| Commit message (Expand) | Author | Age | Files | Lines |
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* | Meshmerizer: add INI parameter to enable DEBUG mesh detail logging. | Robert Adams | 2013-05-24 | 1 | -3/+6 |
* | change a hull debugging message to Debug instead of Info | dahlia | 2013-05-24 | 1 | -1/+1 |
* | correct some errors in decoding of mesh asset convex decomposition data | dahlia | 2013-05-24 | 1 | -53/+83 |
* | add decoder for bounding convex hull | dahlia | 2013-05-23 | 1 | -4/+53 |
* | Add DEBUG level logging in Meshmerizer for mesh parsing. There is | Robert Adams | 2013-05-23 | 1 | -2/+25 |
* | BulletSim: add locking around Meshmerizer use to eliminate possible race | Robert Adams | 2013-05-23 | 1 | -145/+157 |
* | BulletSim: correct errors caused by misspelled INI parameter spec. | Robert Adams | 2013-05-22 | 2 | -4/+7 |
* | BulletSim: add code to experimentally use asset hull data. | Robert Adams | 2013-05-22 | 2 | -4/+54 |
* | BulletSim: fix problem with walking up stairs that are oriented | Robert Adams | 2013-05-22 | 1 | -2/+9 |
* | Revert "BulletSim: add code to experimentally use asset hull data." | Robert Adams | 2013-05-21 | 2 | -54/+4 |
* | BulletSim: add code to experimentally use asset hull data. | Robert Adams | 2013-05-21 | 2 | -4/+54 |
* | BulletSim: add gImpact shape type. Add logic to use gImpact shape | Robert Adams | 2013-05-21 | 7 | -14/+167 |
* | Merge branch 'master' of git://opensimulator.org/git/opensim | Robert Adams | 2013-05-21 | 1 | -21/+110 |
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| * | fix error in hull point indexing | dahlia | 2013-05-18 | 1 | -1/+1 |
| * | remove duplicate hull scaling | dahlia | 2013-05-18 | 1 | -3/+3 |
| * | add prototype code to decode convex hulls from mesh assets. Please do not use... | dahlia | 2013-05-18 | 1 | -21/+110 |
* | | BulletSim: fix BulletSim crashing if there is no [BulletSim] section | Robert Adams | 2013-05-17 | 2 | -8/+12 |
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* | fall back to using a display mesh for physics proxy if no physics_mesh entry ... | dahlia | 2013-05-15 | 1 | -0/+4 |
* | BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you... | Vegaslon | 2013-05-14 | 1 | -2/+5 |
* | BulletSim: add a lock to try and catch a native shape creation/destruction | Robert Adams | 2013-05-13 | 1 | -2/+7 |
* | BulletSim: add adjustment for avatar capsule height scaling. Makes | Robert Adams | 2013-05-13 | 2 | -4/+32 |
* | BulletSim: use heightmap terrain when using BulletXNA. | Robert Adams | 2013-05-13 | 2 | -1/+5 |
* | BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie | Robert Adams | 2013-05-10 | 1 | -2/+6 |
* | Bulletsim: and the rotational friction. | Vegaslon | 2013-05-07 | 1 | -3/+5 |
* | BulletSim: Another way to create vehicle framed friction. | Vegaslon | 2013-05-07 | 1 | -3/+5 |
* | BulletSim: normalize quaternian rotations when building compound linksets. | Robert Adams | 2013-05-06 | 1 | -7/+7 |
* | BulletSim: properly free references to simple convex hull shapes. Didn't | Robert Adams | 2013-05-06 | 1 | -8/+37 |
* | BulletSim: apply linear and angular friction in vehicle coordinates | Robert Adams | 2013-05-06 | 1 | -6/+6 |
* | BulletSim: remove friction calcuation from BSMotor and move linear and | Robert Adams | 2013-05-06 | 7 | -67/+47 |
* | BulletSim: simplify parameter specification by reducing the number of | Robert Adams | 2013-05-06 | 2 | -191/+94 |
* | BulletSim: extend BSActorLockAxis to allow locking linear movement in | Robert Adams | 2013-05-06 | 3 | -10/+28 |
* | BulletSim: zero vehicle motion when changing vehicle type. | Robert Adams | 2013-05-03 | 6 | -26/+18 |
* | BulletSim: prims with no cuts created with single convex hull shape. | Robert Adams | 2013-05-02 | 4 | -2/+99 |
* | BulletSim: Rebuild physical body if physical shape changes for mesh and hull. | Robert Adams | 2013-05-02 | 4 | -24/+73 |
* | BulletSim: fix crash when mesh asset wasn't available when meshing | Robert Adams | 2013-05-01 | 2 | -10/+19 |
* | BulletSim: rework LinksetCompound to work with new BSShape system. | Robert Adams | 2013-05-01 | 1 | -106/+40 |
* | Merge branch 'master' into bulletsim4 | Robert Adams | 2013-05-01 | 1 | -0/+3 |
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| * | BulletSim: fix error messages created while an avatar has no initial | Robert Adams | 2013-04-30 | 1 | -0/+3 |
* | | BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working... | Robert Adams | 2013-04-30 | 5 | -17/+50 |
* | | BulletSim: Add non-static BSShape.GetReference for getting another reference | Robert Adams | 2013-04-29 | 2 | -32/+102 |
* | | BulletSim: LinksetCompound work to disable collision for root and | Robert Adams | 2013-04-29 | 1 | -14/+30 |
* | | BulletSim: remove trailing white space to make git happier. No functional cha... | Robert Adams | 2013-04-29 | 20 | -152/+152 |
* | | BulletSim: rename variable 'PhysicsScene' to be either 'PhysScene' or 'm_phys... | Robert Adams | 2013-04-29 | 11 | -282/+282 |
* | | BulletSim: first cut at new linksetCompound shape building. | Robert Adams | 2013-04-29 | 1 | -63/+27 |
* | | BulletSim: fix crash when creating new hull. | Robert Adams | 2013-04-29 | 1 | -13/+14 |
* | | BulletSim: code for creating the avatar capsule shape. | Robert Adams | 2013-04-29 | 1 | -0/+13 |
* | | BulletSim: massive refactor of shape classes. Removed shape specific code fro... | Robert Adams | 2013-04-29 | 20 | -1050/+290 |
* | | BulletSim: complete BSShape classes. | Robert Adams | 2013-04-29 | 3 | -19/+316 |
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* | BulletSim: partial addition of BSShape class code preparing for | Robert Adams | 2013-04-24 | 2 | -52/+191 |
* | BulletSim: update DLLs and SOs to they have no dependencies on newer | Robert Adams | 2013-04-24 | 3 | -0/+44 |