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* BulletSim: Add 'BulletSimData' which separates structures createdRobert Adams2012-12-137-205/+308
* BulletSim: remove extra linkset rebuilds.Robert Adams2012-12-131-18/+36
* BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams2012-12-124-24/+27
* BulletSim: non-functional commenting and reorganization of material attribute...Robert Adams2012-12-122-33/+49
* BulletSim: updates and rearrangement of the TODO list.Robert Adams2012-12-121-14/+33
* BulletSim: do not return the current velocity for targetVelocity.Robert Adams2012-12-121-0/+11
* BulletSim: fix crash caused by the creation of a linkset child that is under ...Robert Adams2012-12-111-4/+4
* BulletSim: protect character property setting to remove crash from taints set...Robert Adams2012-12-112-21/+42
* BulletSim: protect prim property setting to remove crash from taints setting ...Robert Adams2012-12-113-20/+45
* BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th...Robert Adams2012-12-111-2/+2
* BulletSim: add ini file and command line parameters to controlRobert Adams2012-12-114-8/+22
* BulletSim: set mass for single prim linksets when going physical. This fixes ...Robert Adams2012-12-111-1/+8
* BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...Robert Adams2012-12-102-5/+7
* BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-1012-38/+155
* BulletSim: some comments about rebuilding linksets (having to recompute and r...Robert Adams2012-12-091-3/+6
* BulletSim: adjust friction and restitution based on material type.Robert Adams2012-12-092-5/+17
* BulletSim: set material properties for static objects. Move Linkset.MakeStati...Robert Adams2012-12-082-11/+24
* BulletSim: fix small problem with setting size/scale of native shapes which c...Robert Adams2012-12-081-6/+9
* BulletSim: update comments and add more to TODO list.Robert Adams2012-12-082-4/+10
* BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,Robert Adams2012-12-062-83/+130
* BulletSim: update and add to the TODO list.Robert Adams2012-12-061-31/+56
* BulletSim: add detail logging detail flag so I don't have to comment and unco...Robert Adams2012-12-061-27/+34
* BulletSim: only check position sanity if the prim is physical -- the user can...Robert Adams2012-12-061-3/+1
* BulletSim: add values for material friction and restitution. Fix line endings...Robert Adams2012-12-061-191/+185
* BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...Robert Adams2012-12-061-14/+28
* BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...Robert Adams2012-12-062-20/+38
* BulletSim: Reduce idle region physics overhead where there are MANYRobert Adams2012-12-037-80/+95
* BulletSim: rework angular corrections to remove any hybrid code and compute a...Robert Adams2012-12-034-111/+115
* BulletSim: add stubs for generalization of preStep actions. Will eventually r...Robert Adams2012-12-032-3/+22
* BulletSim: begin tracking a TODO list. There just are so many things to remem...Robert Adams2012-12-031-0/+112
* BulletSim: revert angular vertical attraction from motor to code. The motor c...Robert Adams2012-12-031-47/+19
* BulletSim: format vehicle detail logging messages so vehicle changs are group...Robert Adams2012-12-032-17/+17
* BulletSim: localize vehicle property setting so the vehicle prim is only upda...Robert Adams2012-12-031-33/+128
* BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...Robert Adams2012-12-014-10/+15
* BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...Robert Adams2012-11-293-48/+73
* BulletSim: add copyright header where it is missing. Remove some unnecessary ...Robert Adams2012-11-292-3/+31
* BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...Robert Adams2012-11-294-10/+26
* BulletSim: reverse direction of hover correction. Removes problem with vehicl...Robert Adams2012-11-291-8/+8
* BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...Robert Adams2012-11-281-3/+15
* BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams2012-11-287-22/+63
* Stop logging spurious asset data for {0} is zero length error for sculpts/meshJustin Clark-Casey (justincc)2012-11-282-1/+9
* BulletSim: reorganize linear movement routine into separate subroutines enabl...Robert Adams2012-11-271-58/+79
* BulletSim: fix terrain mesh generation for problem with regions that have une...Robert Adams2012-11-271-6/+16
* BulletSim: reorganize angular movement routine into separate subroutines enab...Robert Adams2012-11-271-95/+114
* BulletSim: implementation of vertical attraction motor.Robert Adams2012-11-271-41/+62
* BulletSim: add 'infinite' timescale that does not reduce motor target or fric...Robert Adams2012-11-271-10/+27
* BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams2012-11-264-59/+26
* BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...Robert Adams2012-11-251-60/+64
* BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...Robert Adams2012-11-251-2/+2
* BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...Robert Adams2012-11-251-89/+40