index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Physics
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
BulletSim: add BSPhysObject code to manage registrations of preStep events. U...
Robert Adams
2012-12-21
3
-66
/
+104
*
BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...
Robert Adams
2012-12-21
4
-572
/
+598
*
BulletSim: Move all the parameter variables, tables and get and fetch logic t...
Robert Adams
2012-12-21
13
-606
/
+681
*
BulletSim: small fix to avatar movement motor use which keeps avatar from fly...
Robert Adams
2012-12-21
1
-1
/
+2
*
BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...
Robert Adams
2012-12-21
2
-4
/
+81
*
BulletSim: Better detail logging of VMotor actions.
Robert Adams
2012-12-21
1
-7
/
+8
*
BulletSim: begin movement of parameters from pinned memory block to variables...
Robert Adams
2012-12-21
2
-7
/
+19
*
BulletSim: fix incorrectly defined property changed flag.
Robert Adams
2012-12-20
1
-3
/
+1
*
BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not...
Robert Adams
2012-12-20
1
-9
/
+43
*
BulletSim: replace use of funky nullable values for vehicle property update c...
Robert Adams
2012-12-20
1
-26
/
+43
*
BulletSim: angularMotorUp working again (seems a little slow as it takes long...
Robert Adams
2012-12-20
2
-32
/
+66
*
BulletSim: reorganize motor step code to separate error computation allowing ...
Robert Adams
2012-12-20
1
-51
/
+91
*
BulletSim: improve angularVerticalAttraction calculation to compute angular c...
Robert Adams
2012-12-18
1
-18
/
+15
*
BulletSim: initial implementation of a PID motor. Not hooked up yet.
Robert Adams
2012-12-18
1
-6
/
+38
*
BulletSim: comments and TODO list update
Robert Adams
2012-12-18
2
-3
/
+9
*
BulletSim: apply friction to linear and angular motion before returning advan...
Robert Adams
2012-12-17
3
-14
/
+2
*
BulletSim: fix vehicles going underground when unsat. Problem was that, when ...
Robert Adams
2012-12-17
4
-29
/
+32
*
BulletSim: fix vehicles being shot in the air at border crossings because of ...
Robert Adams
2012-12-16
1
-2
/
+5
*
BulletSim: add parameter to UpdateProperties call into the linkset so changes...
Robert Adams
2012-12-16
6
-36
/
+65
*
BulletSim: add even more to the TODO list.
Robert Adams
2012-12-16
1
-4
/
+27
*
BulletSim: add check for border crossing in character position sanity check.
Robert Adams
2012-12-16
1
-2
/
+10
*
BulletSim: refactor to combine common terrain height testing code. Add functi...
Robert Adams
2012-12-16
1
-38
/
+48
*
BulletSim: remove some errors on shutdown by moving terrain destruction until...
Robert Adams
2012-12-16
2
-3
/
+16
*
BulletSim: rip out old code for linkset child position fetching. BulletSim do...
Robert Adams
2012-12-16
5
-45
/
+31
*
BulletSim: Add more to the TODO list. Clean up and improve some comments.
Robert Adams
2012-12-13
2
-10
/
+9
*
Return the last set targetVelocity rather than the current velocity as the de...
Robert Adams
2012-12-13
1
-5
/
+8
*
BulletSim: fix problem with continuious rebuilding of physical linksets. This...
Robert Adams
2012-12-13
3
-79
/
+88
*
BulletSim: correct line endings in new BulletSimData.cs file.
Robert Adams
2012-12-13
1
-282
/
+282
*
BulletSim: Add 'BulletSimData' which separates structures created
Robert Adams
2012-12-13
7
-205
/
+308
*
BulletSim: remove extra linkset rebuilds.
Robert Adams
2012-12-13
1
-18
/
+36
*
BulletSim: fix problem of avatar's floating off the ground after unsitting. R...
Robert Adams
2012-12-12
4
-24
/
+27
*
BulletSim: non-functional commenting and reorganization of material attribute...
Robert Adams
2012-12-12
2
-33
/
+49
*
BulletSim: updates and rearrangement of the TODO list.
Robert Adams
2012-12-12
1
-14
/
+33
*
BulletSim: do not return the current velocity for targetVelocity.
Robert Adams
2012-12-12
1
-0
/
+11
*
BulletSim: fix crash caused by the creation of a linkset child that is under ...
Robert Adams
2012-12-11
1
-4
/
+4
*
BulletSim: protect character property setting to remove crash from taints set...
Robert Adams
2012-12-11
2
-21
/
+42
*
BulletSim: protect prim property setting to remove crash from taints setting ...
Robert Adams
2012-12-11
3
-20
/
+45
*
BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th...
Robert Adams
2012-12-11
1
-2
/
+2
*
BulletSim: add ini file and command line parameters to control
Robert Adams
2012-12-11
4
-8
/
+22
*
BulletSim: set mass for single prim linksets when going physical. This fixes ...
Robert Adams
2012-12-11
1
-1
/
+8
*
BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...
Robert Adams
2012-12-10
2
-5
/
+7
*
BulletSim: Fix crash on the destruction of physical linksets.
Robert Adams
2012-12-10
12
-38
/
+155
*
BulletSim: some comments about rebuilding linksets (having to recompute and r...
Robert Adams
2012-12-09
1
-3
/
+6
*
BulletSim: adjust friction and restitution based on material type.
Robert Adams
2012-12-09
2
-5
/
+17
*
BulletSim: set material properties for static objects. Move Linkset.MakeStati...
Robert Adams
2012-12-08
2
-11
/
+24
*
BulletSim: fix small problem with setting size/scale of native shapes which c...
Robert Adams
2012-12-08
1
-6
/
+9
*
BulletSim: update comments and add more to TODO list.
Robert Adams
2012-12-08
2
-4
/
+10
*
BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,
Robert Adams
2012-12-06
2
-83
/
+130
*
BulletSim: update and add to the TODO list.
Robert Adams
2012-12-06
1
-31
/
+56
*
BulletSim: add detail logging detail flag so I don't have to comment and unco...
Robert Adams
2012-12-06
1
-27
/
+34
[prev]
[next]