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| * | debug...UbitUmarov2012-10-091-0/+5
| * | debug...UbitUmarov2012-10-091-2/+5
| * | avoid crashing so debug is seenUbitUmarov2012-10-091-0/+1
| * | another debug msgUbitUmarov2012-10-091-0/+22
| * | force allocation of mesh data on creation ( messy code version )UbitUmarov2012-10-099-12/+45
| * | temporary debug codeUbitUmarov2012-10-091-0/+19
| * | fire a extra terseupdate when stopping (like in loosing physics). In someUbitUmarov2012-10-091-0/+3
| * | Change ray to land colision range limitation so it has no impact on otherUbitUmarov2012-10-091-6/+8
| * | move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov2012-10-094-83/+229
| * | a few changes/fix (?)UbitUmarov2012-10-074-117/+112
| * | bug fix + make costs visible for testingUbitUmarov2012-10-073-37/+76
| * | refix so we can compile it, loosing alpha scultps fix on core meshmerizerUbitUmarov2012-10-071-0/+11
| * | fix wrong file commitedUbitUmarov2012-10-071-10/+0
| * | Merge branch 'avination' into ubitworkUbitUmarov2012-10-071-24/+7
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| | * | comment out a spam coment on core MeshmerizerUbitUmarov2012-10-071-26/+4
| * | | i update core ode plugin and make it load is meshs (i hope)UbitUmarov2012-10-073-24/+118
| * | | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-075-1033/+609
| * | | more changes and more non active codeUbitUmarov2012-10-044-29/+144
| * | | more changes. Most code not in useUbitUmarov2012-10-045-23/+615
| * | | missing changed fileUbitUmarov2012-10-031-1/+1
| * | | meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabledUbitUmarov2012-10-031-4/+39
| * | | making meshworker have more work..UbitUmarov2012-10-032-4/+23
| * | | introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2012-10-037-163/+262
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* | | Merge branch 'master' into careminsterMelanie2012-10-1212-207/+335
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| * | BulletSim: only use native sphere shape if it is a sphere.Robert Adams2012-10-121-1/+2
| * | BulletSim: fix problem with some shapes (like cylinders) being implemented as...Robert Adams2012-10-111-1/+1
| * | BulletSim: remove some unused API2 calls because they were removed from Bulle...Robert Adams2012-10-112-14/+2
| * | BulletSim: normalize physics FPS to 45 (for real this time).Robert Adams2012-10-111-2/+2
| * | BulletSim: normalize physics FPS to 45.Robert Adams2012-10-111-3/+4
| * | BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...Robert Adams2012-10-113-11/+16
| * | BulletSim: Change defaults for constraint CFM and ERP to make large linksets ...Robert Adams2012-10-112-11/+8
| * | BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams2012-10-117-52/+74
| * | BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams2012-10-117-29/+100
| * | BulletSim: Fix crash when linking large physical linksets.Robert Adams2012-10-118-102/+132
| * | av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No...teravus2012-10-091-2/+9
| * | Add config option to plant avatar where they are reducing avatar avatar 'push...teravus2012-10-092-3/+9
* | | Merge branch 'master' into careminsterMelanie2012-10-042-8/+46
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| * | Soliciting for comments on smoothness of physics objects for this build.teravus2012-10-032-8/+46
* | | Merge branch 'master' into careminsterMelanie2012-10-031-5/+19
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| * | I propose that 0.5m/step change for linear velocity is too big of a change to...teravus2012-10-031-1/+15
| * | Minor Modification, switch /2 to 0.5f in ODEPrim.Velocityteravus2012-10-021-4/+4
* | | Merge branch 'master' into careminsterMelanie2012-10-038-143/+276
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| * | BulletSim: Make parameter value defaults match what should be the default and...Robert Adams2012-10-022-14/+14
| * | BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...Robert Adams2012-10-023-5/+64
| * | BulletSim: Fix problem where box shapes were not being rebuilt if the shape t...Robert Adams2012-10-021-4/+6
| * | BulletSim: Fix linkset problem where delayed manipulations of child objects w...Robert Adams2012-10-021-10/+8
| * | BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ...Robert Adams2012-10-021-39/+57
| * | BulletSim: fix the FloatOnWater code so avatars can normally go underwater.Robert Adams2012-10-021-1/+1
| * | BulletSim: impliment FloatOnWater OS function.Robert Adams2012-10-023-22/+104
| * | Correct my name in CONTRIBUTORS.txtRobert Adams2012-10-021-35/+16