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* | shapetype support on chOde so it can also request a simple convex hull 'mesh'UbitUmarov2012-03-212-34/+46
* | Changes of PrimShapeType should now work with UbitOde ( almost untested )UbitUmarov2012-03-211-3710/+3724
* | Tell physics about physics shape when creating. Added some virtual methods to...UbitUmarov2012-03-214-5/+55
* | add convex state to mesh key, so a change is detected.UbitUmarov2012-03-211-1/+1
* | Merge branch 'ubitwork'Melanie2012-03-205-129/+311
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| * | let convex be a parameter to createMesh so it can be used. Was forced to add ...UbitUmarov2012-03-214-7/+21
| * | added convex decomposition hulls support. Hardcoded to use mesh or this. (so...UbitUmarov2012-03-201-18/+146
| * | WORK in progress!! Now it reads the simple hull shape to use if convex shape ...UbitUmarov2012-03-202-124/+164
* | | Merge branch 'master' into careminsterMelanie2012-03-201-1/+1
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| * | Add prim name to "[MESH]: No recognized physics mesh..." log messageJustin Clark-Casey (justincc)2012-03-201-1/+1
* | | Merge branch 'master' into careminsterMelanie2012-03-202-11/+23
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| * refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))...Justin Clark-Casey (justincc)2012-03-202-8/+16
| * refactor: Eliminate unnecessary duplicate avCapsuleTiltedJustin Clark-Casey (justincc)2012-03-201-3/+7
* | Merge branch 'master' into careminsterMelanie2012-03-201-10/+16
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| * Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th...Justin Clark-Casey (justincc)2012-03-201-10/+16
* | added a new UbitMeshing module so i can mess it...UbitUmarov2012-03-176-0/+4726
* | ubitode prim select was not doing phantom caseUbitUmarov2012-03-121-6/+17
* | missing file in ubitODEUbitUmarov2012-03-121-0/+1
* | ubitOde also knows a bit more about physical phantomUbitUmarov2012-03-111-29/+142
* | more phantom physics ( chODE and a fix in manager physicsactorUbitUmarov2012-03-112-62/+121
* | initial steps to support physical phantomsUbitUmarov2012-03-116-13/+73
* | ubitOde bugUbitUmarov2012-03-091-2/+4
* | let chode and ubitode find ode.dll on windowsUbitUmarov2012-03-092-0/+7
* | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...Melanie2012-03-077-787/+792
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| * | update ubitOdeUbitUmarov2012-03-054-78/+297
| * | update UbitOdeUbitUmarov2012-03-045-65/+69
| * | update UbitODEUbitUmarov2012-03-043-36/+55
| * | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-03-031-5/+3
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| * | | update ubitODEUbitUmarov2012-03-021-15/+45
| * | | ubitODE bug fixUbitUmarov2012-02-291-1/+1
| * | | update ubitODE to current working stateUbitUmarov2012-02-292-113/+199
| * | | fixUbitUmarov2012-02-291-1/+3
| * | | chODE: bad meshs get a a basic box or sphere geom with setted prim size. They...UbitUmarov2012-02-292-503/+148
* | | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ...Melanie2012-03-046-641/+496
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| * | | This still causes terrain artefactsMelanie2012-03-021-3/+3
| * | | This still causes terrain artefactsMelanie2012-03-021-3/+1
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| * | made box a little largerUbitUmarov2012-02-281-6/+6
| * | A few blind changes to go try to go around bad mesh little box replacement failUbitUmarov2012-02-281-67/+50
| * | Really dirty hack to make sims start. Causes errors but the ting runs. RemoveMelanie2012-02-281-1/+5
| * | Let inworld meshs colide as such and not as basic prim all the time. Removed...UbitUmarov2012-02-272-5/+10
| * | update ubitODE to my current working stateUbitUmarov2012-02-274-568/+378
| * | added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...UbitUmarov2012-02-262-3/+41
| * | replace bad meshs by a small cube and log it.UbitUmarov2012-02-241-5/+21
| * | stop using useless geom tricallback.UbitUmarov2012-02-241-1/+2
* | | Merge branch 'master' into careminsterMelanie2012-02-241-0/+2
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| * Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)2012-02-241-0/+2
* | fix the last fix. Regions are square but... Also remove the 0.5 offset in ma...UbitUmarov2012-02-231-1/+3
* | fix my bug on ChODE terrain heightmap buildUbitUmarov2012-02-231-3/+3
* | Reverse the changed to ODE heightmap. It results in SERIOUS issues like anMelanie2012-02-211-4/+4
* | Merge branch 'master' into careminsterMelanie2012-02-216-939/+4
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