Commit message (Collapse) | Author | Age | Files | Lines | |
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* | lock unique and uniqueReleased in same order when both locks are needed | UbitUmarov | 2012-11-02 | 1 | -20/+14 |
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* | revert last change | UbitUmarov | 2012-10-28 | 1 | -2/+1 |
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* | fix ode timing | UbitUmarov | 2012-10-28 | 1 | -1/+2 |
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* | minor change | UbitUmarov | 2012-10-28 | 1 | -0/+1 |
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* | test limit ode exec time by time not number of loops done | UbitUmarov | 2012-10-28 | 1 | -8/+13 |
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* | bug fix | UbitUmarov | 2012-10-20 | 2 | -1/+3 |
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* | UbitOde stop doing a copy of the asset data using just the reference to | UbitUmarov | 2012-10-19 | 1 | -2/+3 |
| | | | | it. It costs a lot of cpu and doesn't seem all that usefull. | ||||
* | [UNTESTED] core Ode: let broken mesh physical prims collide with land as | UbitUmarov | 2012-10-19 | 1 | -6/+11 |
| | | | | the defaul basic box so they don't go off world. | ||||
* | [UNTESTED] core Ode: stop trying to load a broken asset. Make broken | UbitUmarov | 2012-10-19 | 1 | -21/+97 |
| | | | | assets behave like phantom by Nebadon request | ||||
* | coment a debug warning | UbitUmarov | 2012-10-16 | 1 | -1/+1 |
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* | fixes | UbitUmarov | 2012-10-16 | 3 | -67/+82 |
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* | missing file | UbitUmarov | 2012-10-13 | 1 | -0/+2 |
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* | add mesh cache expire on region startup. Expires will be relative to | UbitUmarov | 2012-10-13 | 4 | -3/+88 |
| | | | | | | previus expire (assumed done only once at startup). File 'cntr' on cache folder stores time. Deleting it will force a skip on expire. Default time is 48hours before previus startup to account for failed ones etc. | ||||
* | retouch mesh ids | UbitUmarov | 2012-10-13 | 2 | -11/+21 |
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* | missing file (again) | UbitUmarov | 2012-10-13 | 1 | -4/+8 |
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* | longer meshs identification keys, so first part on disk cache is it's asset id | UbitUmarov | 2012-10-13 | 1 | -1/+3 |
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* | missing file | UbitUmarov | 2012-10-12 | 1 | -0/+6 |
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* | [TEST] disk cache meshs | UbitUmarov | 2012-10-12 | 3 | -282/+532 |
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* | commit the right files! | UbitUmarov | 2012-10-12 | 2 | -5737/+4763 |
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* | remove some more debug spam on ode | UbitUmarov | 2012-10-12 | 2 | -4766/+5735 |
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* | add some quaternion normalizations to keep errors under control | UbitUmarov | 2012-10-10 | 1 | -0/+3 |
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* | debug | UbitUmarov | 2012-10-10 | 1 | -0/+6 |
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* | fix debug :) | UbitUmarov | 2012-10-09 | 1 | -1/+1 |
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* | debug... | UbitUmarov | 2012-10-09 | 1 | -0/+5 |
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* | debug... | UbitUmarov | 2012-10-09 | 1 | -2/+5 |
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* | avoid crashing so debug is seen | UbitUmarov | 2012-10-09 | 1 | -0/+1 |
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* | another debug msg | UbitUmarov | 2012-10-09 | 1 | -0/+22 |
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* | force allocation of mesh data on creation ( messy code version ) | UbitUmarov | 2012-10-09 | 9 | -12/+45 |
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* | temporary debug code | UbitUmarov | 2012-10-09 | 1 | -0/+19 |
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* | fire a extra terseupdate when stopping (like in loosing physics). In some | UbitUmarov | 2012-10-09 | 1 | -0/+3 |
| | | | | cases things seem not to stop | ||||
* | Change ray to land colision range limitation so it has no impact on other | UbitUmarov | 2012-10-09 | 1 | -6/+8 |
| | | | | geom types | ||||
* | move terrain geom to own ode space. Limit range on raycast if includes | UbitUmarov | 2012-10-09 | 4 | -83/+229 |
| | | | | | | terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED] | ||||
* | a few changes/fix (?) | UbitUmarov | 2012-10-07 | 4 | -117/+112 |
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* | bug fix + make costs visible for testing | UbitUmarov | 2012-10-07 | 3 | -37/+76 |
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* | refix so we can compile it, loosing alpha scultps fix on core meshmerizer | UbitUmarov | 2012-10-07 | 1 | -0/+11 |
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* | fix wrong file commited | UbitUmarov | 2012-10-07 | 1 | -10/+0 |
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* | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-10-07 | 1 | -24/+7 |
|\ | | | | | | | | | Conflicts: OpenSim/Region/Physics/Meshing/Meshmerizer.cs | ||||
| * | comment out a spam coment on core Meshmerizer | UbitUmarov | 2012-10-07 | 1 | -26/+4 |
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* | | i update core ode plugin and make it load is meshs (i hope) | UbitUmarov | 2012-10-07 | 3 | -24/+118 |
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* | | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts | UbitUmarov | 2012-10-07 | 5 | -1033/+609 |
| | | | | | | | | now | ||||
* | | more changes and more non active code | UbitUmarov | 2012-10-04 | 4 | -29/+144 |
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* | | more changes. Most code not in use | UbitUmarov | 2012-10-04 | 5 | -23/+615 |
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* | | missing changed file | UbitUmarov | 2012-10-03 | 1 | -1/+1 |
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* | | meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled | UbitUmarov | 2012-10-03 | 1 | -4/+39 |
| | | | | | | | | for all physics engines) | ||||
* | | making meshworker have more work.. | UbitUmarov | 2012-10-03 | 2 | -4/+23 |
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* | | introduce a ODEMeshWorker class, should be pure cosmetic changes for now | UbitUmarov | 2012-10-03 | 7 | -163/+262 |
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* | make some forgotten changes be done by simulation thread not by caller | UbitUmarov | 2012-09-27 | 2 | -34/+126 |
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* | Remove spammy "axislock" debug. | Melanie | 2012-09-17 | 1 | -1/+1 |
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* | Merge branch 'master' into careminster | Melanie | 2012-08-16 | 10 | -215/+430 |
|\ | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | ||||
| * | BulletSim: add hinge constraint. | Robert Adams | 2012-08-15 | 3 | -6/+126 |
| | | | | | | | | | | | | | | Update BulletSimAPI with new constraint related function calls. Reorganize locking in BS6DofConstraint. Update BS6DofConstraint to do constraint reset correctly. Add new 'midpoint' construction of 6Dof constraint. |