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* * Fix some threading issues in BulletXNA (the managed bullet library), this s...teravus2013-08-201-1/+45
* BulletSim: include check for volume detect in check for zeroing avatar motion.Robert Adams2013-08-142-2/+6
* BulletSim: add physical object initialized flag so updates and collisionsRobert Adams2013-08-145-5/+23
* BulletSim: move the creation of the avatar movement actor creating toRobert Adams2013-08-131-7/+7
* BulletSim: add check in avatar stair step code to verify the collisionRobert Adams2013-08-124-13/+26
* BulletSim: adjust avatar position when the avatar's size is changed.Robert Adams2013-08-082-4/+12
* BulletSim: When converting linkset types, don't try to change the listRobert Adams2013-08-021-9/+20
* BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'Robert Adams2013-08-028-2/+99
* BulletSim: add BSLinkInfo structure to remember link specific informationRobert Adams2013-08-023-86/+174
* BulletSim: distribute vehicle physical settings to all members ofRobert Adams2013-07-303-43/+61
* BulletSim: make density display and return value consistant with howRobert Adams2013-07-303-8/+22
* BulletSim: Turn on center-of-mass calculation by default.Robert Adams2013-07-232-5/+7
* Revert "Revert "BulletSim: Add logic to linksets to change physical propertie...Robert Adams2013-07-233-7/+59
* Revert "Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimL...Robert Adams2013-07-231-2/+15
* Revert "Revert "BulletSim: only create vehicle prim actor when vehicles are e...Robert Adams2013-07-232-12/+33
* Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...Robert Adams2013-07-235-18/+121
* Revert "Revert "Add experimental stubs for an extension function interface on...Robert Adams2013-07-232-0/+15
* Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""Robert Adams2013-07-233-23/+64
* Revert "BulletSim: freshen up the code for constraint based linksets."Robert Adams2013-07-223-64/+23
* Revert "Add experimental stubs for an extension function interface on both"Robert Adams2013-07-222-15/+0
* Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"Robert Adams2013-07-225-121/+18
* Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."Robert Adams2013-07-222-33/+12
* Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"Robert Adams2013-07-221-15/+2
* Revert "BulletSim: Add logic to linksets to change physical properties for"Robert Adams2013-07-223-59/+7
* BulletSim: Add logic to linksets to change physical properties forRobert Adams2013-07-223-7/+59
* BulletSim: change BSDynamics to expect to be passed a BSPrimLinkableRobert Adams2013-07-221-2/+15
* BulletSim: only create vehicle prim actor when vehicles are enabled.Robert Adams2013-07-222-12/+33
* BulletSim: move collision processing for linksets from BSPrimLinkableRobert Adams2013-07-225-18/+121
* Add experimental stubs for an extension function interface on bothRobert Adams2013-07-222-0/+15
* BulletSim: freshen up the code for constraint based linksets.Robert Adams2013-07-223-23/+64
* BulletSim: add position resetting for stationary avatars so they don'tRobert Adams2013-07-182-5/+20
* BulletSim: fix small bug where everything looked like it was collidingRobert Adams2013-07-172-6/+10
* BulletSim: add parameter to optionally disable vehicle linear deflection.Robert Adams2013-07-092-16/+34
* BulletSim: make all the different angularVerticalAttraction algorithmsRobert Adams2013-07-084-138/+146
* minor: remove some mono compiler warnings in OdePluginJustin Clark-Casey (justincc)2013-07-082-2/+1
* BulletSim: Different Implementation of Angular Deflection for vehicles, Activ...Vegaslon2013-07-071-15/+16
* BulletSim: fix jumping up and down of linksets when center-of-massRobert Adams2013-07-071-6/+2
* BulletSim: rename position and orientation variables to remove theRobert Adams2013-07-073-95/+71
* BulletSim: implementation of linkset center-of-mass.Robert Adams2013-07-065-29/+70
* BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff...Robert Adams2013-07-064-101/+51
* BulletSim: comments and non-functional changes working toward the center-of-g...Robert Adams2013-07-064-20/+39
* BulletSim: non-functional updates. Comments and formatting.Robert Adams2013-07-064-43/+67
* BulletSim: add the reset of the last commit for flush log file problems.Robert Adams2013-06-302-2/+2
* BulletSim: fix an occasional crash with flushing log files.Robert Adams2013-06-301-4/+2
* BulletSim: remove the handle to the vehicle actor and cause routinesRobert Adams2013-06-302-32/+70
* BulletSim: set linkset type to be prim specific rather than a simulatorRobert Adams2013-06-303-15/+8
* BulletSim: a better version of llMoveToTarget that doesn't go crazy.Robert Adams2013-06-305-19/+98
* BulletSim: add inTaintTime parameter to collision cache clear function.Robert Adams2013-06-301-3/+3
* BulletSim: move new linear deflection code to own routine.Robert Adams2013-06-211-29/+35
* BulletSim: Implementation of Linear Deflection, it is a partial help for the ...Vegaslon2013-06-201-5/+33