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| * | | | | | | | Merge branch 'avination' into careminsterMelanie2012-05-274-154/+178
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| * \ \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2012-05-191-2/+8
| |\ \ \ \ \ \ \ \ \ | | | |_|/ / / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
| | * | | | | | | | refactor: move EventQueueGet path generation into common method. Rename ↵Justin Clark-Casey (justincc)2012-05-181-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | some local variables in line with code conventions. Add commented out EQG log lines for future use.
| | * | | | | | | | Don't eagerly clear frame collision events when physics actors subscribe and ↵Justin Clark-Casey (justincc)2012-05-171-2/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | unsubscribe from collisions, in order to avoid a race condition. Since this is done directly from ScenePresence, it can lead to a race condition with the simulator loop. There's no real point doing it anyway since the clear will be done very shortly afterwards by the simulate loop and either there are no events (for a new avatar) or events don't matter (for a departing avatar). This matches existing behaviour in OdePrim
| * | | | | | | | | Merge branch 'avination' into careminsterMelanie2012-05-152-11/+68
| |\ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * \ \ \ \ \ \ \ \ \ Merge branch 'avination' into careminsterMelanie2012-05-133-24/+69
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| * \ \ \ \ \ \ \ \ \ \ Merge branch 'avination' into careminsterMelanie2012-05-133-106/+163
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| * \ \ \ \ \ \ \ \ \ \ \ Merge branch 'avination' into careminsterMelanie2012-05-081-11/+17
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| * \ \ \ \ \ \ \ \ \ \ \ \ Merge branch 'avination' into careminsterMelanie2012-05-072-21/+108
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| * \ \ \ \ \ \ \ \ \ \ \ \ \ Merge branch 'avination' into careminsterMelanie2012-05-051-2/+8
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| * \ \ \ \ \ \ \ \ \ \ \ \ \ \ Merge branch 'avination'Melanie2012-05-031-5/+6
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| * \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ Merge branch 'avination'Melanie2012-05-023-112/+123
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| * \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ Merge branch 'avination'Melanie2012-04-294-219/+314
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| * \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2012-04-253-13/+43
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | careminster
| * \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2012-04-241-0/+1
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | |_|_|_|_|_|_|_|_|_|/ / / / / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Warp3DMap/MapImageModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| | * | | | | | | | | | | | | | | | | | Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ↵Justin Clark-Casey (justincc)2012-04-241-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | from ODEPrim.SetGeom. This occurred in 7a574be3fd from Sat 21 Apr 2012. This should fix collision detection. Mnay thanks to tglion for the spot and the fix in http://opensimulator.org/mantis/view.php?id=5988
| * | | | | | | | | | | | | | | | | | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2012-04-233-476/+508
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | careminster
| * \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2012-04-233-54/+343
| |\ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | | | |/ / / / / / / / / / / / / / / / / / | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| | * | | | | | | | | | | | | | | | | | | refactor: simply some properties code in BasicPhysicsPluginJustin Clark-Casey (justincc)2012-04-222-72/+12
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| | * | | | | | | | | | | | | | | | | | | Fix bug where setting phantom on a prim would result in a server log message ↵Justin Clark-Casey (justincc)2012-04-222-18/+367
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | rather than setting phantom. This was an oversight when removing some race conditions from PhysicsActor setting recently. Regression tests extended to probe this code path. Extending regression tests required implementation of a BasicPhysicsPrim (there was none before). However, BasicPhysics plugin is still of no current practical use other than to fill in as a component for other parts of regression testing.
| * | | | | | | | | | | | | | | | | | | | Merge branch 'master' into careminsterMelanie2012-04-222-238/+222
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| | * | | | | | | | | | | | | | | | | | | Comment out spurious Body != IntPtr.Zero code after disableBody(), since ↵Justin Clark-Casey (justincc)2012-04-212-10/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | disableBody() sets Body == IntPtr.Zero on all code paths.
| | * | | | | | | | | | | | | | | | | | | refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate.Justin Clark-Casey (justincc)2012-04-211-115/+117
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| | * | | | | | | | | | | | | | | | | | | Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim.Justin Clark-Casey (justincc)2012-04-211-116/+88
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | prim_geom == IntPtr.Zero only before a new add prim taint is processed (which is the first taint) or in operations such as scale change which are done in taint or under lock. Therefore, we can remove these checks which were not consistently applied anyway. If there is a genuine problem, better to see it quickly in a NullReferenceException than hide the bug.
| * | | | | | | | | | | | | | | | | | | | Merge branch 'master' into careminsterMelanie2012-04-201-12/+10
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| | * | | | | | | | | | | | | | | | | | | If a physical prim is manually moved (e.g. by a user) then set the geometry ↵Justin Clark-Casey (justincc)2012-04-201-12/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | position as well as the body position This is necessary to stop the moved prim snapping back to the original position on deselection if moved only once This resolves http://opensimulator.org/mantis/view.php?id=5966
* | | | | | | | | | | | | | | | | | | | | UbitOde: remove useless water collider from active code.UbitUmarov2012-07-171-8/+8
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* | | | | | | | | | | | | | | | | | | | | Merge branch 'avination' into ubitworkUbitUmarov2012-07-151-1/+1
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| * | | | | | | | | | | | | | | | | | | | Reinstate sleeping because less CPU is preferred over reporting accuracy.Melanie2012-07-141-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Who needs accurate collisions when the sim lags and crashes?
* | | | | | | | | | | | | | | | | | | | | messing around... Let terrain and water have nullphysicsactors, letUbitUmarov2012-07-156-388/+268
|/ / / / / / / / / / / / / / / / / / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | nullphyscisactors have a type water, ground or unknown (default). having this removed geom to name mapping no longer needed. Made some more methods comum to prims and characters acessible via PhysActor allowing for a more uniform access. ...
* | | | | | | | | | | | | | | | | | | | In collisions report linksets root parts to parts, and not all parts.UbitUmarov2012-07-134-41/+45
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Temporary suspend collision checks on full stopped bodies, until a better away is found wake them, avoiding spurius collision end and start events. Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up
* | | | | | | | | | | | | | | | | | | | fix bad vehicle reference frameUbitUmarov2012-07-131-1/+2
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* | | | | | | | | | | | | | | | | | | | Use faster any contact point collision detection for Volumedetect, plusUbitUmarov2012-07-123-98/+41
| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | some clean up
* | | | | | | | | | | | | | | | | | | ubitODE leaksUbitUmarov2012-07-113-25/+33
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* | | | | | | | | | | | | | | | | | | let rotationVelocity or AngularVelocity be setted on prims. Limited toUbitUmarov2012-07-101-19/+46
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* | | | | | | | | | | | | | | | | | | retry fixing ode getconfiguration()UbitUmarov2012-07-091-1/+8
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* | | | | | | | | | | | | | | | | | | fix ode getconfigurationUbitUmarov2012-07-092-2/+2
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* | | | | | | | | | | | | | | | | | | log ODE lib configurationUbitUmarov2012-07-091-3/+7
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* | | | | | | | | | | | | | | | | | | fix ODE dispose plus minor clean. On regions restart ode.dispose seemsUbitUmarov2012-07-091-15/+43
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to be called with scene still calling simulation, that should be changed, for now added a check for a valid world in ode simulation
* | | | | | | | | | | | | | | | | | | ODE turn off material dependent friction while vehicle linear motor is ↵UbitUmarov2012-07-073-5/+9
| |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Effective. Increase a bit world damping of velocities
* | | | | | | | | | | | | | | | | | ubitode: create and use 4 off world collision spaces for offworld static primsUbitUmarov2012-06-301-11/+38
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* | | | | | | | | | | | | | | | | fix addforce/impulse.UbitUmarov2012-06-041-3/+3
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* | | | | | | | | | | | | | | | ubitode prim: if makebody() is called already having a body, do a full ↵UbitUmarov2012-05-301-3/+4
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* | | | | | | | | | | | | | | | Guard setting the building flagMelanie2012-05-301-0/+4
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* | | | | | | | | | | | | | | | Whitespace fixMelanie2012-05-301-1/+1
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* | | | | | | | | | | | | | | | fix physics not reporting collisions only with terrainUbitUmarov2012-05-291-0/+1
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* | | | | | | | | | | | | | | fix avatars collisions on sim crossings and other few cases where ↵UbitUmarov2012-05-281-2/+1
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* | | | | | | | | | | | | | | a bit cleaner code (?) on sculpts/meshs meshing checkingUbitUmarov2012-05-281-7/+6
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* | | | | | | | | | | | | | | let meshs work indenpendently of mesh_sculpted_prim config optionUbitUmarov2012-05-281-29/+25
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* | | | | | | | | | | | | | | revert making sculpts phanton if sculpt meshing option is offUbitUmarov2012-05-281-2/+0
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