root/OpenSim/Region/PhysicsModules/BulletS/BSActorAvatarMove.cs (unfollow)
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2019-03-06BulletSim: Add delay to stationary check after adding force to Avatar.Robert Adams1-9/+15
2016-11-13BulletSim: update avatar velocity setting to the new TargetVelocity pattern.Robert Adams1-6/+2
2016-01-19BulletSim: make collision sounds work most of the time. Seems that collisionsRobert Adams1-1/+1
2016-01-18BulletSim: fix problem of not zeroing motion when stationary (drift problem fromRobert Adams1-66/+40
2016-01-18BulletSim: revert avatar stationary testing for having slight velocity.Robert Adams1-5/+14
2016-01-10BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,Robert Adams1-9/+26
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-2/+2
2015-08-30Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto1-0/+0
2015-08-09BulletSim: update the motion actors so they completely clean themselvesRobert Adams1-2/+1
2015-01-07BulletSim: fix line ending problems.Robert Adams1-1/+1
2015-01-07BulletSim: tweek step parameters and logic to make walking up stepsRobert Adams1-8/+18
2014-11-29Somewhat improve avatar region crossings by properly preserving velocity when...Justin Clark-Casey (justincc)1-0/+5
2014-06-27Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL ha...Vegaslon1-2/+22
2014-06-18BulletSim: more tweeks to AliciaRaven's flying mods. Added parametersRobert Adams1-11/+12
2014-06-17Fix previous commit to ignore water height and allow flying underwater (swimm...AliciaRaven1-16/+1
2014-06-17Add upward force to flight when close to the ground. Prevents current belly f...AliciaRaven1-0/+26
2014-05-17BulletSim: adjust avatar step up parameters to better walk up smallRobert Adams1-2/+2
2013-09-20BulletSim: reduce avatar walking stopped threshold.Robert Adams1-0/+1
2013-09-20BulletSim: zero velocity when avatar not moving.Robert Adams1-0/+1
2013-09-11BulletSim: add ID parameter to TaintedObject calls so logging will include Lo...Robert Adams1-1/+1
2013-08-14BulletSim: include check for volume detect in check for zeroing avatar motion.Robert Adams1-1/+1
2013-08-14BulletSim: add physical object initialized flag so updates and collisionsRobert Adams1-1/+3
2013-08-12BulletSim: add check in avatar stair step code to verify the collisionRobert Adams1-13/+20
2013-07-18BulletSim: add position resetting for stationary avatars so they don'tRobert Adams1-1/+16
2013-06-20BulletSim: rework velocity updating when not colliding and not flyingRobert Adams1-5/+39
2013-05-06BulletSim: remove friction calcuation from BSMotor and move linear andRobert Adams1-1/+0
2013-04-29BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams1-1/+1
2013-04-29BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams1-2/+2
2013-04-23BulletSim: improve avatar stair walking up. Add more parameters to control forceRobert Adams1-18/+85
2013-04-08BulletSim: clean up actor code so routines use the same coding pattern.Robert Adams1-12/+10
2013-04-08BulletSim: complete movement of physical object action code out of theRobert Adams1-0/+287