Commit message (Collapse) | Author | Age | Files | Lines | |
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* | force allocation of mesh data on creation ( messy code version ) | UbitUmarov | 2012-10-09 | 9 | -12/+45 |
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* | temporary debug code | UbitUmarov | 2012-10-09 | 1 | -0/+19 |
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* | fire a extra terseupdate when stopping (like in loosing physics). In some | UbitUmarov | 2012-10-09 | 1 | -0/+3 |
| | | | | cases things seem not to stop | ||||
* | Change ray to land colision range limitation so it has no impact on other | UbitUmarov | 2012-10-09 | 1 | -6/+8 |
| | | | | geom types | ||||
* | move terrain geom to own ode space. Limit range on raycast if includes | UbitUmarov | 2012-10-09 | 4 | -83/+229 |
| | | | | | | terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED] | ||||
* | a few changes/fix (?) | UbitUmarov | 2012-10-07 | 4 | -117/+112 |
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* | bug fix + make costs visible for testing | UbitUmarov | 2012-10-07 | 3 | -37/+76 |
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* | refix so we can compile it, loosing alpha scultps fix on core meshmerizer | UbitUmarov | 2012-10-07 | 1 | -0/+11 |
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* | fix wrong file commited | UbitUmarov | 2012-10-07 | 1 | -10/+0 |
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* | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-10-07 | 1 | -24/+7 |
|\ | | | | | | | | | Conflicts: OpenSim/Region/Physics/Meshing/Meshmerizer.cs | ||||
| * | comment out a spam coment on core Meshmerizer | UbitUmarov | 2012-10-07 | 1 | -26/+4 |
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* | | i update core ode plugin and make it load is meshs (i hope) | UbitUmarov | 2012-10-07 | 3 | -24/+118 |
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* | | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts | UbitUmarov | 2012-10-07 | 5 | -1033/+609 |
| | | | | | | | | now | ||||
* | | more changes and more non active code | UbitUmarov | 2012-10-04 | 4 | -29/+144 |
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* | | more changes. Most code not in use | UbitUmarov | 2012-10-04 | 5 | -23/+615 |
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* | | missing changed file | UbitUmarov | 2012-10-03 | 1 | -1/+1 |
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* | | meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled | UbitUmarov | 2012-10-03 | 1 | -4/+39 |
| | | | | | | | | for all physics engines) | ||||
* | | making meshworker have more work.. | UbitUmarov | 2012-10-03 | 2 | -4/+23 |
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* | | introduce a ODEMeshWorker class, should be pure cosmetic changes for now | UbitUmarov | 2012-10-03 | 7 | -163/+262 |
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* | make some forgotten changes be done by simulation thread not by caller | UbitUmarov | 2012-09-27 | 2 | -34/+126 |
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* | Remove spammy "axislock" debug. | Melanie | 2012-09-17 | 1 | -1/+1 |
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* | Merge branch 'master' into careminster | Melanie | 2012-08-16 | 10 | -215/+430 |
|\ | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | ||||
| * | BulletSim: add hinge constraint. | Robert Adams | 2012-08-15 | 3 | -6/+126 |
| | | | | | | | | | | | | | | Update BulletSimAPI with new constraint related function calls. Reorganize locking in BS6DofConstraint. Update BS6DofConstraint to do constraint reset correctly. Add new 'midpoint' construction of 6Dof constraint. | ||||
| * | BulletSim: add locking to constraintCollection and rename some of the public ↵ | Robert Adams | 2012-08-15 | 2 | -147/+197 |
| | | | | | | | | method variables to reduce confusion between a physics scene and the real scene. | ||||
| * | BulletSim: clean up detail logging by adding many more debug log statements ↵ | Robert Adams | 2012-08-15 | 5 | -34/+44 |
| | | | | | | | | and then commenting out most of the additions. | ||||
| * | BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. ↵ | Robert Adams | 2012-08-15 | 1 | -15/+15 |
| | | | | | | | | Make sure the collisionCollection is reallocated each tick to fix race condition of it being cleared while still in use. | ||||
| * | BulletSim: fix problem of a null reference exception on shutdown if there ↵ | Robert Adams | 2012-08-15 | 1 | -12/+13 |
| | | | | | | | | were linksets in the region. | ||||
| * | BulletSim: Refactor BSConstraintCollection to add a new ↵ | Robert Adams | 2012-08-15 | 1 | -4/+12 |
| | | | | | | | | RemoveAndDestroyConstraint(BSConstraint xx) | ||||
| * | BulletSim: add BSConstraint.RecomputConstraintVariables for the ↵ | Robert Adams | 2012-08-15 | 1 | -0/+17 |
| | | | | | | | | recomputation after linksets changed, etc | ||||
| * | BulletSim: Add the class BSCharacter to the DetailLog output | Robert Adams | 2012-08-15 | 1 | -6/+10 |
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| * | BulletSim: rework physics FPS calculation to make a more realistic number. | Robert Adams | 2012-08-15 | 1 | -3/+8 |
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* | | Merge branch 'careminster' into avination | Melanie | 2012-08-14 | 8 | -326/+501 |
|\ \ | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs | ||||
| * \ | Merge branch 'master' into careminster | Melanie | 2012-08-11 | 8 | -285/+377 |
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| | * | BulletSim: many, many detailed logging messages for physical linkset | Robert Adams | 2012-08-10 | 7 | -44/+78 |
| | | | | | | | | | | | | | | | | | | | | | | | | debugging. Linkset bugs fixed where accounting of children would get lost. Moved scene based vehicle tracking logic from prim to the scene. Added GetCollisionFlags2 method to BulletSimAPI. Updated DLLs and SOs. | ||||
| | * | BulletSim: Add module names to DetailLog output. Fix some problems with ↵ | Robert Adams | 2012-08-10 | 3 | -63/+71 |
| | | | | | | | | | | | | linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly. | ||||
| | * | BulletSim: add an identifier to the TaintObject call so exceptions that ↵ | Robert Adams | 2012-08-09 | 4 | -52/+57 |
| | | | | | | | | | | | | happen when the taint is invoked can be debugged | ||||
| | * | BulletSim: separate out the constraints by type. The linksets use | Robert Adams | 2012-08-09 | 6 | -94/+146 |
| | | | | | | | | | | | | | | | | | | 6dof constraint but eventually others will be exposed so future features can use all the Bullet capabilities. Force children to generate a position update when unlinked. | ||||
| | * | BulletSim: add avatar code to keep avatars from ending up trapped under the ↵ | Robert Adams | 2012-08-08 | 4 | -53/+46 |
| | | | | | | | | | | | | terrain | ||||
| * | | Merge branch 'master' into careminster | Melanie | 2012-08-09 | 4 | -14/+47 |
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| | * | BulletSim: Added avatar capsule scaling for size of avatar. | Robert Adams | 2012-08-07 | 4 | -14/+47 |
| | | | | | | | | | | | | | | | | | | | | | | | | This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs. | ||||
| * | | Merge branch 'master' into careminster | Melanie | 2012-08-07 | 2 | -4/+7 |
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| | * | BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵ | Robert Adams | 2012-08-06 | 2 | -4/+7 |
| | | | | | | | | | | | | multiple buoyancy settings when character flying. Remove chatty log message on prim destruction. | ||||
| * | | Merge branch 'master' into careminster | Melanie | 2012-08-04 | 3 | -36/+83 |
| |\ \ | | |/ | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | ||||
| | * | BulletSim: pass collision subscription information to the C++ code so ↵ | Robert Adams | 2012-08-03 | 3 | -16/+45 |
| | | | | | | | | | | | | collisions on objects that don't care are not reported up. | ||||
| | * | BulletSim: Add AddObjectForce to BulletSim API. | Robert Adams | 2012-08-03 | 3 | -20/+38 |
| | | | | | | | | | | | | | | | | | | Add interface 2 enhancements to BSCharacter. Modify AddForce and SetForce to use the new Bullet interface. More DetailLog statements for character. | ||||
* | | | use a bit more complex mesh key identifier, plus a bug fix | UbitUmarov | 2012-08-07 | 3 | -29/+96 |
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* | | | ** DANGER someone should stress test more ** release unused physics meshs, ↵ | UbitUmarov | 2012-08-06 | 7 | -55/+174 |
| | | | | | | | | | | | | including unmanaged memory allocations (allocated by managed code) | ||||
* | | | bug fix: keep sculpt bitmaps border pixels during resolution scaling. | UbitUmarov | 2012-08-05 | 3 | -15/+78 |
| | | | | | | | | | | | | let this eventually have diferent interpolator last steps on each direction as sl seems to do. | ||||
* | | | ubitmeshing: mask out mirror and invert bits on sculpttype convertion. | UbitUmarov | 2012-08-05 | 3 | -449/+12 |
| | | | | | | | | | | | | Remove some unused | ||||
* | | | *feature test* ubitode, let convex hull shape type work for prims other | UbitUmarov | 2012-08-04 | 1 | -6/+15 |
|/ / | | | | | | | | | | | | | than uploaded meshs, making it change the mesh level of detail from high to low. This will work on all prims that get a internal mesh or sculpts. Mesh size reduction will depend on particular shape. This is not as SL. There prims do also get concave areas. Uploaded meshs work as before. A normal 10x10x10 torus gets 152 vertices in place of 900, and 198 faces in place of 1198. |