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My fork of OpenSim for IG and DG, called SledjChisl.
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*
minor: correct method doc for last commit
Justin Clark-Casey (justincc)
2011-07-31
1
-1
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+1
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*
refactor: rename CreateGeom _mesh argument to mesh, so as to not confuse this...
Justin Clark-Casey (justincc)
2011-07-31
1
-3
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+3
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minor: method doc
Justin Clark-Casey (justincc)
2011-07-31
2
-4
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+20
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Refactor: Replace instances of m_isphysical with IsPhysical rather than have ...
Justin Clark-Casey (justincc)
2011-07-30
1
-33
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+40
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refactor: Rename ODEPrim.ParentPrim() to AddChildPrim() for code readability
Justin Clark-Casey (justincc)
2011-07-30
1
-11
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+14
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minor: remove mono compiler warnings, some code spacing adjustments
Justin Clark-Casey (justincc)
2011-07-30
3
-7
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+8
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*
minor: Add method doc to collision subscription methods. Change method case ...
Justin Clark-Casey (justincc)
2011-07-30
3
-7
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+26
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refactor: extract method that generates a physics mesh from prim shape data
Justin Clark-Casey (justincc)
2011-07-30
1
-117
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+141
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refactor: extract code which generate points and faces from sculpt data into ...
Justin Clark-Casey (justincc)
2011-07-30
1
-220
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+240
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fix bug in previous commit
Justin Clark-Casey (justincc)
2011-07-30
1
-1
/
+2
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*
refactor: move the code that generates physics meshs from prim mesh data into...
Justin Clark-Casey (justincc)
2011-07-30
1
-99
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+123
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Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ...
Justin Clark-Casey (justincc)
2011-07-29
1
-1
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+11
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*
fix extremely minor Ode bug where the _taintedPrimL list would always be clea...
Justin Clark-Casey (justincc)
2011-07-29
1
-3
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+14
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*
refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...
Justin Clark-Casey (justincc)
2011-07-29
1
-28
/
+36
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*
refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...
Justin Clark-Casey (justincc)
2011-07-29
1
-182
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+191
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*
refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...
Justin Clark-Casey (justincc)
2011-07-29
1
-270
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+274
*
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BulletSim: Parameters settable from ini file. Linksets. Physical property val...
Robert Adams
2011-08-05
4
-213
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+316
*
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BulletSim: fix buoyancy for prims. Start of configurable physics parameters.
Robert Adams
2011-07-22
2
-17
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+92
*
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Pass collisions and updates in pinned memory (saves marshaling).
Robert.Adams
2011-07-22
4
-98
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+151
*
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Merge branch 'master' into bulletsim
Dan Lake
2011-07-20
11
-114
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+176
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Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts
Dan Lake
2011-07-20
1
-14
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+0
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*
Apply the localID to the Physics actor to prevent null calls later
Careminster Team
2011-07-19
1
-3
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+3
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*
Fix physics proxy regeneration when a mesh with more than one submesh is resized
Justin Clark-Casey (justincc)
2011-07-16
2
-1
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+5
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Fix some local id issues in physics glue
root
2011-07-15
8
-54
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+14
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*
Port implementation of llCastRay() from Aurora.
Justin Clark-Casey (justincc)
2011-07-12
3
-18
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+126
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temporarily fix the build break with building the OdePlugin tests assembly.
Justin Clark-Casey (justincc)
2011-07-12
1
-2
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+3
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minor: remove whitespace to trigger another build
Justin Clark-Casey (justincc)
2011-07-12
1
-1
/
+0
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*
When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
2011-07-12
2
-25
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+29
*
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Merge branch 'master' into bulletsim
Dan Lake
2011-07-11
5
-3923
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+3998
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minor Tack the prim name on the end of the "experimental mesh proxy generatio...
Justin Clark-Casey (justincc)
2011-07-11
1
-1
/
+1
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*
When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
2011-07-11
2
-2
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+3
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*
comment out accidential ProcessTaints physics debug line left in code
Justin Clark-Casey (justincc)
2011-07-11
1
-1
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+1
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*
minor: code tidy and inserted log lines for future use.
Justin Clark-Casey (justincc)
2011-07-09
3
-24
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+38
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*
refactor: eliminate redundant return statement
Justin Clark-Casey (justincc)
2011-07-08
1
-3
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+1
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*
refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()...
Justin Clark-Casey (justincc)
2011-07-08
2
-49
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+58
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*
Fix interpretation of physics mesh proxies from mesh data
Justin Clark-Casey (justincc)
2011-07-08
1
-0
/
+10
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*
minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...
Justin Clark-Casey (justincc)
2011-07-08
2
-53
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+23
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*
refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to...
Justin Clark-Casey (justincc)
2011-07-08
2
-3825
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+3873
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*
minor: commented out log lines for future use and very small code tidy
Justin Clark-Casey (justincc)
2011-07-08
4
-5
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+14
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*
Allow physics proxy generation for meshes using new asset format.
dahlia
2011-06-29
2
-5
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+21
*
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BulletSim initial checkin
Robert Adams
2011-06-20
29
-0
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+9055
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*
Add localID to physical object creation functions.
Mic Bowman
2011-06-15
2
-1
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+21
*
partial update for new mesh asset format - handle both old and new formats fo...
dahlia
2011-06-10
1
-1
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+5
*
Fix crash when [Mesh] section is missing from configuration files
Dan Lake
2011-04-29
1
-1
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+2
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
BlueWall
2011-04-21
1
-3
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+10
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*
fix meshing failure on sculpt maps smaller than 64x64
dahlia
2011-04-19
1
-3
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+10
*
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Group collada meshies settings under [Mesh] in OpensimDefaults.ini
BlueWall
2011-04-21
1
-1
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+2
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*
force mesh proxy for simple box prims with path cut
dahlia
2011-04-12
2
-0
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+6
*
This fixes mantis #5198 and related. Physics is not my expertise, so I'm not ...
Diva Canto
2010-12-24
1
-0
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+5
*
* Re-Adding Scene TimeDilation to Object Update Packets.
Teravus Ovares (Dan Olivares)
2010-12-23
1
-0
/
+19
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