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My fork of OpenSim for IG and DG, called SledjChisl.
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move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody...
Justin Clark-Casey (justincc)
2011-11-21
2
-10
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+9
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When changing avatar size in ODE, remove the old actor from the name and acto...
Justin Clark-Casey (justincc)
2011-11-21
2
-8
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+14
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When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ...
Justin Clark-Casey (justincc)
2011-11-21
2
-10
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+23
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Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...
Justin Clark-Casey (justincc)
2011-11-21
3
-9
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+14
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Actually remove PhysicsActor.SOPDescription this time
Justin Clark-Casey (justincc)
2011-11-21
1
-1
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+3
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Instead of generating a new list for bad characters on every physics pass, ke...
Justin Clark-Casey (justincc)
2011-11-21
1
-3
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+12
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Merge branch 'master' into bigmerge
Melanie
2011-11-17
6
-65
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+68
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
2011-11-16
6
-41
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+29
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Instead of having scene add/remove collision events directly to the OdeScene ...
Justin Clark-Casey (justincc)
2011-11-15
1
-20
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+38
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use a more efficient dictionary in OdeScene._collisionEventPrim rather than a...
Justin Clark-Casey (justincc)
2011-11-15
1
-7
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+4
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Merge branch 'master' into bigmerge
Melanie
2011-11-05
2
-1
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+4
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Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr...
Justin Clark-Casey (justincc)
2011-11-04
2
-1
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+4
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Merge branch 'master' into bigmerge
Melanie
2011-11-04
1
-2
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+25
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Stop llPushObject() from causing problems by adding force via a taint rather ...
Justin Clark-Casey (justincc)
2011-11-04
1
-2
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+25
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Merge branch 'master' into bigmerge
Melanie
2011-10-30
1
-68
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+58
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Add taint target velocity for ODECharacters as is already done for ODECharact...
Justin Clark-Casey (justincc)
2011-10-29
1
-7
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+12
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tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment dir...
Justin Clark-Casey (justincc)
2011-10-29
1
-51
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+39
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Move position set from taint to logically better position at top of ODECharac...
Justin Clark-Casey (justincc)
2011-10-29
1
-12
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+12
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Stop setting _position as well as m_taint_position in ODECharacter.Position
Justin Clark-Casey (justincc)
2011-10-29
1
-4
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+1
*
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Merge branch 'master' into bigmerge
Melanie
2011-10-27
2
-1
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+24
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Fix a bug I introduced yesterday in ODE physics where prim scripts would only...
Justin Clark-Casey (justincc)
2011-10-27
2
-1
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+24
*
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Merge branch 'master' into bigmerge
Melanie
2011-10-26
2
-2
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+2
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Merge branch 'master' into bigmerge
Melanie
2011-10-26
6
-53
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+45
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Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from...
Justin Clark-Casey (justincc)
2011-10-25
1
-0
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+2
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Remove unused fields from CollisionEventUpdate
Justin Clark-Casey (justincc)
2011-10-25
5
-28
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+10
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Get rid of the pointless null checks on collision listeners. Add warning abo...
Justin Clark-Casey (justincc)
2011-10-25
1
-0
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+6
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When sending object collision updates, don't null out and recreate the Collis...
Justin Clark-Casey (justincc)
2011-10-25
2
-13
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+8
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For ScenePresence collision events, instead of creating a new CollisionEvents...
Justin Clark-Casey (justincc)
2011-10-25
2
-5
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+11
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Fix bug where collision event listeners were not removed once the listener ha...
Justin Clark-Casey (justincc)
2011-10-25
1
-4
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+5
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minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it'...
Justin Clark-Casey (justincc)
2011-10-25
1
-4
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+4
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Merge commit '4241ee5dfab99d4e247624a2f368a8a931d2e54c' into bigmerge
Melanie
2011-10-25
1
-5
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+3
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very minor removal of old commented out line of code in OdeScene
Justin Clark-Casey (justincc)
2011-10-21
1
-5
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+3
*
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Merge commit '30fe66d3ab534422407415817b570a66096c543b' into bigmerge
Melanie
2011-10-25
1
-3
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+0
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remove unnecessary null check on _collisionEventPrim
Justin Clark-Casey (justincc)
2011-10-20
1
-3
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+0
*
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Merge commit '9c430208769ab7fd7877093e278e8fcae02ecef3' into bigmerge
Melanie
2011-10-25
1
-22
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+23
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Get OdeScene to use passed in time step rather than hard-coded 0.089
Justin Clark-Casey (justincc)
2011-10-20
1
-22
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+23
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Merge commit 'b63ec987b0a1692da4c5e84facf0ea149d4cfe90' into bigmerge
Melanie
2011-10-25
2
-13
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+5
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For now, stop passing timeStep into methods where it's not actually used.
Justin Clark-Casey (justincc)
2011-10-20
2
-13
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+5
*
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Merge commit '581885da75c57250201b34e2d585d32c8f07089a' into bigmerge
Melanie
2011-10-25
1
-0
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+6
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Temporarily put in log lines to record time taken to set terrain in OdeScene.
Justin Clark-Casey (justincc)
2011-10-18
1
-0
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+6
*
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Merge commit '03202ada2918c0c0837e8de50e3a0436e4407c91' into bigmerge
Melanie
2011-10-25
2
-2
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+10
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Store scene identifier passed in to OdeScene for later debug messages
Justin Clark-Casey (justincc)
2011-10-18
2
-2
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+10
*
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Merge commit '1d4cd76e8a8c64da71fc384ff9c654d7f4f849c1' into bigmerge
Melanie
2011-10-25
1
-16
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+13
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Don't bother taking OdeLock during OdeScene construction, since there can be ...
Justin Clark-Casey (justincc)
2011-10-18
1
-16
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+13
*
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Merge commit 'f10a824e47549806c1fa647c4e9fba4c8cf6ad13' into bigmerge
Melanie
2011-10-25
1
-18
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+13
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Remove unnecessary lock of OdeLock in OdePrim.changeadd()
Justin Clark-Casey (justincc)
2011-10-18
1
-18
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+13
*
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Merge commit '5515c45e3b42497f64f8e5846697471b1de952c5' into bigmerge
Melanie
2011-10-25
2
-1
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+3
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minor: method doc to explain a lock of OdeLock
Justin Clark-Casey (justincc)
2011-10-18
2
-1
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+3
*
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Merge commit '71d221cdc090cdedf371ead534421bb7074908cd' into bigmerge
Melanie
2011-10-25
4
-97
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+81
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*
Remove the unused CollisionLocker from ODE
Justin Clark-Casey (justincc)
2011-10-18
4
-97
/
+81
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