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| * BulletSim: simplify parameter specification by reducing the number ofRobert Adams2013-05-062-191/+94
| * BulletSim: extend BSActorLockAxis to allow locking linear movement inRobert Adams2013-05-063-10/+28
* | Merge branch 'master' into careminsterMelanie2013-05-0430-1638/+1353
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| * BulletSim: zero vehicle motion when changing vehicle type.Robert Adams2013-05-036-26/+18
| * BulletSim: prims with no cuts created with single convex hull shape.Robert Adams2013-05-024-2/+99
| * BulletSim: Rebuild physical body if physical shape changes for mesh and hull.Robert Adams2013-05-024-24/+73
| * BulletSim: fix crash when mesh asset wasn't available when meshingRobert Adams2013-05-012-10/+19
| * BulletSim: rework LinksetCompound to work with new BSShape system.Robert Adams2013-05-011-106/+40
| * Merge branch 'master' into bulletsim4Robert Adams2013-05-011-0/+3
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| * | BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working...Robert Adams2013-04-305-17/+50
| * | BulletSim: Add non-static BSShape.GetReference for getting another referenceRobert Adams2013-04-292-32/+102
| * | BulletSim: LinksetCompound work to disable collision for root andRobert Adams2013-04-291-14/+30
| * | BulletSim: remove trailing white space to make git happier. No functional cha...Robert Adams2013-04-2920-152/+152
| * | BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys...Robert Adams2013-04-2911-282/+282
| * | BulletSim: first cut at new linksetCompound shape building.Robert Adams2013-04-291-63/+27
| * | BulletSim: fix crash when creating new hull.Robert Adams2013-04-291-13/+14
| * | BulletSim: code for creating the avatar capsule shape.Robert Adams2013-04-291-0/+13
| * | BulletSim: massive refactor of shape classes. Removed shape specific code fro...Robert Adams2013-04-2920-1050/+290
| * | BulletSim: complete BSShape classes.Robert Adams2013-04-293-19/+316
* | | Merge branch 'master' into careminsterMelanie2013-04-301-0/+3
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| * | BulletSim: fix error messages created while an avatar has no initialRobert Adams2013-04-301-0/+3
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* | Merge branch 'master' into careminsterMelanie2013-04-2510-82/+360
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| * BulletSim: partial addition of BSShape class code preparing forRobert Adams2013-04-242-52/+191
| * BulletSim: update DLLs and SOs to they have no dependencies on newerRobert Adams2013-04-243-0/+44
| * BulletSim: improve avatar stair walking up. Add more parameters to control forceRobert Adams2013-04-235-25/+123
| * BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's c...Robert Adams2013-04-221-5/+2
* | Merge branch 'master' into careminsterMelanie2013-04-1017-815/+1403
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| * BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.Robert Adams2013-04-093-6/+18
| * BulletSim: some formatting changes.Robert Adams2013-04-091-10/+17
| * Another algorithm for AngularVerticalAttraction. This one Takes into account ...Vegaslon2013-04-091-0/+23
| * BulletSim: add Bullet HACD library invocation. Turned off by default as notRobert Adams2013-04-093-94/+183
| * BulletSim: fix problem where large sets of mega-regions weren't registeringRobert Adams2013-04-091-3/+3
| * BulletSim: moving comments around. No functional change.Robert Adams2013-04-083-10/+11
| * BulletSim: clean up actor code so routines use the same coding pattern.Robert Adams2013-04-0810-123/+137
| * BulletSim: complete movement of physical object action code out of theRobert Adams2013-04-0811-636/+1078
* | Merge branch 'master' into careminsterMelanie2013-04-0214-214/+529
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| * BulletSim: create axis lock constraint with proper orientation andRobert Adams2013-04-021-4/+2
| * BulletSim: update unmanaged API for HACD parameter passing. Bullet HACDRobert Adams2013-04-013-6/+20
| * BulletSim: rearrange mega-region terrain code to make the thread flowRobert Adams2013-04-011-15/+18
| * BulletSim: stop an avatar from moving if standing on a stationaryRobert Adams2013-03-311-1/+8
| * BulletSim: not quite functional axis lock code.Robert Adams2013-03-315-35/+43
| * BulletSim: start the renaming of local variables to m_ form to match the Open...Robert Adams2013-03-311-23/+23
| * BulletSim: fix line endings in BSActor*Robert Adams2013-03-312-291/+302
| * BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams2013-03-315-112/+149
| * BulletSim: Add physical 'actors' that operate on the physical object.Robert Adams2013-03-314-74/+311
* | Merge commit '6a9630d2bdc27ed702936f4c44e6978f728a9ef0' into careminsterMelanie2013-03-295-43/+64
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| * BulletSim: fix race condition when creating very large mega-regions.Robert Adams2013-03-285-22/+35
| * BulletSim: tweaks to terrain boundry computation. No functional changes.Robert Adams2013-03-281-21/+29
* | Merge branch 'master' into careminsterMelanie2013-03-271-52/+64
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| * BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.Robert Adams2013-03-261-52/+64