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| * | minor changeUbitUmarov2012-10-281-0/+1
| * | test limit ode exec time by time not number of loops doneUbitUmarov2012-10-281-8/+13
| * | bug fixUbitUmarov2012-10-202-1/+3
| * | UbitOde stop doing a copy of the asset data using just the reference toUbitUmarov2012-10-191-2/+3
* | | Merge branch 'master' into careminsterMelanie2012-11-011-0/+6
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| * | Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake2012-10-311-0/+6
* | | Merge branch 'master' into careminsterMelanie2012-10-311-1/+7
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| * | Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...Justin Clark-Casey (justincc)2012-10-301-0/+6
| * | Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...Justin Clark-Casey (justincc)2012-10-301-1/+1
* | | Merge branch 'master' into careminsterMelanie2012-10-301-3/+2
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| * | Make MeshAssetReceived private.Justin Clark-Casey (justincc)2012-10-301-1/+1
| * | correct ODEPrim.MeshAssetReveived -> MeshAssetReceivedJustin Clark-Casey (justincc)2012-10-301-3/+2
* | | Merge branch 'avination' into careminsterMelanie2012-10-281-7/+13
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| * | [UNTESTED] core Ode: let broken mesh physical prims collide with land asUbitUmarov2012-10-191-6/+11
| * | [UNTESTED] core Ode: stop trying to load a broken asset. Make brokenUbitUmarov2012-10-191-21/+97
* | | Merge branch 'master' into careminsterMelanie2012-10-264-18/+26
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| * | BulletSim: fix problem with avatars sinking into the ground.Robert Adams2012-10-234-15/+23
| * | BulletSim: minor change to insure avatar body recreation when shape changes.Robert Adams2012-10-231-3/+3
* | | Merge branch 'master' into careminsterMelanie2012-10-2310-374/+510
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| * | BulletSim: remove chatty debug message.Robert Adams2012-10-222-2/+2
| * | BulletSim: fix bug that caused error (and a crash on 32 bit Linux) when mesh ...Robert Adams2012-10-228-35/+51
| * | BulletSim: fix problem of not rebuilding shape by clearing last rebuild faile...Robert Adams2012-10-222-2/+8
| * | BulletSim: remove trailing spaces to make git happy.Robert Adams2012-10-228-36/+36
| * | BulletSim: encorporate UBit's suggestion to save a copy of mesh raw data.Robert Adams2012-10-221-2/+1
| * | BulletSim: Create LinkSet abstract class and sparate constraint based linkset...Robert Adams2012-10-223-319/+434
* | | Merge branch 'master' into careminsterMelanie2012-10-231-12/+14
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| * | minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideB...Justin Clark-Casey (justincc)2012-10-201-3/+0
| * | Fix minor issues from commit 28483150Justin Clark-Casey (justincc)2012-10-201-12/+17
* | | Merge branch 'master' into careminsterMelanie2012-10-207-406/+623
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| * | BulletSim: add asset fetching so BulletSim works with new physics asset handl...Robert Adams2012-10-194-165/+240
| * | BulletSim: reorder avatar collision checking to eliminate double collision_end.Robert Adams2012-10-196-35/+43
| * | BulletSim: change nonimal physics frame rate to 55 to give same numbers as ODE.Robert Adams2012-10-196-52/+57
| * | BulletSim: remove code in ShapeCollection that hinted at shape sharing.Robert Adams2012-10-195-161/+138
| * | BulletSim: Fix small problems with last patch: BSScene.World properly initial...Robert Adams2012-10-193-11/+6
| * | BulletSim: Update BSCharacter to use API2 interface.Robert Adams2012-10-196-93/+250
* | | Merge branch 'master' into careminsterMelanie2012-10-191-6/+11
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| * | [UNTESTED] core Ode: let broken mesh physical prims collide with land asUbitUmarov2012-10-191-6/+11
* | | Merge branch 'master' into careminsterMelanie2012-10-191-21/+97
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| * | [UNTESTED] core Ode: stop trying to load a broken asset. Make brokenUbitUmarov2012-10-191-21/+97
| * | missing changed fileUbitUmarov2012-10-181-1/+1
| * | i update core ode plugin and make it load is meshs (i hope)UbitUmarov2012-10-182-2/+51
* | | Merge branch 'avination' into careminsterMelanie2012-10-1817-1163/+2271
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| * | coment a debug warningUbitUmarov2012-10-161-1/+1
| * | fixesUbitUmarov2012-10-163-67/+82
| * | missing fileUbitUmarov2012-10-131-0/+2
| * | add mesh cache expire on region startup. Expires will be relative toUbitUmarov2012-10-134-3/+88
| * | retouch mesh idsUbitUmarov2012-10-132-11/+21
| * | missing file (again)UbitUmarov2012-10-131-4/+8
| * | longer meshs identification keys, so first part on disk cache is it's asset idUbitUmarov2012-10-131-1/+3
| * | missing fileUbitUmarov2012-10-121-0/+6