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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
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BulletSim: add VehicleInertiaFactor to allow modifying inertia.
Robert Adams
2013-05-24
2
-1
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+5
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BulletSim: properly set mesh hash key in use tracking structure.
Robert Adams
2013-05-24
1
-1
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+4
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Meshmerizer: add INI parameter to enable DEBUG mesh detail logging.
Robert Adams
2013-05-24
1
-3
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+6
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Merge commit '440905ad14d4261df9da0fd2ce7e20a350982af1' into careminster
Melanie
2013-05-25
1
-53
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+83
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change a hull debugging message to Debug instead of Info
dahlia
2013-05-24
1
-1
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+1
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correct some errors in decoding of mesh asset convex decomposition data
dahlia
2013-05-24
1
-53
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+83
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Merge branch 'master' into careminster
Melanie
2013-05-24
3
-154
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+241
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add decoder for bounding convex hull
dahlia
2013-05-23
1
-4
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+53
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Add DEBUG level logging in Meshmerizer for mesh parsing. There is
Robert Adams
2013-05-23
1
-2
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+25
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BulletSim: add locking around Meshmerizer use to eliminate possible race
Robert Adams
2013-05-23
1
-145
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+157
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BulletSim: correct errors caused by misspelled INI parameter spec.
Robert Adams
2013-05-22
2
-4
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+7
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Merge branch 'master' into careminster
Melanie
2013-05-24
10
-49
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+352
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BulletSim: add code to experimentally use asset hull data.
Robert Adams
2013-05-22
2
-4
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+54
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BulletSim: fix problem with walking up stairs that are oriented
Robert Adams
2013-05-22
1
-2
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+9
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Revert "BulletSim: add code to experimentally use asset hull data."
Robert Adams
2013-05-21
2
-54
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+4
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BulletSim: add code to experimentally use asset hull data.
Robert Adams
2013-05-21
2
-4
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+54
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BulletSim: add gImpact shape type. Add logic to use gImpact shape
Robert Adams
2013-05-21
7
-14
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+167
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Merge branch 'master' of git://opensimulator.org/git/opensim
Robert Adams
2013-05-21
1
-21
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+110
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fix error in hull point indexing
dahlia
2013-05-18
1
-1
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+1
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remove duplicate hull scaling
dahlia
2013-05-18
1
-3
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+3
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add prototype code to decode convex hulls from mesh assets. Please do not use...
dahlia
2013-05-18
1
-21
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+110
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BulletSim: fix BulletSim crashing if there is no [BulletSim] section
Robert Adams
2013-05-17
2
-8
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+12
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Merge branch 'master' into careminster
Melanie
2013-05-16
5
-9
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+53
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fall back to using a display mesh for physics proxy if no physics_mesh entry ...
dahlia
2013-05-15
1
-0
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+4
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BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you...
Vegaslon
2013-05-14
1
-2
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+5
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BulletSim: add a lock to try and catch a native shape creation/destruction
Robert Adams
2013-05-13
1
-2
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+7
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BulletSim: add adjustment for avatar capsule height scaling. Makes
Robert Adams
2013-05-13
2
-4
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+32
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BulletSim: use heightmap terrain when using BulletXNA.
Robert Adams
2013-05-13
2
-1
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+5
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Merge branch 'master' into careminster
Melanie
2013-05-11
1
-2
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+6
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BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie
Robert Adams
2013-05-10
1
-2
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+6
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Merge branch 'master' into careminster
Melanie
2013-05-08
3
-21
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+54
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Bulletsim: and the rotational friction.
Vegaslon
2013-05-07
1
-3
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+5
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BulletSim: Another way to create vehicle framed friction.
Vegaslon
2013-05-07
1
-3
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+5
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BulletSim: normalize quaternian rotations when building compound linksets.
Robert Adams
2013-05-06
1
-7
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+7
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BulletSim: properly free references to simple convex hull shapes. Didn't
Robert Adams
2013-05-06
1
-8
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+37
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Merge branch 'master' into careminster
Melanie
2013-05-07
1
-6
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+6
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BulletSim: apply linear and angular friction in vehicle coordinates
Robert Adams
2013-05-06
1
-6
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+6
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Merge branch 'master' into careminster
Melanie
2013-05-06
11
-268
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+169
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BulletSim: remove friction calcuation from BSMotor and move linear and
Robert Adams
2013-05-06
7
-67
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+47
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BulletSim: simplify parameter specification by reducing the number of
Robert Adams
2013-05-06
2
-191
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+94
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BulletSim: extend BSActorLockAxis to allow locking linear movement in
Robert Adams
2013-05-06
3
-10
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+28
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Merge branch 'master' into careminster
Melanie
2013-05-04
30
-1638
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+1353
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BulletSim: zero vehicle motion when changing vehicle type.
Robert Adams
2013-05-03
6
-26
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+18
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BulletSim: prims with no cuts created with single convex hull shape.
Robert Adams
2013-05-02
4
-2
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+99
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BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
Robert Adams
2013-05-02
4
-24
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+73
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BulletSim: fix crash when mesh asset wasn't available when meshing
Robert Adams
2013-05-01
2
-10
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+19
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BulletSim: rework LinksetCompound to work with new BSShape system.
Robert Adams
2013-05-01
1
-106
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+40
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Merge branch 'master' into bulletsim4
Robert Adams
2013-05-01
1
-0
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+3
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BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working...
Robert Adams
2013-04-30
5
-17
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+50
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BulletSim: Add non-static BSShape.GetReference for getting another reference
Robert Adams
2013-04-29
2
-32
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+102
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