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| * | | making meshworker have more work..UbitUmarov2012-10-032-4/+23
| * | | introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2012-10-037-163/+262
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* | | Merge branch 'master' into careminsterMelanie2012-10-1212-207/+335
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| * | BulletSim: only use native sphere shape if it is a sphere.Robert Adams2012-10-121-1/+2
| * | BulletSim: fix problem with some shapes (like cylinders) being implemented as...Robert Adams2012-10-111-1/+1
| * | BulletSim: remove some unused API2 calls because they were removed from Bulle...Robert Adams2012-10-112-14/+2
| * | BulletSim: normalize physics FPS to 45 (for real this time).Robert Adams2012-10-111-2/+2
| * | BulletSim: normalize physics FPS to 45.Robert Adams2012-10-111-3/+4
| * | BulletSim: Use full linkset mass when computing vehicle gravity force. Add ta...Robert Adams2012-10-113-11/+16
| * | BulletSim: Change defaults for constraint CFM and ERP to make large linksets ...Robert Adams2012-10-112-11/+8
| * | BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ...Robert Adams2012-10-117-52/+74
| * | BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams2012-10-117-29/+100
| * | BulletSim: Fix crash when linking large physical linksets.Robert Adams2012-10-118-102/+132
| * | av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - No...teravus2012-10-091-2/+9
| * | Add config option to plant avatar where they are reducing avatar avatar 'push...teravus2012-10-092-3/+9
* | | Merge branch 'master' into careminsterMelanie2012-10-042-8/+46
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| * | Soliciting for comments on smoothness of physics objects for this build.teravus2012-10-032-8/+46
* | | Merge branch 'master' into careminsterMelanie2012-10-031-5/+19
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| * | I propose that 0.5m/step change for linear velocity is too big of a change to...teravus2012-10-031-1/+15
| * | Minor Modification, switch /2 to 0.5f in ODEPrim.Velocityteravus2012-10-021-4/+4
* | | Merge branch 'master' into careminsterMelanie2012-10-038-143/+276
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| * | BulletSim: Make parameter value defaults match what should be the default and...Robert Adams2012-10-022-14/+14
| * | BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its ...Robert Adams2012-10-023-5/+64
| * | BulletSim: Fix problem where box shapes were not being rebuilt if the shape t...Robert Adams2012-10-021-4/+6
| * | BulletSim: Fix linkset problem where delayed manipulations of child objects w...Robert Adams2012-10-021-10/+8
| * | BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is ...Robert Adams2012-10-021-39/+57
| * | BulletSim: fix the FloatOnWater code so avatars can normally go underwater.Robert Adams2012-10-021-1/+1
| * | BulletSim: impliment FloatOnWater OS function.Robert Adams2012-10-023-22/+104
| * | Correct my name in CONTRIBUTORS.txtRobert Adams2012-10-021-35/+16
| * | BulletSim: remove warnings for unused variables.Robert Adams2012-10-023-14/+7
* | | Merge branch 'avination' into careminsterMelanie2012-09-292-34/+126
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| * | make some forgotten changes be done by simulation thread not by callerUbitUmarov2012-09-272-34/+126
* | | Merge branch 'master' into careminsterMelanie2012-09-2913-1372/+2150
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| * | BulletSim: remember to release the physical body and shape when a prim is des...Robert Adams2012-09-282-16/+16
| * | BulletSim: add separate runtime and taint-time linkset children lists to keep...Robert Adams2012-09-273-80/+93
| * | BulletSim: rename some constraint variables to be consistant with other name ...Robert Adams2012-09-277-116/+231
| * | BulletSim: remove the trailing spaces from lines to make git happierRobert Adams2012-09-2710-276/+275
| * | BulletSim: remove the unused body management code from BSPrim. There is no go...Robert Adams2012-09-271-374/+0
| * | BulletSim: Fix linkset crash. Caused by the different body and shapeRobert Adams2012-09-279-94/+182
| * | BulletSim: Terrain sets proper collision flags on creation.Robert Adams2012-09-274-52/+56
| * | BulletSim: btGhostObjects working to make 'volume detect' work.Robert Adams2012-09-277-191/+265
| * | BulletSim: renamed members of BulletShape, BulletSim and BulletBodyRobert Adams2012-09-2711-270/+482
| * | BulletSim: fix regression that caused cylindar shapes to have a box collision...Robert Adams2012-09-271-1/+9
| * | BulletSim: complete code for managed code shape and body tracking. Not debugged.Robert Adams2012-09-275-130/+675
| * | BulletSim: add class and infrastructure for shape and objectRobert Adams2012-09-275-39/+192
| * | BulletSim: Convert BSCharacter to use common BSPhysObject code and variables.Robert Adams2012-09-275-117/+113
| * | BulletSim: move a bunch of common logic out of BSPrim and BSCharacterRobert Adams2012-09-277-416/+361
* | | Merge branch 'avination' into careminsterMelanie2012-09-271-1/+1
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| * | Remove spammy "axislock" debug.Melanie2012-09-171-1/+1
* | | Merge branch 'master' into careminsterMelanie2012-09-169-464/+446
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