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My fork of OpenSim for IG and DG, called SledjChisl.
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ubitODE: trial workaround for avatar colisions
UbitUmarov
2012-05-12
1
-6
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+49
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revert terminal vel reduction. It helped but not efective
UbitUmarov
2012-05-11
1
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+2
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reduce avatars terminal velocity to less than 30m/s or colisions with basic b...
UbitUmarov
2012-05-10
2
-6
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+9
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ubitode: changes to vehicles servos
UbitUmarov
2012-05-10
1
-100
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+154
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minor change to linear motor decay
UbitUmarov
2012-05-07
1
-11
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+17
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UbitODE: reduced the diference btw dinamic and static friction, making dinami...
UbitUmarov
2012-05-05
1
-17
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+17
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ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity()...
UbitUmarov
2012-05-05
1
-4
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+91
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force lower avatar density for testing
UbitUmarov
2012-05-05
1
-0
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+4
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UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any signi...
UbitUmarov
2012-05-04
1
-2
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+4
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Improved sitted avatars crossings ( plus tests on vehicles)
UbitUmarov
2012-05-02
1
-5
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+6
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ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim...
UbitUmarov
2012-04-29
2
-15
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+32
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ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass a...
UbitUmarov
2012-04-29
2
-97
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+91
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fix llGetCenterOfMass ( checked with ubitODE only)
UbitUmarov
2012-04-28
1
-5
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+30
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Oooops don't hover underground but do hover
UbitUmarov
2012-04-27
1
-26
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+27
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reorder priority of vehicle hover flags
UbitUmarov
2012-04-27
1
-109
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+114
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test
UbitUmarov
2012-04-27
1
-1
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+7
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test
UbitUmarov
2012-04-27
1
-2
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+2
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itest
UbitUmarov
2012-04-27
1
-2
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+1
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test
UbitUmarov
2012-04-27
1
-13
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+11
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testing
UbitUmarov
2012-04-27
1
-1
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+1
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testing....
UbitUmarov
2012-04-27
1
-41
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+78
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ubitODE fix don't report colisions with a volume detector ( only report to it )
UbitUmarov
2012-04-27
1
-12
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+16
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testing
UbitUmarov
2012-04-27
1
-1
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+1
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testing
UbitUmarov
2012-04-27
1
-58
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+71
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testing
UbitUmarov
2012-04-27
1
-1
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+1
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testing
UbitUmarov
2012-04-27
1
-0
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+6
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TESTING
UbitUmarov
2012-04-27
1
-0
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+1
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fix chODE loosing some part positions when doing isPhysical false
UbitUmarov
2012-04-24
2
-11
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+42
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let objects/avas push avas
UbitUmarov
2012-04-24
1
-2
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+1
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ubitODE - do own timing control (as chODE does) until heartbeat does it right
UbitUmarov
2012-04-23
2
-21
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+34
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ubitODE - several changes...
UbitUmarov
2012-04-23
3
-431
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+379
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ubitODE: - don't try to hover underground unless volumedetector (that doesn't...
UbitUmarov
2012-04-21
1
-47
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+93
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ubitODE: - Change triangles used in terrain height estimation
UbitUmarov
2012-04-20
1
-11
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+28
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ubitODE - again avatar/terrain collision. Reduce new viewers interpolators ef...
UbitUmarov
2012-04-20
1
-6
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+14
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Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
UbitUmarov
2012-04-19
2
-2
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+2
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Merge branch 'ubitwork'
Melanie
2012-04-17
1
-0
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+1
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Merge branch 'ubitwork'
Melanie
2012-04-16
2
-8
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+16
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Downgrade an error log message to info because there is nothing we can do if
Melanie
2012-04-16
2
-2
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+2
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ubitODE still retouching character pid
UbitUmarov
2012-04-18
1
-2
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+2
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ubitODE - retouch character PIDs
UbitUmarov
2012-04-18
1
-4
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+4
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ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate...
UbitUmarov
2012-04-17
1
-78
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+46
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ubitODE: - character managed ode was only getting position etc from unmanaged...
UbitUmarov
2012-04-17
2
-119
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+48
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ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...
UbitUmarov
2012-04-17
2
-6
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+7
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ubitODE: bug fix let avatars colide with volume detectors
UbitUmarov
2012-04-17
1
-0
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+1
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ubitODE: - fix remove characters from default raycasts filters as older code ...
UbitUmarov
2012-04-16
2
-8
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+16
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chODE: if character velocity > 50m/s apply breaks. In free fall this will giv...
UbitUmarov
2012-04-16
1
-1
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+10
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chODE bug fix
UbitUmarov
2012-04-16
1
-7
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+9
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ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...
UbitUmarov
2012-04-16
7
-729
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+983
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Use chode character actor.SetMomentum() to force full restore Velocity in sce...
UbitUmarov
2012-04-14
1
-1
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+19
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chODE and ubitODE always return prim mass (they where returning object mass o...
UbitUmarov
2012-04-09
4
-69
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+315
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