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* | | | | | | | | | | | ubitODE: trial workaround for avatar colisionsUbitUmarov2012-05-121-6/+49
* | | | | | | | | | | | revert terminal vel reduction. It helped but not efectiveUbitUmarov2012-05-111-2/+2
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* | | | | | | | | | | reduce avatars terminal velocity to less than 30m/s or colisions with basic b...UbitUmarov2012-05-102-6/+9
* | | | | | | | | | | ubitode: changes to vehicles servosUbitUmarov2012-05-101-100/+154
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* | | | | | | | | | minor change to linear motor decayUbitUmarov2012-05-071-11/+17
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* | | | | | | | | UbitODE: reduced the diference btw dinamic and static friction, making dinami...UbitUmarov2012-05-051-17/+17
* | | | | | | | | ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity()...UbitUmarov2012-05-051-4/+91
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* | | | | | | | force lower avatar density for testingUbitUmarov2012-05-051-0/+4
* | | | | | | | UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any signi...UbitUmarov2012-05-041-2/+4
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* | | | | | | Improved sitted avatars crossings ( plus tests on vehicles)UbitUmarov2012-05-021-5/+6
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* | | | | | ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim...UbitUmarov2012-04-292-15/+32
* | | | | | ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass a...UbitUmarov2012-04-292-97/+91
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* | | | | fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov2012-04-281-5/+30
* | | | | Oooops don't hover underground but do hoverUbitUmarov2012-04-271-26/+27
* | | | | reorder priority of vehicle hover flagsUbitUmarov2012-04-271-109/+114
* | | | | testUbitUmarov2012-04-271-1/+7
* | | | | testUbitUmarov2012-04-271-2/+2
* | | | | itestUbitUmarov2012-04-271-2/+1
* | | | | testUbitUmarov2012-04-271-13/+11
* | | | | testingUbitUmarov2012-04-271-1/+1
* | | | | testing....UbitUmarov2012-04-271-41/+78
* | | | | ubitODE fix don't report colisions with a volume detector ( only report to it )UbitUmarov2012-04-271-12/+16
* | | | | testingUbitUmarov2012-04-271-1/+1
* | | | | testingUbitUmarov2012-04-271-58/+71
* | | | | testingUbitUmarov2012-04-271-1/+1
* | | | | testingUbitUmarov2012-04-271-0/+6
* | | | | TESTINGUbitUmarov2012-04-271-0/+1
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* | | | fix chODE loosing some part positions when doing isPhysical falseUbitUmarov2012-04-242-11/+42
* | | | let objects/avas push avasUbitUmarov2012-04-241-2/+1
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* | | ubitODE - do own timing control (as chODE does) until heartbeat does it rightUbitUmarov2012-04-232-21/+34
* | | ubitODE - several changes...UbitUmarov2012-04-233-431/+379
* | | ubitODE: - don't try to hover underground unless volumedetector (that doesn't...UbitUmarov2012-04-211-47/+93
* | | ubitODE: - Change triangles used in terrain height estimationUbitUmarov2012-04-201-11/+28
* | | ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...UbitUmarov2012-04-201-6/+14
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* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-04-192-2/+2
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| * \ Merge branch 'ubitwork'Melanie2012-04-171-0/+1
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| * \ \ Merge branch 'ubitwork'Melanie2012-04-162-8/+16
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| * | | | Downgrade an error log message to info because there is nothing we can do ifMelanie2012-04-162-2/+2
* | | | | ubitODE still retouching character pidUbitUmarov2012-04-181-2/+2
* | | | | ubitODE - retouch character PIDsUbitUmarov2012-04-181-4/+4
* | | | | ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate...UbitUmarov2012-04-171-78/+46
* | | | | ubitODE: - character managed ode was only getting position etc from unmanaged...UbitUmarov2012-04-172-119/+48
* | | | | ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...UbitUmarov2012-04-172-6/+7
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* | | | ubitODE: bug fix let avatars colide with volume detectorsUbitUmarov2012-04-171-0/+1
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* | | ubitODE: - fix remove characters from default raycasts filters as older code ...UbitUmarov2012-04-162-8/+16
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* | chODE: if character velocity > 50m/s apply breaks. In free fall this will giv...UbitUmarov2012-04-161-1/+10
* | chODE bug fixUbitUmarov2012-04-161-7/+9
* | ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...UbitUmarov2012-04-167-729/+983
* | Use chode character actor.SetMomentum() to force full restore Velocity in sce...UbitUmarov2012-04-141-1/+19
* | chODE and ubitODE always return prim mass (they where returning object mass o...UbitUmarov2012-04-094-69/+315