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| | * refactor: Move another chunk of ninja code out of the OdeScene.Simulate() ↵Justin Clark-Casey (justincc)2011-07-291-28/+36
| | | | | | | | | | | | loop for consistency and readability.
| | * refactor: Simplify reading OdeScene.Simulate() loop by shunting all the ↵Justin Clark-Casey (justincc)2011-07-291-182/+191
| | | | | | | | | | | | | | | | | | NINJA joints stuff into its own method. Now if ninja joints isn't active (which is the default) don't have to wade through a lot of massively indented irrelevant code.
| | * refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ↵Justin Clark-Casey (justincc)2011-07-291-270/+274
| | | | | | | | | | | | | | | | | | out ifs and locks This is to make it more readable.
| * | BulletSim: Parameters settable from ini file. Linksets. Physical property ↵Robert Adams2011-08-054-213/+316
| | | | | | | | | | | | value tuning
| * | BulletSim: fix buoyancy for prims. Start of configurable physics parameters.Robert Adams2011-07-222-17/+92
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| * | Pass collisions and updates in pinned memory (saves marshaling).Robert.Adams2011-07-224-98/+151
| | | | | | | | | | | | | | | Fix folding feet by using collision normals. Add constraint specification.
| * | Merge branch 'master' into bulletsimDan Lake2011-07-2011-114/+176
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| | * Removed unused AddPrimShape methods in PhysicsScene caused by merge conflictsDan Lake2011-07-201-14/+0
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| | * Apply the localID to the Physics actor to prevent null calls laterCareminster Team2011-07-191-3/+3
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| | * Fix physics proxy regeneration when a mesh with more than one submesh is resizedJustin Clark-Casey (justincc)2011-07-162-1/+5
| | | | | | | | | | | | Addresses http://opensimulator.org/mantis/view.php?id=5584
| | * Fix some local id issues in physics glueroot2011-07-158-54/+14
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| | * Port implementation of llCastRay() from Aurora.Justin Clark-Casey (justincc)2011-07-123-18/+126
| | | | | | | | | | | | I haven't been able to test this since the viewer won't parse the llCastRay() function. Maybe some activation cap is missing. Could wait until it is activated by default in the viewer.
| | * temporarily fix the build break with building the OdePlugin tests assembly.Justin Clark-Casey (justincc)2011-07-121-2/+3
| | | | | | | | | | | | This needs to be fixed properly.
| | * minor: remove whitespace to trigger another buildJustin Clark-Casey (justincc)2011-07-121-1/+0
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| | * When a mesh object is added to a scene, delay adding the physics actor until ↵Justin Clark-Casey (justincc)2011-07-122-25/+29
| | | | | | | | | | | | | | | | | | the sculpt data has been added to the shape (possibly via an async asset service request) This prevents spurious 'no asset data' for meshes added on startup.
| * | Merge branch 'master' into bulletsimDan Lake2011-07-115-3923/+3998
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| | * minor Tack the prim name on the end of the "experimental mesh proxy ↵Justin Clark-Casey (justincc)2011-07-111-1/+1
| | | | | | | | | | | | | | | | | | generation" message. Can probably comment out this message soon, once a few other issues are tidied up.
| | * When a sculpt/mesh texture is received by a part on a callback request, ↵Justin Clark-Casey (justincc)2011-07-112-2/+3
| | | | | | | | | | | | | | | | | | | | | don't do the unnecessary work of copying the base shape. Just setting the new base shape is enough to reinsert the sculpt data and set the taint. Also cleans up a few more left-in debugging messages.
| | * comment out accidential ProcessTaints physics debug line left in codeJustin Clark-Casey (justincc)2011-07-111-1/+1
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| * | BulletSim initial checkinRobert Adams2011-06-2029-0/+9055
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* | | Fox some local id issues in physics glueMelanie2011-07-1510-65/+20
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* | | Revert "Add localid support to ch0de properly"Melanie2011-07-1510-20/+65
| | | | | | | | | | | | This reverts commit bb402d0d95c934fbcd8b1c03e228ec1d0a14f14d.
* | | Add localid support to ch0de properlyTom2011-07-1510-65/+20
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* | | Fix a raycast issueTom2011-07-152-4/+20
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* | | Merge branch 'master' into careminster-presence-refactorroot2011-07-095-3922/+3980
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| * | minor: code tidy and inserted log lines for future use.Justin Clark-Casey (justincc)2011-07-093-24/+38
| | | | | | | | | | | | | | | | | | | | | | | | Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory When phantom is toggled, the sculptdata is regenerated before remeshing. But on resize, the sculptdata is not regenerated. So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
| * | refactor: eliminate redundant return statementJustin Clark-Casey (justincc)2011-07-081-3/+1
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| * | refactor: Factor out AddSubMesh() method from long ↵Justin Clark-Casey (justincc)2011-07-082-49/+58
| | | | | | | | | | | | | | | | | | CraeteMeshFromPrimMesher() method Also remove some of the logging spam left in from the last commit.
| * | Fix interpretation of physics mesh proxies from mesh dataJustin Clark-Casey (justincc)2011-07-081-0/+10
| | | | | | | | | | | | | | | | | | | | | | | | As per http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format, some submesh blocks may just have the flag "NoGeometry" to signal that they provide no mesh data. If a block contains this, ignore it for meshing purposes rather than suffer a ClassCastException This fixes physics proxy meshing, so you can now walk through mesh doorways, properly stand on the trailer of mesh trucks, etc. To get mesh physics proxy, the UseMeshiesPhysicsMesh must be true in a [Mesh] config section in OpenSim.ini (example in OpenSimDefaults.ini). Convex hull physics not currently supported.
| * | minor: code tidy up - remove a couple of Console.WriteLine() accidentally ↵Justin Clark-Casey (justincc)2011-07-082-53/+23
| | | | | | | | | | | | added in the last commit
| * | refactor: Separate the OdeScene class into its own file from OdePlugin.cs, ↵Justin Clark-Casey (justincc)2011-07-082-3825/+3873
| | | | | | | | | | | | to improve code readability
| * | minor: commented out log lines for future use and very small code tidyJustin Clark-Casey (justincc)2011-07-084-5/+14
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* | | Merge branch 'master' into careminster-presence-refactorroot2011-07-052-5/+21
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| * | Allow physics proxy generation for meshes using new asset format.dahlia2011-06-292-5/+21
| |/ | | | | | | Fix an invalid cast exception while decoding new mesh asset format.
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-06-202-1/+21
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| * Add localID to physical object creation functions.Mic Bowman2011-06-152-1/+21
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-06-111-1/+5
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| * partial update for new mesh asset format - handle both old and new formats ↵dahlia2011-06-101-1/+5
| | | | | | | | for physics mesh
* | Implement llGodLikeRezObject and llGetUsedMemoryMelanie2011-05-221-1/+2
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-301-1/+2
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| * Fix crash when [Mesh] section is missing from configuration filesDan Lake2011-04-291-1/+2
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-211-1/+2
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2011-04-211-3/+10
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| * | Group collada meshies settings under [Mesh] in OpensimDefaults.iniBlueWall2011-04-211-1/+2
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* | | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-211-3/+10
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| * | fix meshing failure on sculpt maps smaller than 64x64dahlia2011-04-191-3/+10
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-04-172-0/+6
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| * force mesh proxy for simple box prims with path cutdahlia2011-04-122-0/+6
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* | Comment a very spammy debug message that was being output directly to console.Melanie2011-01-281-1/+1
| | | | | | | | | | My last fox that makes bumping into sim borders/bans work makes this spam endlessly.
* | Fix drift of static prim.Kitto Flora2011-01-201-1/+13
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