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My fork of OpenSim for IG and DG, called SledjChisl.
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Fix minor issues from commit 28483150
Justin Clark-Casey (justincc)
2012-10-20
1
-12
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+17
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Merge branch 'master' into careminster
Melanie
2012-10-20
7
-406
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+623
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BulletSim: add asset fetching so BulletSim works with new physics asset handl...
Robert Adams
2012-10-19
4
-165
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+240
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BulletSim: reorder avatar collision checking to eliminate double collision_end.
Robert Adams
2012-10-19
6
-35
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+43
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BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
Robert Adams
2012-10-19
6
-52
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+57
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BulletSim: remove code in ShapeCollection that hinted at shape sharing.
Robert Adams
2012-10-19
5
-161
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+138
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BulletSim: Fix small problems with last patch: BSScene.World properly initial...
Robert Adams
2012-10-19
3
-11
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+6
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BulletSim: Update BSCharacter to use API2 interface.
Robert Adams
2012-10-19
6
-93
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+250
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Merge branch 'master' into careminster
Melanie
2012-10-19
1
-6
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+11
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[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
2012-10-19
1
-6
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+11
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Merge branch 'master' into careminster
Melanie
2012-10-19
1
-21
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+97
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[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
2012-10-19
1
-21
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+97
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missing changed file
UbitUmarov
2012-10-18
1
-1
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+1
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i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
2012-10-18
2
-2
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+51
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Merge branch 'avination' into careminster
Melanie
2012-10-18
17
-1163
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+2271
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coment a debug warning
UbitUmarov
2012-10-16
1
-1
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+1
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fixes
UbitUmarov
2012-10-16
3
-67
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+82
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missing file
UbitUmarov
2012-10-13
1
-0
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+2
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add mesh cache expire on region startup. Expires will be relative to
UbitUmarov
2012-10-13
4
-3
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+88
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retouch mesh ids
UbitUmarov
2012-10-13
2
-11
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+21
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missing file (again)
UbitUmarov
2012-10-13
1
-4
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+8
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longer meshs identification keys, so first part on disk cache is it's asset id
UbitUmarov
2012-10-13
1
-1
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+3
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missing file
UbitUmarov
2012-10-12
1
-0
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+6
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[TEST] disk cache meshs
UbitUmarov
2012-10-12
3
-282
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+532
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commit the right files!
UbitUmarov
2012-10-12
2
-5737
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+4763
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remove some more debug spam on ode
UbitUmarov
2012-10-12
2
-4766
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+5735
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add some quaternion normalizations to keep errors under control
UbitUmarov
2012-10-10
1
-0
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+3
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debug
UbitUmarov
2012-10-10
1
-0
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+6
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fix debug :)
UbitUmarov
2012-10-09
1
-1
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+1
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debug...
UbitUmarov
2012-10-09
1
-0
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+5
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debug...
UbitUmarov
2012-10-09
1
-2
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+5
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avoid crashing so debug is seen
UbitUmarov
2012-10-09
1
-0
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+1
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another debug msg
UbitUmarov
2012-10-09
1
-0
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+22
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force allocation of mesh data on creation ( messy code version )
UbitUmarov
2012-10-09
9
-12
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+45
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temporary debug code
UbitUmarov
2012-10-09
1
-0
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+19
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fire a extra terseupdate when stopping (like in loosing physics). In some
UbitUmarov
2012-10-09
1
-0
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+3
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Change ray to land colision range limitation so it has no impact on other
UbitUmarov
2012-10-09
1
-6
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+8
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move terrain geom to own ode space. Limit range on raycast if includes
UbitUmarov
2012-10-09
4
-83
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+229
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a few changes/fix (?)
UbitUmarov
2012-10-07
4
-117
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+112
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bug fix + make costs visible for testing
UbitUmarov
2012-10-07
3
-37
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+76
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refix so we can compile it, loosing alpha scultps fix on core meshmerizer
UbitUmarov
2012-10-07
1
-0
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+11
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fix wrong file commited
UbitUmarov
2012-10-07
1
-10
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+0
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-10-07
1
-24
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+7
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comment out a spam coment on core Meshmerizer
UbitUmarov
2012-10-07
1
-26
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+4
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i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
2012-10-07
3
-24
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+118
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[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
2012-10-07
5
-1033
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+609
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more changes and more non active code
UbitUmarov
2012-10-04
4
-29
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+144
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more changes. Most code not in use
UbitUmarov
2012-10-04
5
-23
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+615
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missing changed file
UbitUmarov
2012-10-03
1
-1
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+1
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meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled
UbitUmarov
2012-10-03
1
-4
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+39
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