index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Physics
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
...
|
*
|
BulletSim: Add separate linear and angular damping function calls. Add functi...
Robert Adams
2012-11-06
1
-0
/
+9
*
|
|
Merge branch 'master' into careminster
Melanie
2012-11-04
15
-843
/
+1583
|
\
\
\
|
|
/
/
|
*
|
BulletSim: fix compound linkset crash by not freeing shape of child prims.
Robert Adams
2012-11-03
6
-17
/
+25
|
*
|
BulletSim: search the mesh and hull lists to find shapes if type is not known...
Robert Adams
2012-11-03
4
-20
/
+96
|
*
|
BulletSim: Move construction of compound linkset from ShapeCollection
Robert Adams
2012-11-03
3
-61
/
+120
|
*
|
BulletSim: parameterize selection of linkset implementation
Robert Adams
2012-11-03
3
-10
/
+24
|
*
|
BulletSim: debugging of compound shape implementation of linksets.
Robert Adams
2012-11-03
10
-132
/
+274
|
*
|
BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename Mass...
Robert Adams
2012-11-03
5
-17
/
+39
|
*
|
BulletSim: Remove use of shapeData in ShapeCollection and rely on the availab...
Robert Adams
2012-11-03
7
-266
/
+256
|
*
|
BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ...
Robert Adams
2012-11-03
9
-176
/
+328
|
*
|
BulletSim: vehicle tweeking.
Robert Adams
2012-11-03
3
-93
/
+90
|
*
|
BulletSim: remove center-of-mass setting for linksets because it causes the c...
Robert Adams
2012-11-03
5
-54
/
+33
|
*
|
BulletSim: Use the PostTaints operation to build the linkset once before the ...
Robert Adams
2012-11-03
2
-124
/
+68
|
*
|
BulletSim: Add gravity force to vehicle. Some debugging additions.
Robert Adams
2012-11-03
1
-2
/
+6
|
*
|
BulletSim: fix problem with multiple linksets stepping on each other if they ...
Robert Adams
2012-11-03
1
-3
/
+4
|
*
|
BulletSim: add definitions for linkset collision mask
Robert Adams
2012-11-03
1
-0
/
+3
|
*
|
BulletSim: code rearrangement
Robert Adams
2012-11-03
2
-8
/
+6
|
*
|
BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variable...
Robert Adams
2012-11-03
1
-29
/
+36
|
*
|
BulletSim: add post taint taints and post step taints. The post taints operat...
Robert Adams
2012-11-03
1
-16
/
+122
|
*
|
BulletSim: remove unneeded parameter from Refresh().
Robert Adams
2012-11-03
1
-1
/
+1
|
*
|
BulletSim: centralize mass/inertia computation with UpdatePhysicalMassPropert...
Robert Adams
2012-11-03
3
-18
/
+38
|
*
|
BulletSim: rename constraint classes so they show up together alphabetically.
Robert Adams
2012-11-03
3
-6
/
+6
|
*
|
BulletSim: many small changes for vehicles simulation.
Robert Adams
2012-11-03
1
-31
/
+40
|
*
|
BulletSim: add ForEachMember(action) call for linkset.
Robert Adams
2012-11-03
1
-8
/
+28
|
*
|
BulletSim: Add activations after vehicle properties change. Problem was the v...
Robert Adams
2012-11-03
1
-12
/
+62
|
*
|
BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.
Robert Adams
2012-11-03
3
-3
/
+7
|
*
|
BulletSim: Add banking and other new code to vechile dynamics. Add third part...
Robert Adams
2012-11-03
11
-188
/
+323
*
|
|
Merge branch 'avination' into careminster
Melanie
2012-11-04
4
-33
/
+36
|
\
\
\
|
|
|
/
|
|
/
|
|
*
|
lock unique and uniqueReleased in same order when both locks are needed
UbitUmarov
2012-11-02
1
-20
/
+14
|
*
|
revert last change
UbitUmarov
2012-10-28
1
-2
/
+1
|
*
|
fix ode timing
UbitUmarov
2012-10-28
1
-1
/
+2
|
*
|
minor change
UbitUmarov
2012-10-28
1
-0
/
+1
|
*
|
test limit ode exec time by time not number of loops done
UbitUmarov
2012-10-28
1
-8
/
+13
|
*
|
bug fix
UbitUmarov
2012-10-20
2
-1
/
+3
|
*
|
UbitOde stop doing a copy of the asset data using just the reference to
UbitUmarov
2012-10-19
1
-2
/
+3
*
|
|
Merge branch 'master' into careminster
Melanie
2012-11-01
1
-0
/
+6
|
\
\
\
|
|
|
/
|
|
/
|
|
*
|
Add TargetVelocity to PhysicsActor interface to support distributed physics. ...
Dan Lake
2012-10-31
1
-0
/
+6
*
|
|
Merge branch 'master' into careminster
Melanie
2012-10-31
1
-1
/
+7
|
\
\
\
|
|
/
/
|
*
|
Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...
Justin Clark-Casey (justincc)
2012-10-30
1
-0
/
+6
|
*
|
Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...
Justin Clark-Casey (justincc)
2012-10-30
1
-1
/
+1
*
|
|
Merge branch 'master' into careminster
Melanie
2012-10-30
1
-3
/
+2
|
\
\
\
|
|
/
/
|
*
|
Make MeshAssetReceived private.
Justin Clark-Casey (justincc)
2012-10-30
1
-1
/
+1
|
*
|
correct ODEPrim.MeshAssetReveived -> MeshAssetReceived
Justin Clark-Casey (justincc)
2012-10-30
1
-3
/
+2
*
|
|
Merge branch 'avination' into careminster
Melanie
2012-10-28
1
-7
/
+13
|
\
\
\
|
|
|
/
|
|
/
|
|
*
|
[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
2012-10-19
1
-6
/
+11
|
*
|
[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
2012-10-19
1
-21
/
+97
*
|
|
Merge branch 'master' into careminster
Melanie
2012-10-26
4
-18
/
+26
|
\
\
\
|
|
|
/
|
|
/
|
|
*
|
BulletSim: fix problem with avatars sinking into the ground.
Robert Adams
2012-10-23
4
-15
/
+23
|
*
|
BulletSim: minor change to insure avatar body recreation when shape changes.
Robert Adams
2012-10-23
1
-3
/
+3
*
|
|
Merge branch 'master' into careminster
Melanie
2012-10-23
10
-374
/
+510
|
\
\
\
|
|
/
/
[prev]
[next]