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| * | | | | | | | | | | | | | | | | | | | Reinstate sleeping because less CPU is preferred over reporting accuracy.Melanie2012-07-141-1/+1
* | | | | | | | | | | | | | | | | | | | | messing around... Let terrain and water have nullphysicsactors, letUbitUmarov2012-07-156-388/+268
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* | | | | | | | | | | | | | | | | | | | In collisions report linksets root parts to parts, and not all parts.UbitUmarov2012-07-134-41/+45
* | | | | | | | | | | | | | | | | | | | fix bad vehicle reference frameUbitUmarov2012-07-131-1/+2
* | | | | | | | | | | | | | | | | | | | Use faster any contact point collision detection for Volumedetect, plusUbitUmarov2012-07-123-98/+41
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* | | | | | | | | | | | | | | | | | | ubitODE leaksUbitUmarov2012-07-113-25/+33
* | | | | | | | | | | | | | | | | | | let rotationVelocity or AngularVelocity be setted on prims. Limited toUbitUmarov2012-07-101-19/+46
* | | | | | | | | | | | | | | | | | | retry fixing ode getconfiguration()UbitUmarov2012-07-091-1/+8
* | | | | | | | | | | | | | | | | | | fix ode getconfigurationUbitUmarov2012-07-092-2/+2
* | | | | | | | | | | | | | | | | | | log ODE lib configurationUbitUmarov2012-07-091-3/+7
* | | | | | | | | | | | | | | | | | | fix ODE dispose plus minor clean. On regions restart ode.dispose seemsUbitUmarov2012-07-091-15/+43
* | | | | | | | | | | | | | | | | | | ODE turn off material dependent friction while vehicle linear motor is Effect...UbitUmarov2012-07-073-5/+9
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* | | | | | | | | | | | | | | | | | ubitode: create and use 4 off world collision spaces for offworld static primsUbitUmarov2012-06-301-11/+38
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* | | | | | | | | | | | | | | | | fix addforce/impulse.UbitUmarov2012-06-041-3/+3
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* | | | | | | | | | | | | | | | ubitode prim: if makebody() is called already having a body, do a full destru...UbitUmarov2012-05-301-3/+4
* | | | | | | | | | | | | | | | Guard setting the building flagMelanie2012-05-301-0/+4
* | | | | | | | | | | | | | | | Whitespace fixMelanie2012-05-301-1/+1
* | | | | | | | | | | | | | | | fix physics not reporting collisions only with terrainUbitUmarov2012-05-291-0/+1
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* | | | | | | | | | | | | | | fix avatars collisions on sim crossings and other few cases where freemove()...UbitUmarov2012-05-281-2/+1
* | | | | | | | | | | | | | | a bit cleaner code (?) on sculpts/meshs meshing checkingUbitUmarov2012-05-281-7/+6
* | | | | | | | | | | | | | | let meshs work indenpendently of mesh_sculpted_prim config optionUbitUmarov2012-05-281-29/+25
* | | | | | | | | | | | | | | revert making sculpts phanton if sculpt meshing option is offUbitUmarov2012-05-281-2/+0
* | | | | | | | | | | | | | | Let OOB information usable outside ubitodeUbitUmarov2012-05-273-29/+33
* | | | | | | | | | | | | | | also don't collide sculps or meshs if meshing is OFFUbitUmarov2012-05-211-0/+2
* | | | | | | | | | | | | | | try to let avas climb higher steps. Will only work in some cases, may have b...UbitUmarov2012-05-212-9/+75
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* | | | | | | | | | | | | | minor changesUbitUmarov2012-05-203-32/+24
* | | | | | | | | | | | | | reduce useless waste of cpu. Make character collision events be done similia...UbitUmarov2012-05-193-125/+145
* | | | | | | | | | | | | | fix character IsPhysicalUbitUmarov2012-05-191-1/+1
* | | | | | | | | | | | | | add colliders relative velocity projected in collision direction to collision...UbitUmarov2012-05-193-1/+13
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* | | | | | | | | | | | | ubitODE: if stopped having collisions do report zero colisions once, so colli...UbitUmarov2012-05-152-9/+43
* | | | | | | | | | | | | ubitODE: fix not reporting land collisions on same cases.UbitUmarov2012-05-151-2/+25
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* | | | | | | | | | | | ubitODE fix force in case of mlinear motor offset presentUbitUmarov2012-05-131-4/+5
* | | | | | | | | | | | ubitODE let vehicles responde faster to changes of some parameters like motor...UbitUmarov2012-05-121-12/+13
* | | | | | | | | | | | ubitODE reduced again a bit the max allowed correction velocity on colisions...UbitUmarov2012-05-121-1/+1
* | | | | | | | | | | | ubitODE: trial workaround for avatar colisionsUbitUmarov2012-05-121-6/+49
* | | | | | | | | | | | revert terminal vel reduction. It helped but not efectiveUbitUmarov2012-05-111-2/+2
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* | | | | | | | | | | reduce avatars terminal velocity to less than 30m/s or colisions with basic b...UbitUmarov2012-05-102-6/+9
* | | | | | | | | | | ubitode: changes to vehicles servosUbitUmarov2012-05-101-100/+154
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* | | | | | | | | | minor change to linear motor decayUbitUmarov2012-05-071-11/+17
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* | | | | | | | | UbitODE: reduced the diference btw dinamic and static friction, making dinami...UbitUmarov2012-05-051-17/+17
* | | | | | | | | ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity()...UbitUmarov2012-05-051-4/+91
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* | | | | | | | force lower avatar density for testingUbitUmarov2012-05-051-0/+4
* | | | | | | | UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any signi...UbitUmarov2012-05-041-2/+4
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* | | | | | | Improved sitted avatars crossings ( plus tests on vehicles)UbitUmarov2012-05-021-5/+6
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* | | | | | ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim...UbitUmarov2012-04-292-15/+32
* | | | | | ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass a...UbitUmarov2012-04-292-97/+91
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* | | | | fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov2012-04-281-5/+30
* | | | | Oooops don't hover underground but do hoverUbitUmarov2012-04-271-26/+27
* | | | | reorder priority of vehicle hover flagsUbitUmarov2012-04-271-109/+114
* | | | | testUbitUmarov2012-04-271-1/+7