| Commit message (Collapse) | Author | Age | Files | Lines |
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equilibrium point in the physics engine constraint.
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Add specific error warnings for mis-matched parameter types in extended
physics functions.
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parameters that control multiple axis. Add useLinearReferenceFrameA constraint parameter.
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for spring constraints. Renumber parameter ops since I can as no one is using them yet.
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Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters.
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Update routines to use the new parameters list from above change.
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LocalID of object which created the taint.
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and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier.
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SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini.
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implementation of physChangeLinkParams() in BSLinksetConstraint.
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as case variables in switch statements.
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constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
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spaces better. This shouldn't affect many since this HACD routine is off by default.
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constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet.
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the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild.
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linkset's link back to a fixed, non-moving connection.
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should be.
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constraints.
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Attempt to fix Mantis 6740 (http://opensimulator.org/mantis/view.php?id=6740).
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should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs.
* Fixed a null ref during shutdown.
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Normally, avatar motion is zeroed if colliding with a stationary object so
they don't slide down hills and such. Without volume detect check this also
allowed avatars to stand on volume detect objects and to have some jiggling
when they were in the volume detect object. This commit fixes both.
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don't happen until the object is completely initialized.
This fixes the problem of doing a teleport while the simulator is running.
The destruction of the physical object while the engine is running means
that the physics parameter update would overwrite the new position of the
newly created avatar.
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taint time. Attempt to fix a problem of teleporting within the same
region where the remove and addition of the physical avatar occasionally
ends up with a non-moving avatar.
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is not with a volume detect object.
This fixes a problem of avatars trying to step over a volume detect object
that they collide with. This appeared as the avatar popping up as it started
to step up but then continuing on since the object wasn't physically interacting.
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This fixes the problem of avatars bouncing when logged in.
Added a little height to the avatar height fudges to eliminate a problem
of feet being in the ground a bit.
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of linkset children while iterating through the list.
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and processing routines in BulletSim.
Add linkset rebuild/conversion routine in BSLinkset.
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for each link in a linkset.
Extend BSLinksetConstraint to create and use BSLinkInfo with the default
static constraint.
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a linkset. Enables constraint based linksets.
Rename some internal variables to clarify whether values world or
vehicle relative.
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the simulator expects it (scaled to 100kg/m^3).
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Reduce object density by factor of 100 to bring physical mass computations
into a range better suited for Bullet.
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properties for""
Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 84d0699761b8da546f9faef084240d7b15f16321.
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BSPrimLinkable""
Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 7b187deb19517aa7c880458894643a5448566a94.
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enabled.""
Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 5f7b2ea81b95a60e882bc65b663a2c9fe134f92a.
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BSPrimLinkable""
Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit c45659863d8821a48a32e5b687c7b2a6d90b0300.
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on both""
Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 89857378ce79f93a265bc1eb151e17742032abfa.
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Found that the vehicle movement problem was not caused by these physics changes.
This reverts commit 44543ebe638f391fc1c7ff532fe4470006dec55a.
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The changes don't seem to be ready for prime time.
This reverts commit 803632f8f32d91bb4aec678d8b45a8430c2703e1.
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The changes don't seem to be ready for prime time.
This reverts commit 13a4a80b3893af13ab748c177b731fed813974ca.
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The changes don't seem to be ready for prime time.
This reverts commit b4c3a791aa55390bff071b3fe4bbe70c1d252703.
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The changes don't seem to be ready for prime time.
This reverts commit acb7b4a09ad564d1dfae3ad12adbb593ca3942c9.
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The changes don't seem to be ready for prime time.
This reverts commit d0d654e2186c8b81c1150da89a549e4f7162a2b4.
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The changes don't seem to be ready for prime time.
This reverts commit b44f0e1a00eba7f76401692322e48a3b23a81164.
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whole linkset.
Override physical property setting for BSLinksetCompound as there are
not children to the compound spape.
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and start changing the logic to handle the base prim as a complex
object (ie, a linkset).
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