Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | | | | | | | | | | | | | | | | ubitode prim: if makebody() is called already having a body, do a full ↵ | UbitUmarov | 2012-05-30 | 1 | -3/+4 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | destrution so there are no 'leaks'. | |||||
* | | | | | | | | | | | | | | | | Guard setting the building flag | Melanie | 2012-05-30 | 1 | -0/+4 | |
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* | | | | | | | | | | | | | | | | Whitespace fix | Melanie | 2012-05-30 | 1 | -1/+1 | |
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* | | | | | | | | | | | | | | | | fix physics not reporting collisions only with terrain | UbitUmarov | 2012-05-29 | 1 | -0/+1 | |
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* | | | | | | | | | | | | | | | fix avatars collisions on sim crossings and other few cases where ↵ | UbitUmarov | 2012-05-28 | 1 | -2/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | freemove() is called | |||||
* | | | | | | | | | | | | | | | a bit cleaner code (?) on sculpts/meshs meshing checking | UbitUmarov | 2012-05-28 | 1 | -7/+6 | |
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* | | | | | | | | | | | | | | | let meshs work indenpendently of mesh_sculpted_prim config option | UbitUmarov | 2012-05-28 | 1 | -29/+25 | |
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* | | | | | | | | | | | | | | | revert making sculpts phanton if sculpt meshing option is off | UbitUmarov | 2012-05-28 | 1 | -2/+0 | |
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* | | | | | | | | | | | | | | | Let OOB information usable outside ubitode | UbitUmarov | 2012-05-27 | 3 | -29/+33 | |
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* | | | | | | | | | | | | | | | also don't collide sculps or meshs if meshing is OFF | UbitUmarov | 2012-05-21 | 1 | -0/+2 | |
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* | | | | | | | | | | | | | | | try to let avas climb higher steps. Will only work in some cases, may have ↵ | UbitUmarov | 2012-05-21 | 2 | -9/+75 | |
| |_|_|_|_|_|_|_|_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | bad effects, so needs some more testing | |||||
* | | | | | | | | | | | | | | minor changes | UbitUmarov | 2012-05-20 | 3 | -32/+24 | |
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* | | | | | | | | | | | | | | reduce useless waste of cpu. Make character collision events be done ↵ | UbitUmarov | 2012-05-19 | 3 | -125/+145 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added) | |||||
* | | | | | | | | | | | | | | fix character IsPhysical | UbitUmarov | 2012-05-19 | 1 | -1/+1 | |
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* | | | | | | | | | | | | | | add colliders relative velocity projected in collision direction to ↵ | UbitUmarov | 2012-05-19 | 3 | -1/+13 | |
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* | | | | | | | | | | | | | ubitODE: if stopped having collisions do report zero colisions once, so ↵ | UbitUmarov | 2012-05-15 | 2 | -9/+43 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | collision_end event can be triggered. Changed reports rate to the requested rate and not full ode rate. | |||||
* | | | | | | | | | | | | | ubitODE: fix not reporting land collisions on same cases. | UbitUmarov | 2012-05-15 | 1 | -2/+25 | |
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* | | | | | | | | | | | | ubitODE fix force in case of mlinear motor offset present | UbitUmarov | 2012-05-13 | 1 | -4/+5 | |
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* | | | | | | | | | | | | ubitODE let vehicles responde faster to changes of some parameters like ↵ | UbitUmarov | 2012-05-12 | 1 | -12/+13 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | motors decay times | |||||
* | | | | | | | | | | | | ubitODE reduced again a bit the max allowed correction velocity on ↵ | UbitUmarov | 2012-05-12 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | colisions, to reduce a bit bouncing inerent to colisions. | |||||
* | | | | | | | | | | | | ubitODE: trial workaround for avatar colisions | UbitUmarov | 2012-05-12 | 1 | -6/+49 | |
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* | | | | | | | | | | | | revert terminal vel reduction. It helped but not efective | UbitUmarov | 2012-05-11 | 1 | -2/+2 | |
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* | | | | | | | | | | | reduce avatars terminal velocity to less than 30m/s or colisions with basic ↵ | UbitUmarov | 2012-05-10 | 2 | -6/+9 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | boxs fail badly. (ode lib problem. chode just may support a bit higher velocity due to the use of tilt). | |||||
* | | | | | | | | | | | ubitode: changes to vehicles servos | UbitUmarov | 2012-05-10 | 1 | -100/+154 | |
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* | | | | | | | | | | minor change to linear motor decay | UbitUmarov | 2012-05-07 | 1 | -11/+17 | |
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* | | | | | | | | | UbitODE: reduced the diference btw dinamic and static friction, making ↵ | UbitUmarov | 2012-05-05 | 1 | -17/+17 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | dinamic larger more identical to static. | |||||
* | | | | | | | | | ubitODE prims: - moved outbounds checking back to ↵ | UbitUmarov | 2012-05-05 | 1 | -4/+91 | |
| |_|_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | UpdatePositionAndVelocity() from move() so it's done at end of each ode step and when it reports positions to core. There should be no need to check in both places. - Addforce() and AddAngularForce now apply a force if parameter pushforce is true or apply a impulse if false as it's actually needed (the prims grab case should be a force) | |||||
* | | | | | | | | force lower avatar density for testing | UbitUmarov | 2012-05-05 | 1 | -0/+4 | |
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* | | | | | | | | UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any ↵ | UbitUmarov | 2012-05-04 | 1 | -2/+4 | |
| |_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | significant change like new 'velocity' or new position, etc, requests | |||||
* | | | | | | | Improved sitted avatars crossings ( plus tests on vehicles) | UbitUmarov | 2012-05-02 | 1 | -5/+6 | |
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* | | | | | | ubitODE fix applyROtationImpulse, let vehicle hover be relative to root ↵ | UbitUmarov | 2012-04-29 | 2 | -15/+32 | |
| | | | | | | | | | | | | | | | | | | | | | | | | prim and not center of mass ( as SL docs said) updated some flags to current ones | |||||
* | | | | | | ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass ↵ | UbitUmarov | 2012-04-29 | 2 | -97/+91 | |
| |_|_|_|/ |/| | | | | | | | | | | | | | | and simulate | |||||
* | | | | | fix llGetCenterOfMass ( checked with ubitODE only) | UbitUmarov | 2012-04-28 | 1 | -5/+30 | |
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* | | | | | Oooops don't hover underground but do hover | UbitUmarov | 2012-04-27 | 1 | -26/+27 | |
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* | | | | | reorder priority of vehicle hover flags | UbitUmarov | 2012-04-27 | 1 | -109/+114 | |
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* | | | | | test | UbitUmarov | 2012-04-27 | 1 | -1/+7 | |
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* | | | | | test | UbitUmarov | 2012-04-27 | 1 | -2/+2 | |
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* | | | | | itest | UbitUmarov | 2012-04-27 | 1 | -2/+1 | |
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* | | | | | test | UbitUmarov | 2012-04-27 | 1 | -13/+11 | |
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* | | | | | testing | UbitUmarov | 2012-04-27 | 1 | -1/+1 | |
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* | | | | | testing.... | UbitUmarov | 2012-04-27 | 1 | -41/+78 | |
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* | | | | | ubitODE fix don't report colisions with a volume detector ( only report to it ) | UbitUmarov | 2012-04-27 | 1 | -12/+16 | |
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* | | | | | testing | UbitUmarov | 2012-04-27 | 1 | -1/+1 | |
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* | | | | | testing | UbitUmarov | 2012-04-27 | 1 | -58/+71 | |
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* | | | | | testing | UbitUmarov | 2012-04-27 | 1 | -1/+1 | |
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* | | | | | testing | UbitUmarov | 2012-04-27 | 1 | -0/+6 | |
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* | | | | | TESTING | UbitUmarov | 2012-04-27 | 1 | -0/+1 | |
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* | | | | fix chODE loosing some part positions when doing isPhysical false | UbitUmarov | 2012-04-24 | 2 | -11/+42 | |
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* | | | | let objects/avas push avas | UbitUmarov | 2012-04-24 | 1 | -2/+1 | |
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* | | | ubitODE - do own timing control (as chODE does) until heartbeat does it right | UbitUmarov | 2012-04-23 | 2 | -21/+34 | |
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