| Commit message (Collapse) | Author | Age | Files | Lines |
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Another parameter for vehicle operation tuning.
Default to <1,1,1> which means nothing is different under normal use.
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Shouldn't see any functional difference.
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Default to off.
To turn mesh parsing DEBUG detail logging on, add
[Mesh]
LogMeshDetail=true
to the INI file.
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
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a compile time variable to turn this logging off if it is too spammy.
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condition when extracting the convex hulls.
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Add debugging messages for hull asset use.
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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Default to 'off' as it needs debugging.
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in certain directions. The problem was really that the avatar capsule
orientation was being set incorrectly.
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This reverts commit 2fd8819a043269f9308cb46c71893e6eb35a426e.
Remove this code until I can figure out why the references that are
clearly in prebuild.xml doesn't work for the
'using OpenSim.Region.Physics.Meshing' in BSShape.cs.
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Default to 'off' as it needs debugging.
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for prims that have cuts or holes. Default logic to 'off' as it
needs debugging.
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use yet; the interface will be defined in a later commit.
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in any INI file. Update TODO list.
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/Framework/Scenes/SimStatsReporter.cs
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was wound in a mesh asset
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you are running.
Signed-off-by: Robert Adams <Robert.Adams@intel.com>
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race condition.
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avatar standing on ground view better and enables tuning.
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Output messages on features disabled when using BulletXNA.
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Services/LLLoginService/LLLoginResponse.cs
OpenSim/Services/LLLoginService/LLLoginService.cs
OpenSim/Tests/Common/Mock/TestClient.cs
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is in a region. This fixes the high CPU usage for regions with nothing
else going on.
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
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Signed-off-by: Robert Adams <Robert.Adams@intel.com>
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Signed-off-by: Robert Adams <Robert.Adams@intel.com>
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Attempt to fix vehicles being twisted off the ground when they go physical.
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loose memory since shapes are shared but did mess up usage accounting.
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and not world coordinates.
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angular friction computation into linear and angular movement code.
The friction wasn't being applied properly. This will make it so vehicles
don't drift as much and the drift is tunable by changing the friction
timescales.
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specifications required for simple properties with defaults.
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addition to angular movement. Not enabled by anything yet.
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
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Rebuild compound linkset of any child in the linkset changes shape.
Comments and better detailed logging messages.
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Parameter added to enable/disable this feature.
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Properly rebuilds collision caches.
Release asset data fetched when building mesh or hulls.
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the first time.
Debugging added for mesh/hull asset fetch.
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Not all working yet.
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working yet.
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to an existing shape instance.
BSShapeNative rebuilds shape for all references.
BSShapeCompound returns another reference copy if the compound shape
already exists (for linksets).
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