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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
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making meshworker have more work..
UbitUmarov
2012-10-03
2
-4
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+23
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introduce a ODEMeshWorker class, should be pure cosmetic changes for now
UbitUmarov
2012-10-03
7
-163
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+262
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Merge branch 'master' into careminster
Melanie
2012-10-12
12
-207
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+335
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BulletSim: only use native sphere shape if it is a sphere.
Robert Adams
2012-10-12
1
-1
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+2
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BulletSim: fix problem with some shapes (like cylinders) being implemented as...
Robert Adams
2012-10-11
1
-1
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+1
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BulletSim: remove some unused API2 calls because they were removed from Bulle...
Robert Adams
2012-10-11
2
-14
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+2
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BulletSim: normalize physics FPS to 45 (for real this time).
Robert Adams
2012-10-11
1
-2
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+2
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BulletSim: normalize physics FPS to 45.
Robert Adams
2012-10-11
1
-3
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+4
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BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...
Robert Adams
2012-10-11
3
-11
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+16
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BulletSim: Change defaults for constraint CFM and ERP to make large linksets ...
Robert Adams
2012-10-11
2
-11
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+8
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BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...
Robert Adams
2012-10-11
7
-52
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+74
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BulletSim: Add Force* operations to objects to allow direct push to engine.
Robert Adams
2012-10-11
7
-29
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+100
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BulletSim: Fix crash when linking large physical linksets.
Robert Adams
2012-10-11
8
-102
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+132
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av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No...
teravus
2012-10-09
1
-2
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+9
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Add config option to plant avatar where they are reducing avatar avatar 'push...
teravus
2012-10-09
2
-3
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+9
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Merge branch 'master' into careminster
Melanie
2012-10-04
2
-8
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+46
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Soliciting for comments on smoothness of physics objects for this build.
teravus
2012-10-03
2
-8
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+46
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Merge branch 'master' into careminster
Melanie
2012-10-03
1
-5
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+19
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I propose that 0.5m/step change for linear velocity is too big of a change to...
teravus
2012-10-03
1
-1
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+15
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Minor Modification, switch /2 to 0.5f in ODEPrim.Velocity
teravus
2012-10-02
1
-4
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+4
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Merge branch 'master' into careminster
Melanie
2012-10-03
8
-143
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+276
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BulletSim: Make parameter value defaults match what should be the default and...
Robert Adams
2012-10-02
2
-14
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+14
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BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...
Robert Adams
2012-10-02
3
-5
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+64
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BulletSim: Fix problem where box shapes were not being rebuilt if the shape t...
Robert Adams
2012-10-02
1
-4
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+6
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BulletSim: Fix linkset problem where delayed manipulations of child objects w...
Robert Adams
2012-10-02
1
-10
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+8
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BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ...
Robert Adams
2012-10-02
1
-39
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+57
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BulletSim: fix the FloatOnWater code so avatars can normally go underwater.
Robert Adams
2012-10-02
1
-1
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+1
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BulletSim: impliment FloatOnWater OS function.
Robert Adams
2012-10-02
3
-22
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+104
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Correct my name in CONTRIBUTORS.txt
Robert Adams
2012-10-02
1
-35
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+16
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BulletSim: remove warnings for unused variables.
Robert Adams
2012-10-02
3
-14
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+7
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Merge branch 'avination' into careminster
Melanie
2012-09-29
2
-34
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+126
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make some forgotten changes be done by simulation thread not by caller
UbitUmarov
2012-09-27
2
-34
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+126
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Merge branch 'master' into careminster
Melanie
2012-09-29
13
-1372
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+2150
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BulletSim: remember to release the physical body and shape when a prim is des...
Robert Adams
2012-09-28
2
-16
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+16
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BulletSim: add separate runtime and taint-time linkset children lists to keep...
Robert Adams
2012-09-27
3
-80
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+93
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BulletSim: rename some constraint variables to be consistant with other name ...
Robert Adams
2012-09-27
7
-116
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+231
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BulletSim: remove the trailing spaces from lines to make git happier
Robert Adams
2012-09-27
10
-276
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+275
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BulletSim: remove the unused body management code from BSPrim. There is no go...
Robert Adams
2012-09-27
1
-374
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+0
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BulletSim: Fix linkset crash. Caused by the different body and shape
Robert Adams
2012-09-27
9
-94
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+182
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BulletSim: Terrain sets proper collision flags on creation.
Robert Adams
2012-09-27
4
-52
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+56
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BulletSim: btGhostObjects working to make 'volume detect' work.
Robert Adams
2012-09-27
7
-191
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+265
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BulletSim: renamed members of BulletShape, BulletSim and BulletBody
Robert Adams
2012-09-27
11
-270
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+482
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BulletSim: fix regression that caused cylindar shapes to have a box collision...
Robert Adams
2012-09-27
1
-1
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+9
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BulletSim: complete code for managed code shape and body tracking. Not debugged.
Robert Adams
2012-09-27
5
-130
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+675
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BulletSim: add class and infrastructure for shape and object
Robert Adams
2012-09-27
5
-39
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+192
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BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.
Robert Adams
2012-09-27
5
-117
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+113
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BulletSim: move a bunch of common logic out of BSPrim and BSCharacter
Robert Adams
2012-09-27
7
-416
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+361
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Merge branch 'avination' into careminster
Melanie
2012-09-27
1
-1
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+1
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Remove spammy "axislock" debug.
Melanie
2012-09-17
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2012-09-16
9
-464
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+446
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