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| | * | BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵Robert Adams2012-03-233-15/+11
| | | | | | | | | | | | | | | | (there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
| | * | BulletSim: update TODO list. Rearrange code for readability. Add per object ↵Robert Adams2012-03-232-17/+17
| | | | | | | | | | | | | | | | friction and restitution runtime settable parameters.
| | * | BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵Robert Adams2012-03-232-3/+9
| | | | | | | | | | | | | | | | buoyancy for flying. Tweek avatar default friction and resititution
| | * | BulletSim: set buoyancy in only one placeRobert Adams2012-03-231-5/+3
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| | * | BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-232-7/+16
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| | * | BulletSim: Update list of TODO tasksRobert Adams2012-03-231-0/+13
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* | | UbitOde let caller try to build meshs like done in chode. Changing this was ↵UbitUmarov2012-03-242-3885/+3959
| | | | | | | | | | | | a bad move i made. Variable colisions softness.
* | | Avatars have no bounceUbitUmarov2012-03-243-3705/+3955
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* | minor cleanUbitUmarov2012-03-211-27/+24
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* | missed a creatMesh in chODE. temporary removed m_meshfailed test since it ↵UbitUmarov2012-03-211-4/+9
| | | | | | | | may colide with how meshs and sculpts are loaded. This needs a good revision..
* | shapetype support on chOde so it can also request a simple convex hull 'mesh'UbitUmarov2012-03-212-34/+46
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* | Changes of PrimShapeType should now work with UbitOde ( almost untested )UbitUmarov2012-03-211-3710/+3724
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* | Tell physics about physics shape when creating. Added some virtual methods ↵UbitUmarov2012-03-214-5/+55
| | | | | | | | to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc )
* | add convex state to mesh key, so a change is detected.UbitUmarov2012-03-211-1/+1
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* | Merge branch 'ubitwork'Melanie2012-03-205-129/+311
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| * | let convex be a parameter to createMesh so it can be used. Was forced to add ↵UbitUmarov2012-03-214-7/+21
| | | | | | | | | | | | it also to original mesher code and zeromesher
| * | added convex decomposition hulls support. Hardcoded to use mesh or this. ↵UbitUmarov2012-03-201-18/+146
| | | | | | | | | | | | (so no simple hull of convex prims for now).
| * | WORK in progress!! Now it reads the simple hull shape to use if convex shape ↵UbitUmarov2012-03-202-124/+164
| | | | | | | | | | | | is selected for a prim. Due to ODE limitations on convex hulls colisions, it creates a mesh. Being work in progress it is hardcoded to only read that simple convex hull for now. It writes a file named "lixo_lixo.raw" that can be imported into blender for examination of the created mesh (the last one loaded and also hardcoded). To play with put in opensim.ini "meshing = UbitMeshmerizer"
* | | Merge branch 'master' into careminsterMelanie2012-03-201-1/+1
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * | Add prim name to "[MESH]: No recognized physics mesh..." log messageJustin Clark-Casey (justincc)2012-03-201-1/+1
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* | | Merge branch 'master' into careminsterMelanie2012-03-202-11/+23
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| * refactor: precalculate the fixed movement factor for avatar tilting ↵Justin Clark-Casey (justincc)2012-03-202-8/+16
| | | | | | | | (sqrt(2)) rather than doing it multiple times on every move.
| * refactor: Eliminate unnecessary duplicate avCapsuleTiltedJustin Clark-Casey (justincc)2012-03-201-3/+7
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* | Merge branch 'master' into careminsterMelanie2012-03-201-10/+16
|\ \ | |/ | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLXAssetData.cs
| * Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at ↵Justin Clark-Casey (justincc)2012-03-201-10/+16
| | | | | | | | | | | | the same time. Have to lock m_MeshToTriMeshMap as property is static and with more than one region two scene loops could try to manipulate at the same time.
* | added a new UbitMeshing module so i can mess it...UbitUmarov2012-03-176-0/+4726
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* | ubitode prim select was not doing phantom caseUbitUmarov2012-03-121-6/+17
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* | missing file in ubitODEUbitUmarov2012-03-121-0/+1
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* | ubitOde also knows a bit more about physical phantomUbitUmarov2012-03-111-29/+142
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* | more phantom physics ( chODE and a fix in manager physicsactorUbitUmarov2012-03-112-62/+121
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* | initial steps to support physical phantomsUbitUmarov2012-03-116-13/+73
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* | ubitOde bugUbitUmarov2012-03-091-2/+4
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* | let chode and ubitode find ode.dll on windowsUbitUmarov2012-03-092-0/+7
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* | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2012-03-077-787/+792
|\ \ | | | | | | | | | careminster
| * | update ubitOdeUbitUmarov2012-03-054-78/+297
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| * | update UbitOdeUbitUmarov2012-03-045-65/+69
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| * | update UbitODEUbitUmarov2012-03-043-36/+55
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| * | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-03-031-5/+3
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| * | | update ubitODEUbitUmarov2012-03-021-15/+45
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| * | | ubitODE bug fixUbitUmarov2012-02-291-1/+1
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| * | | update ubitODE to current working stateUbitUmarov2012-02-292-113/+199
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| * | | fixUbitUmarov2012-02-291-1/+3
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| * | | chODE: bad meshs get a a basic box or sphere geom with setted prim size. ↵UbitUmarov2012-02-292-503/+148
| | | | | | | | | | | | | | | | They will not colide if non-physical and Will collide with land if physical. assume UNTESTED
* | | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2012-03-046-641/+496
|\ \ \ \ | | |/ / | |/| | | | | | careminster
| * | | This still causes terrain artefactsMelanie2012-03-021-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | Revert " fix my bug on ChODE terrain heightmap build" This reverts commit aa77d1d486f11da7dc841190f1ca85e085d0d648.
| * | | This still causes terrain artefactsMelanie2012-03-021-3/+1
| |/ / | | | | | | | | | | | | | | | Revert " fix the last fix. Regions are square but... Also remove the 0.5 offset in map position. It was apparently needed to fix we having nsamples = size and not size + 1." This reverts commit 15bc539bd49e7a09c1ec6e539871cde5eee6032e.
| * | made box a little largerUbitUmarov2012-02-281-6/+6
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| * | A few blind changes to go try to go around bad mesh little box replacement failUbitUmarov2012-02-281-67/+50
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| * | Really dirty hack to make sims start. Causes errors but the ting runs. RemoveMelanie2012-02-281-1/+5
| | | | | | | | | | | | when fixed right.
| * | Let inworld meshs colide as such and not as basic prim all the time. ↵UbitUmarov2012-02-272-5/+10
| | | | | | | | | | | | Removed also LOD, and outerskin on colision meshs.