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My fork of OpenSim for IG and DG, called SledjChisl.
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Age
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BulletSim: check for completely degenerate meshes (ones with all
Robert Adams
2013-02-06
1
-9
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+19
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BulletSim: remove an exception which occurs if a physics mesh
Robert Adams
2013-02-06
1
-2
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+4
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Merge branch 'master' into careminster
Melanie
2013-02-06
12
-182
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+230
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BulletSim: make removing zero width triangles from meshes optional
Robert Adams
2013-02-05
2
-24
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+33
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BulletSim: remove degenerate triangles from meshes. This fixes the
Robert Adams
2013-02-05
5
-45
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+59
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BulletSim: add debugging looking for doorway sculpty problems
Robert Adams
2013-02-05
3
-4
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+33
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BulletSim: rework some parameter setting implementation moving functionality ...
Robert Adams
2013-02-05
5
-158
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+152
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BulletSim: correct angular vertical attraction to properly correct an upside ...
Robert Adams
2013-02-05
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2013-02-05
8
-10
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+10
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Bump version and assembly version numbers from 0.7.5 to 0.7.6
Justin Clark-Casey (justincc)
2013-02-05
7
-7
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+7
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Merge branch 'master' into careminster
Melanie
2013-02-04
8
-149
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+166
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Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom
Justin Clark-Casey (justincc)
2013-02-02
1
-2
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+2
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BulletSim: fix problem where editting a physical linkset caused the
Robert Adams
2013-02-01
2
-19
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+33
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BulletSim: fix crash caused when linksets were rebuilt. A problem added
Robert Adams
2013-01-31
5
-80
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+106
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BulletSim: make sure vehicle physical properties are set when going
Robert Adams
2013-01-31
5
-46
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+35
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BulletSim: clean up TargetVelocity implementation by using the default defn i...
Robert Adams
2013-01-31
2
-14
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+2
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Merge branch 'master' into careminster
Melanie
2013-01-31
13
-98
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+557
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BulletSim: fix physics repositioning when under ground to only happen
Robert Adams
2013-01-29
3
-15
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+50
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BulletSim: enable angular vertical attraction.
Robert Adams
2013-01-28
2
-3
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+3
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BulletSim: first unit test: vehicle angular attraction
Robert Adams
2013-01-28
5
-79
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+150
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BulletSim: do not zero an avatar's standing velocity if it is standing
Robert Adams
2013-01-28
3
-96
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+118
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BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to...
Robert Adams
2013-01-28
1
-14
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+14
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BulletSim: fix the trimming of colliders so only the top 25 are returned.
Robert Adams
2013-01-28
2
-4
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+4
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BulletSim: simplify the initialization of some of the parameters.
Robert Adams
2013-01-27
2
-32
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+23
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BulletSim: reinstate the supression of rotational velocity for vehicles
Robert Adams
2013-01-27
1
-1
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+1
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BulletSim: add framework for BulletSim unit tests. No tests yet.
Robert Adams
2013-01-27
3
-0
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+193
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BulletSim: disable center-of-mass computation because it does not work yet
Robert Adams
2013-01-27
1
-1
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+1
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BulletSim: fix compile error from last commit
Robert Adams
2013-01-27
1
-2
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+2
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BulletSim: parameterize the value for gravity reduction for ground vehicles o...
Robert Adams
2013-01-27
3
-11
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+18
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BulletSim: first attempt at reporting top colliders
Robert Adams
2013-01-27
5
-11
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+43
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BulletSim: parameterize several vehicle debugging values: physical linear and...
Robert Adams
2013-01-27
3
-9
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+57
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BulletSim: finish the post step event for physical object actions. Modify veh...
Robert Adams
2013-01-27
3
-13
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+73
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Merge branch 'avination' into careminster
Melanie
2013-01-27
1
-36
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+40
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bug fix: crash when too many collisions on a ode step
UbitUmarov
2013-01-26
1
-36
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+40
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Merge branch 'master' into careminster
Melanie
2013-01-26
2
-86
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+127
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* This adds llVolumeDetect functionality to the C# implementation of BulletSim.
teravus
2013-01-25
1
-86
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+116
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BulletSim: reduce the force of gravity on ground vehicles when they
Robert Adams
2013-01-24
1
-0
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+11
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Merge branch 'master' into careminster
Melanie
2013-01-25
5
-175
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+356
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BulletSim: reduce the zeroing threshold for rotational velocity.
Robert Adams
2013-01-24
1
-3
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+1
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BulletSim: disable CCD (continuious collision detection) and
Robert Adams
2013-01-24
1
-3
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+3
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BulletSim: zero motion on an object that we pop up because it is
Robert Adams
2013-01-24
1
-1
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+7
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BulletSim: remove exception that can happen when setting physics parameters f...
Robert Adams
2013-01-24
1
-2
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+2
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* Added in the manifold point dept on collision desc. In BulletSim engine Bul...
teravus
2013-01-24
1
-5
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+64
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* Repairs the Object updates, Collision updates, and Child Prim methods makin...
teravus
2013-01-24
1
-164
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+282
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Merge branch 'avination' into careminster
Melanie
2013-01-24
2
-2
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+2
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Fix a type (Suports => Supports). Also put the normal terrain collision check
Melanie
2013-01-23
2
-2
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+2
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Merge branch 'master' into careminster
Melanie
2013-01-24
2
-2
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+4
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BulletSim: pass up and report the real collision penetration.
Robert Adams
2013-01-23
2
-2
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+4
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Merge branch 'master' into careminster
Melanie
2013-01-24
9
-107
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+83
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BulletSim: remove setting of vehicle InterpolationRotationalVelocity.
Robert Adams
2013-01-23
2
-36
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+34
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