| Commit message (Expand) | Author | Age | Files | Lines |
... | |
* | Add check so Ode does not try to simulate after it has been Dispose()'ed. Fix... | Robert Adams | 2012-07-26 | 1 | -0/+9 |
* | BulletSim: remove unused, commented out code in BSConstraint | Robert Adams | 2012-07-25 | 1 | -8/+0 |
* | BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? On... | Robert Adams | 2012-07-25 | 2 | -301/+301 |
* | BulletSim: add parameters for setting linkset constraint factors | Robert Adams | 2012-07-25 | 2 | -17/+32 |
* | BulletSim: small change to use the pointer to the bullet object for zeroing f... | Robert Adams | 2012-07-25 | 1 | -6/+5 |
* | BulletSim: Redo parameter specification so only one place has | Robert Adams | 2012-07-25 | 1 | -248/+378 |
* | BulletSim: Add C# classes for storing and tracking constraints. | Robert Adams | 2012-07-25 | 2 | -0/+301 |
* | BulletSim: Move constraint tracking from C++ code to C# code | Robert Adams | 2012-07-25 | 2 | -18/+83 |
* | BulletSim: change how prim mass is saved so it is always calculated but zero ... | Robert Adams | 2012-07-23 | 1 | -20/+23 |
* | BulletSim: small optimizations for link and unlink code | Robert Adams | 2012-07-23 | 1 | -12/+8 |
* | BulletSim: add Dispose() code to free up resources and close log files. | Robert Adams | 2012-07-23 | 1 | -0/+21 |
* | BulletSim: add all the new functions to BulletSimAPI. | Robert Adams | 2012-07-23 | 2 | -6/+139 |
* | BulletSim: improve linking to add each link individually rather than rebuildi... | Robert Adams | 2012-07-23 | 1 | -60/+76 |
* | BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempti... | Robert Adams | 2012-07-20 | 1 | -1/+2 |
* | BulletSim: more detail logging for vehicle and general physics debugging. | Robert Adams | 2012-07-20 | 4 | -75/+244 |
* | BulletSim: fix compile errors from last commit. Clean up passing of physics s... | Robert Adams | 2012-07-20 | 2 | -15/+14 |
* | BulletSim: Add very detailed logging to BSDynamics for vehicle debugging | Robert Adams | 2012-07-20 | 3 | -45/+146 |
* | BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon. | Robert Adams | 2012-07-20 | 3 | -101/+97 |
* | BulletSim: Add detailed and voluminous debug logging that is enabled | Robert Adams | 2012-07-20 | 2 | -40/+65 |
* | update PrimMesher.cs to dll version r72 which fixes some path errors in slice... | dahlia | 2012-07-13 | 1 | -143/+183 |
* | Clean up collision reporting code so they are properly passed to | Robert Adams | 2012-07-06 | 4 | -58/+107 |
* | Remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2012-06-30 | 1 | -2/+3 |
* | Move update of the final optional ODE total frame stat inside the OdeLock rat... | Justin Clark-Casey (justincc) | 2012-06-29 | 1 | -3/+3 |
* | refactor: rename _collisionEventPrim to m_collisionEventActors and _collision... | Justin Clark-Casey (justincc) | 2012-06-29 | 1 | -12/+12 |
* | Fix a regression where we stopped removing avatars from collision event repor... | Justin Clark-Casey (justincc) | 2012-06-29 | 1 | -1/+1 |
* | Add optional total avatars, total prims and active prims stats to ODE plugin. | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -0/+21 |
* | If OdeScene.Near() returns no collision contacts, then exit as early as possi... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -0/+4 |
* | Add optional stat for the other collision time per frame not spent in ODE nat... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -1/+16 |
* | Add avatar forces calculation, prim force and raycasting per frame millisecon... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -7/+46 |
* | Collection optional avatar and prim taint frame millisecond times | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -7/+36 |
* | Remove recent optional native collision frame milliseconds stat | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -13/+1 |
* | Add optional stat that records milliseconds spent notifying collision listene... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -0/+14 |
* | Add avatar and prim update milliseconds per frame optional stats | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -7/+31 |
* | Add option native step frame ms stat | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -9/+21 |
* | Add total ODE frame time optional stat, as a sanity check on the main scene p... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -7/+21 |
* | Break down native ODE collision frame time stat into native space collision a... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -4/+22 |
* | Rename new collision stats to 'contacts' - there are/can be multiple contacts... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -6/+6 |
* | Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -9/+4 |
* | minor: comment out currently unused OdeScene.sCollisionData | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -9/+9 |
* | Add ODE avatar and prim collision numbers if extra stats collection is enabled. | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -5/+34 |
* | Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the... | Justin Clark-Casey (justincc) | 2012-06-01 | 1 | -19/+13 |
* | Add an optional mechanism for physics modules to collect and return arbitrary... | Justin Clark-Casey (justincc) | 2012-05-31 | 2 | -10/+143 |
* | refactor: move EventQueueGet path generation into common method. Rename some... | Justin Clark-Casey (justincc) | 2012-05-18 | 1 | -1/+1 |
* | Don't eagerly clear frame collision events when physics actors subscribe and ... | Justin Clark-Casey (justincc) | 2012-05-17 | 1 | -2/+8 |
* | Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ... | Justin Clark-Casey (justincc) | 2012-04-24 | 1 | -0/+1 |
* | refactor: simply some properties code in BasicPhysicsPlugin | Justin Clark-Casey (justincc) | 2012-04-22 | 2 | -72/+12 |
* | Fix bug where setting phantom on a prim would result in a server log message ... | Justin Clark-Casey (justincc) | 2012-04-22 | 2 | -18/+367 |
* | Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa... | Justin Clark-Casey (justincc) | 2012-04-21 | 2 | -10/+20 |
* | refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate. | Justin Clark-Casey (justincc) | 2012-04-21 | 1 | -115/+117 |
* | Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim. | Justin Clark-Casey (justincc) | 2012-04-21 | 1 | -116/+88 |