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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
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debug...
UbitUmarov
2012-10-09
1
-0
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+5
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debug...
UbitUmarov
2012-10-09
1
-2
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+5
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avoid crashing so debug is seen
UbitUmarov
2012-10-09
1
-0
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+1
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another debug msg
UbitUmarov
2012-10-09
1
-0
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+22
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force allocation of mesh data on creation ( messy code version )
UbitUmarov
2012-10-09
9
-12
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+45
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temporary debug code
UbitUmarov
2012-10-09
1
-0
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+19
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fire a extra terseupdate when stopping (like in loosing physics). In some
UbitUmarov
2012-10-09
1
-0
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+3
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Change ray to land colision range limitation so it has no impact on other
UbitUmarov
2012-10-09
1
-6
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+8
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move terrain geom to own ode space. Limit range on raycast if includes
UbitUmarov
2012-10-09
4
-83
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+229
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a few changes/fix (?)
UbitUmarov
2012-10-07
4
-117
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+112
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bug fix + make costs visible for testing
UbitUmarov
2012-10-07
3
-37
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+76
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refix so we can compile it, loosing alpha scultps fix on core meshmerizer
UbitUmarov
2012-10-07
1
-0
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+11
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fix wrong file commited
UbitUmarov
2012-10-07
1
-10
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+0
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-10-07
1
-24
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+7
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comment out a spam coment on core Meshmerizer
UbitUmarov
2012-10-07
1
-26
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+4
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i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
2012-10-07
3
-24
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+118
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[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
2012-10-07
5
-1033
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+609
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more changes and more non active code
UbitUmarov
2012-10-04
4
-29
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+144
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more changes. Most code not in use
UbitUmarov
2012-10-04
5
-23
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+615
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missing changed file
UbitUmarov
2012-10-03
1
-1
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+1
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meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled
UbitUmarov
2012-10-03
1
-4
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+39
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making meshworker have more work..
UbitUmarov
2012-10-03
2
-4
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+23
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introduce a ODEMeshWorker class, should be pure cosmetic changes for now
UbitUmarov
2012-10-03
7
-163
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+262
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Merge branch 'master' into careminster
Melanie
2012-10-12
12
-207
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+335
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BulletSim: only use native sphere shape if it is a sphere.
Robert Adams
2012-10-12
1
-1
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+2
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BulletSim: fix problem with some shapes (like cylinders) being implemented as...
Robert Adams
2012-10-11
1
-1
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+1
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BulletSim: remove some unused API2 calls because they were removed from Bulle...
Robert Adams
2012-10-11
2
-14
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+2
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BulletSim: normalize physics FPS to 45 (for real this time).
Robert Adams
2012-10-11
1
-2
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+2
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BulletSim: normalize physics FPS to 45.
Robert Adams
2012-10-11
1
-3
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+4
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BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...
Robert Adams
2012-10-11
3
-11
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+16
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BulletSim: Change defaults for constraint CFM and ERP to make large linksets ...
Robert Adams
2012-10-11
2
-11
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+8
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BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...
Robert Adams
2012-10-11
7
-52
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+74
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BulletSim: Add Force* operations to objects to allow direct push to engine.
Robert Adams
2012-10-11
7
-29
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+100
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BulletSim: Fix crash when linking large physical linksets.
Robert Adams
2012-10-11
8
-102
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+132
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av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No...
teravus
2012-10-09
1
-2
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+9
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Add config option to plant avatar where they are reducing avatar avatar 'push...
teravus
2012-10-09
2
-3
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+9
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Merge branch 'master' into careminster
Melanie
2012-10-04
2
-8
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+46
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Soliciting for comments on smoothness of physics objects for this build.
teravus
2012-10-03
2
-8
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+46
*
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Merge branch 'master' into careminster
Melanie
2012-10-03
1
-5
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+19
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I propose that 0.5m/step change for linear velocity is too big of a change to...
teravus
2012-10-03
1
-1
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+15
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Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity
teravus
2012-10-02
1
-4
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+4
*
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Merge branch 'master' into careminster
Melanie
2012-10-03
8
-143
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+276
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BulletSim: Make parameter value defaults match what should be the default and...
Robert Adams
2012-10-02
2
-14
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+14
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BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...
Robert Adams
2012-10-02
3
-5
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+64
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BulletSim: Fix problem where box shapes were not being rebuilt if the shape t...
Robert Adams
2012-10-02
1
-4
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+6
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BulletSim: Fix linkset problem where delayed manipulations of child objects w...
Robert Adams
2012-10-02
1
-10
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+8
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BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ...
Robert Adams
2012-10-02
1
-39
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+57
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BulletSim: fix the FloatOnWater code so avatars can normally go underwater.
Robert Adams
2012-10-02
1
-1
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+1
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BulletSim: impliment FloatOnWater OS function.
Robert Adams
2012-10-02
3
-22
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+104
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Correct my name in CONTRIBUTORS.txt
Robert Adams
2012-10-02
1
-35
/
+16
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