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| * | | Merge branch 'ubitwork'Melanie2012-04-162-8/+16
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| * | | | Downgrade an error log message to info because there is nothing we can do ifMelanie2012-04-162-2/+2
* | | | | ubitODE still retouching character pidUbitUmarov2012-04-181-2/+2
* | | | | ubitODE - retouch character PIDsUbitUmarov2012-04-181-4/+4
* | | | | ubitODE: prims - update managed dinamic parameters from unmanaged at ODE rate...UbitUmarov2012-04-171-78/+46
* | | | | ubitODE: - character managed ode was only getting position etc from unmanaged...UbitUmarov2012-04-172-119/+48
* | | | | ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ...UbitUmarov2012-04-172-6/+7
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* | | | ubitODE: bug fix let avatars colide with volume detectorsUbitUmarov2012-04-171-0/+1
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* | | ubitODE: - fix remove characters from default raycasts filters as older code ...UbitUmarov2012-04-162-8/+16
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* | chODE: if character velocity > 50m/s apply breaks. In free fall this will giv...UbitUmarov2012-04-161-1/+10
* | chODE bug fixUbitUmarov2012-04-161-7/+9
* | ubitODE + physmanager: - Revised use of ODE collisions categories and bits(fl...UbitUmarov2012-04-167-729/+983
* | Use chode character actor.SetMomentum() to force full restore Velocity in sce...UbitUmarov2012-04-141-1/+19
* | chODE and ubitODE always return prim mass (they where returning object mass o...UbitUmarov2012-04-094-69/+315
* | reduced instability in vertical atractor with eficiency of 1 and bankingUbitUmarov2012-03-311-9/+13
* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-03-273-9/+48
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| * \ Merge branch 'master' into careminsterMelanie2012-03-273-9/+48
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| | * BulletSim: make avatar animations update properly.Robert Adams2012-03-263-9/+48
* | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-03-265-40/+135
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| * | Merge branch 'master' into careminsterMelanie2012-03-265-40/+135
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| | * BulletSim: fix typo introducted by previous checkins (git merge sometimes mak...Robert Adams2012-03-261-3/+0
| | * Merge branch 'bulletsim1' of ssh://island.sciencesim.com/home/sceneapi/radams...Robert Adams2012-03-231-1/+6
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| | | * BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...Robert Adams2012-03-223-15/+11
| | | * BulletSim: update TODO list. Rearrange code for readability. Add per object f...Robert Adams2012-03-212-17/+17
| | | * BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...Robert Adams2012-03-212-3/+9
| | | * BulletSim: set buoyancy in only one placeRobert Adams2012-03-211-5/+3
| | | * BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-212-7/+16
| | | * BulletSim: Update list of TODO tasksRobert Adams2012-03-211-0/+13
| | * | BulletSim: change default of shouldDisableContactPoolDynamicAllocation from F...Robert Adams2012-03-231-2/+2
| | * | BulletSim: Add new configuration parameters to get and set console commandsRobert Adams2012-03-231-4/+32
| | * | BulletSim: add a bunch of internal Bullet configuration parameters to OpenSim...Robert Adams2012-03-232-0/+43
| | * | BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...Robert Adams2012-03-233-15/+11
| | * | BulletSim: update TODO list. Rearrange code for readability. Add per object f...Robert Adams2012-03-232-17/+17
| | * | BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...Robert Adams2012-03-232-3/+9
| | * | BulletSim: set buoyancy in only one placeRobert Adams2012-03-231-5/+3
| | * | BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2012-03-232-7/+16
| | * | BulletSim: Update list of TODO tasksRobert Adams2012-03-231-0/+13
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* | | UbitOde let caller try to build meshs like done in chode. Changing this was ...UbitUmarov2012-03-242-3885/+3959
* | | Avatars have no bounceUbitUmarov2012-03-243-3705/+3955
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* | minor cleanUbitUmarov2012-03-211-27/+24
* | missed a creatMesh in chODE. temporary removed m_meshfailed test since it ma...UbitUmarov2012-03-211-4/+9
* | shapetype support on chOde so it can also request a simple convex hull 'mesh'UbitUmarov2012-03-212-34/+46
* | Changes of PrimShapeType should now work with UbitOde ( almost untested )UbitUmarov2012-03-211-3710/+3724
* | Tell physics about physics shape when creating. Added some virtual methods to...UbitUmarov2012-03-214-5/+55
* | add convex state to mesh key, so a change is detected.UbitUmarov2012-03-211-1/+1
* | Merge branch 'ubitwork'Melanie2012-03-205-129/+311
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| * | let convex be a parameter to createMesh so it can be used. Was forced to add ...UbitUmarov2012-03-214-7/+21
| * | added convex decomposition hulls support. Hardcoded to use mesh or this. (so...UbitUmarov2012-03-201-18/+146
| * | WORK in progress!! Now it reads the simple hull shape to use if convex shape ...UbitUmarov2012-03-202-124/+164
* | | Merge branch 'master' into careminsterMelanie2012-03-201-1/+1
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