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* Merge branch 'avination' into careminsterMelanie2012-05-152-11/+68
|\ | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * ubitODE: if stopped having collisions do report zero colisions once, so ↵UbitUmarov2012-05-152-9/+43
| | | | | | | | collision_end event can be triggered. Changed reports rate to the requested rate and not full ode rate.
| * ubitODE: fix not reporting land collisions on same cases.UbitUmarov2012-05-151-2/+25
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* | Merge branch 'avination' into careminsterMelanie2012-05-133-24/+69
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| * ubitODE fix force in case of mlinear motor offset presentUbitUmarov2012-05-131-4/+5
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| * ubitODE let vehicles responde faster to changes of some parameters like ↵UbitUmarov2012-05-121-12/+13
| | | | | | | | motors decay times
| * ubitODE reduced again a bit the max allowed correction velocity on ↵UbitUmarov2012-05-121-1/+1
| | | | | | | | colisions, to reduce a bit bouncing inerent to colisions.
| * ubitODE: trial workaround for avatar colisionsUbitUmarov2012-05-121-6/+49
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| * revert terminal vel reduction. It helped but not efectiveUbitUmarov2012-05-111-2/+2
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* | Merge branch 'avination' into careminsterMelanie2012-05-133-106/+163
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| * reduce avatars terminal velocity to less than 30m/s or colisions with basic ↵UbitUmarov2012-05-102-6/+9
| | | | | | | | boxs fail badly. (ode lib problem. chode just may support a bit higher velocity due to the use of tilt).
| * ubitode: changes to vehicles servosUbitUmarov2012-05-101-100/+154
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* | Merge branch 'avination' into careminsterMelanie2012-05-081-11/+17
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| * minor change to linear motor decayUbitUmarov2012-05-071-11/+17
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* | Merge branch 'avination' into careminsterMelanie2012-05-072-21/+108
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| * UbitODE: reduced the diference btw dinamic and static friction, making ↵UbitUmarov2012-05-051-17/+17
| | | | | | | | dinamic larger more identical to static.
| * ubitODE prims: - moved outbounds checking back to ↵UbitUmarov2012-05-051-4/+91
| | | | | | | | UpdatePositionAndVelocity() from move() so it's done at end of each ode step and when it reports positions to core. There should be no need to check in both places. - Addforce() and AddAngularForce now apply a force if parameter pushforce is true or apply a impulse if false as it's actually needed (the prims grab case should be a force)
* | Merge branch 'avination' into careminsterMelanie2012-05-051-2/+8
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| * force lower avatar density for testingUbitUmarov2012-05-051-0/+4
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| * UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any ↵UbitUmarov2012-05-041-2/+4
| | | | | | | | significant change like new 'velocity' or new position, etc, requests
* | Merge branch 'avination'Melanie2012-05-031-5/+6
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| * Improved sitted avatars crossings ( plus tests on vehicles)UbitUmarov2012-05-021-5/+6
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* | Merge branch 'avination'Melanie2012-05-023-112/+123
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| * ubitODE fix applyROtationImpulse, let vehicle hover be relative to root ↵UbitUmarov2012-04-292-15/+32
| | | | | | | | prim and not center of mass ( as SL docs said) updated some flags to current ones
| * ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass ↵UbitUmarov2012-04-292-97/+91
| | | | | | | | and simulate
* | Merge branch 'avination'Melanie2012-04-294-219/+314
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| * fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov2012-04-281-5/+30
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| * Oooops don't hover underground but do hoverUbitUmarov2012-04-271-26/+27
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| * reorder priority of vehicle hover flagsUbitUmarov2012-04-271-109/+114
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| * testUbitUmarov2012-04-271-1/+7
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| * testUbitUmarov2012-04-271-2/+2
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| * itestUbitUmarov2012-04-271-2/+1
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| * testUbitUmarov2012-04-271-13/+11
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| * testingUbitUmarov2012-04-271-1/+1
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| * testing....UbitUmarov2012-04-271-41/+78
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| * ubitODE fix don't report colisions with a volume detector ( only report to it )UbitUmarov2012-04-271-12/+16
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| * testingUbitUmarov2012-04-271-1/+1
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| * testingUbitUmarov2012-04-271-58/+71
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| * testingUbitUmarov2012-04-271-1/+1
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| * testingUbitUmarov2012-04-271-0/+6
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| * TESTINGUbitUmarov2012-04-271-0/+1
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* | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2012-04-253-13/+43
|\ \ | |/ | | | | careminster
| * fix chODE loosing some part positions when doing isPhysical falseUbitUmarov2012-04-242-11/+42
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| * let objects/avas push avasUbitUmarov2012-04-241-2/+1
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* | Merge branch 'master' into careminsterMelanie2012-04-241-0/+1
|\ \ | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ↵Justin Clark-Casey (justincc)2012-04-241-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | from ODEPrim.SetGeom. This occurred in 7a574be3fd from Sat 21 Apr 2012. This should fix collision detection. Mnay thanks to tglion for the spot and the fix in http://opensimulator.org/mantis/view.php?id=5988
* | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2012-04-233-476/+508
|\ \ \ | | |/ | |/| | | | careminster
| * | ubitODE - do own timing control (as chODE does) until heartbeat does it rightUbitUmarov2012-04-232-21/+34
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| * | ubitODE - several changes...UbitUmarov2012-04-233-431/+379
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| * | ubitODE: - don't try to hover underground unless volumedetector (that ↵UbitUmarov2012-04-211-47/+93
| | | | | | | | | | | | doesn't colide with it)