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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
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minor change
UbitUmarov
2012-10-28
1
-0
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+1
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test limit ode exec time by time not number of loops done
UbitUmarov
2012-10-28
1
-8
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+13
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bug fix
UbitUmarov
2012-10-20
2
-1
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+3
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UbitOde stop doing a copy of the asset data using just the reference to
UbitUmarov
2012-10-19
1
-2
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+3
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Merge branch 'master' into careminster
Melanie
2012-11-01
1
-0
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+6
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Add TargetVelocity to PhysicsActor interface to support distributed physics. ...
Dan Lake
2012-10-31
1
-0
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+6
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Merge branch 'master' into careminster
Melanie
2012-10-31
1
-1
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+7
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Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...
Justin Clark-Casey (justincc)
2012-10-30
1
-0
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+6
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Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...
Justin Clark-Casey (justincc)
2012-10-30
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2012-10-30
1
-3
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+2
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Make MeshAssetReceived private.
Justin Clark-Casey (justincc)
2012-10-30
1
-1
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+1
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correct ODEPrim.MeshAssetReveived -> MeshAssetReceived
Justin Clark-Casey (justincc)
2012-10-30
1
-3
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+2
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Merge branch 'avination' into careminster
Melanie
2012-10-28
1
-7
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+13
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[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
2012-10-19
1
-6
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+11
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[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
2012-10-19
1
-21
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+97
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Merge branch 'master' into careminster
Melanie
2012-10-26
4
-18
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+26
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BulletSim: fix problem with avatars sinking into the ground.
Robert Adams
2012-10-23
4
-15
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+23
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BulletSim: minor change to insure avatar body recreation when shape changes.
Robert Adams
2012-10-23
1
-3
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+3
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Merge branch 'master' into careminster
Melanie
2012-10-23
10
-374
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+510
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BulletSim: remove chatty debug message.
Robert Adams
2012-10-22
2
-2
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+2
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BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...
Robert Adams
2012-10-22
8
-35
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+51
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BulletSim: fix problem of not rebuilding shape by clearing last rebuild faile...
Robert Adams
2012-10-22
2
-2
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+8
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BulletSim: remove trailing spaces to make git happy.
Robert Adams
2012-10-22
8
-36
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+36
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BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data.
Robert Adams
2012-10-22
1
-2
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+1
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BulletSim: Create LinkSet abstract class and sparate constraint based linkset...
Robert Adams
2012-10-22
3
-319
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+434
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Merge branch 'master' into careminster
Melanie
2012-10-23
1
-12
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+14
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minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideB...
Justin Clark-Casey (justincc)
2012-10-20
1
-3
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+0
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Fix minor issues from commit 28483150
Justin Clark-Casey (justincc)
2012-10-20
1
-12
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+17
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Merge branch 'master' into careminster
Melanie
2012-10-20
7
-406
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+623
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BulletSim: add asset fetching so BulletSim works with new physics asset handl...
Robert Adams
2012-10-19
4
-165
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+240
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BulletSim: reorder avatar collision checking to eliminate double collision_end.
Robert Adams
2012-10-19
6
-35
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+43
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BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.
Robert Adams
2012-10-19
6
-52
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+57
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BulletSim: remove code in ShapeCollection that hinted at shape sharing.
Robert Adams
2012-10-19
5
-161
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+138
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BulletSim: Fix small problems with last patch: BSScene.World properly initial...
Robert Adams
2012-10-19
3
-11
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+6
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BulletSim: Update BSCharacter to use API2 interface.
Robert Adams
2012-10-19
6
-93
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+250
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Merge branch 'master' into careminster
Melanie
2012-10-19
1
-6
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+11
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[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
2012-10-19
1
-6
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+11
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Merge branch 'master' into careminster
Melanie
2012-10-19
1
-21
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+97
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[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
2012-10-19
1
-21
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+97
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missing changed file
UbitUmarov
2012-10-18
1
-1
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+1
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i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
2012-10-18
2
-2
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+51
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Merge branch 'avination' into careminster
Melanie
2012-10-18
17
-1163
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+2271
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coment a debug warning
UbitUmarov
2012-10-16
1
-1
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+1
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fixes
UbitUmarov
2012-10-16
3
-67
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+82
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missing file
UbitUmarov
2012-10-13
1
-0
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+2
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add mesh cache expire on region startup. Expires will be relative to
UbitUmarov
2012-10-13
4
-3
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+88
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retouch mesh ids
UbitUmarov
2012-10-13
2
-11
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+21
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missing file (again)
UbitUmarov
2012-10-13
1
-4
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+8
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longer meshs identification keys, so first part on disk cache is it's asset id
UbitUmarov
2012-10-13
1
-1
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+3
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missing file
UbitUmarov
2012-10-12
1
-0
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+6
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