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| * | BulletSim: update C++ HACD parameters to values that handle enclosed hollow s...Robert Adams2013-09-111-8/+8
| * | BulletSim: add physChangeLinkSpring to change linkset link to be a spring con...Robert Adams2013-09-114-11/+128
| * | BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the...Robert Adams2013-09-112-14/+14
| * | BulletSim: initial implementation of physChangeLinkFixed that resets a linkse...Robert Adams2013-09-112-9/+24
| * | BulletSim: move linkset extension operations into BSPrimLinkable where they s...Robert Adams2013-09-112-31/+42
| * | BulletSim: add unmanaged and XNA functions for hinge, slider and spring const...Robert Adams2013-09-113-2/+241
| * | BulletSim: complete linkage of spring constraint into linkset constraint.Robert Adams2013-09-113-15/+77
| * | BulletSim: add spring constraint to linkset constraint types.Robert Adams2013-09-111-0/+85
| * | BulletSim: add API and calls for spring constraint parameters.Robert Adams2013-09-113-0/+82
| * | BulletSim: fixes for change linkset implementation of physical linksets.Robert Adams2013-09-114-17/+22
* | | Merge branch 'master' into careminsterMelanie2013-09-012-3/+47
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| * | BulletSim: add some protections for processing when shutting down.Robert Adams2013-08-271-2/+2
| * | * Fix some threading issues in BulletXNA (the managed bullet library), this s...teravus2013-08-201-1/+45
* | | Merge branch 'master' into careminsterMelanie2013-08-175-6/+28
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| * | BulletSim: include check for volume detect in check for zeroing avatar motion.Robert Adams2013-08-142-2/+6
| * | BulletSim: add physical object initialized flag so updates and collisionsRobert Adams2013-08-145-5/+23
* | | Merge branch 'master' into careminsterMelanie2013-08-141-7/+7
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| * | BulletSim: move the creation of the avatar movement actor creating toRobert Adams2013-08-131-7/+7
* | | Merge branch 'master' into careminsterMelanie2013-08-134-13/+26
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| * | BulletSim: add check in avatar stair step code to verify the collisionRobert Adams2013-08-124-13/+26
* | | Merge branch 'master' into careminsterMelanie2013-08-112-4/+12
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| * | BulletSim: adjust avatar position when the avatar's size is changed.Robert Adams2013-08-082-4/+12
* | | Merge branch 'master' into careminsterMelanie2013-08-078-88/+284
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| * | BulletSim: When converting linkset types, don't try to change the listRobert Adams2013-08-021-9/+20
| * | BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams2013-08-028-2/+99
| * | BulletSim: add BSLinkInfo structure to remember link specific informationRobert Adams2013-08-023-86/+174
* | | Merge branch 'master' into careminsterMelanie2013-08-016-51/+83
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| * | BulletSim: distribute vehicle physical settings to all members ofRobert Adams2013-07-303-43/+61
| * | BulletSim: make density display and return value consistant with howRobert Adams2013-07-303-8/+22
* | | Merge branch 'master' into careminsterMelanie2013-07-2412-65/+311
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| * | BulletSim: Turn on center-of-mass calculation by default.Robert Adams2013-07-232-5/+7
| * | Revert "Revert "BulletSim: Add logic to linksets to change physical propertie...Robert Adams2013-07-233-7/+59
| * | Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimL...Robert Adams2013-07-231-2/+15
| * | Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are e...Robert Adams2013-07-232-12/+33
| * | Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...Robert Adams2013-07-235-18/+121
| * | Revert "Revert "Add experimental stubs for an extension function interface on...Robert Adams2013-07-232-0/+15
| * | Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""Robert Adams2013-07-233-23/+64
| * | Revert "BulletSim: freshen up the code for constraint based linksets."Robert Adams2013-07-223-64/+23
| * | Revert "Add experimental stubs for an extension function interface on both"Robert Adams2013-07-222-15/+0
| * | Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"Robert Adams2013-07-225-121/+18
| * | Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."Robert Adams2013-07-222-33/+12
| * | Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"Robert Adams2013-07-221-15/+2
| * | Revert "BulletSim: Add logic to linksets to change physical properties for"Robert Adams2013-07-223-59/+7
| * | BulletSim: Add logic to linksets to change physical properties forRobert Adams2013-07-223-7/+59
| * | BulletSim: change BSDynamics to expect to be passed a BSPrimLinkableRobert Adams2013-07-221-2/+15
| * | BulletSim: only create vehicle prim actor when vehicles are enabled.Robert Adams2013-07-222-12/+33
| * | BulletSim: move collision processing for linksets from BSPrimLinkableRobert Adams2013-07-225-18/+121
| * | Add experimental stubs for an extension function interface on bothRobert Adams2013-07-222-0/+15
| * | BulletSim: freshen up the code for constraint based linksets.Robert Adams2013-07-223-23/+64
* | | Merge branch 'master' into careminsterMelanie2013-07-244-11/+30
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