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| * | BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...Robert Adams2012-12-317-25/+58
| * | BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-3115-1248/+1454
| * | BulletSim: add the implementation files for the two versions of Bullet:Robert Adams2012-12-312-0/+1146
| * | BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-3111-839/+234
| * | BulletSim: change physical data structures to classes. Add defaultRobert Adams2012-12-315-15/+29
* | | Merge branch 'master' into careminsterMelanie2012-12-305-98/+150
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| * | BulletSim: remove check for small motor movement because, while itRobert Adams2012-12-292-3/+6
| * | BulletSim: an 'if' to suppress multiple setting of avatar orientation.Robert Adams2012-12-291-5/+9
| * | BulletSim: tweeking avatar capsule code in an attempt to haveRobert Adams2012-12-294-46/+81
| * | BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocityRobert Adams2012-12-282-3/+9
| * | BulletSim: fix problem of avatars appearing to walk through wallsRobert Adams2012-12-281-51/+55
* | | Merge branch 'master' into careminsterMelanie2012-12-2830-208/+342
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| * | BulletSim: correct collision mask definition for linkset children.Robert Adams2012-12-274-35/+18
| * | BulletSim: fix physical object not interacting with static objects.Robert Adams2012-12-271-9/+24
| * | BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...Robert Adams2012-12-274-5/+21
| * | BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...Robert Adams2012-12-274-39/+55
| * | BulletSim: fix buoyancy so it's properly set by a script when anRobert Adams2012-12-274-15/+44
| * | BulletSim: fix odd code that wasn't really recomputing the mass of aRobert Adams2012-12-271-7/+7
| * | BulletSim: add physical parameter min/max constants in BSParam. I just don't ...Robert Adams2012-12-274-11/+15
| * | BulletSim: complete applyImpulse function in BSCharacter (like I saidRobert Adams2012-12-271-8/+17
| * | * Merges BulletSim Updates to BulletSimN(BulletSNPlugin)teravus2012-12-1819-79/+116
| * | BulletSim: scale the force for external AddForce by the simulationRobert Adams2012-12-263-1/+19
| * | BulletSim: make llBuoyancy work. For some reason, Bullet resets anRobert Adams2012-12-253-5/+13
| * | BulletSim: stop avatar from sliding VERY slowly after walking byRobert Adams2012-12-251-3/+2
* | | Merge branch 'master' into careminsterMelanie2012-12-2640-76/+12222
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| * | BulletSim: Rename some of the interface structures (BulletWorld, ...)Robert Adams2012-12-249-13/+412
| * | BulletSim: Default avatar density changed to 3.5 which is WAY closerRobert Adams2012-12-242-9/+9
| * | BulletSim: Fix single physical prim reporting its mass as zero.Robert Adams2012-12-247-54/+83
| * | * Update BulletSimN terrain implementation to default to Heightfield, it's le...teravus2012-12-231-1/+1
| * | * Initial commit of BulletSimN (BulletSNPlugin). Purely C# implementation o...teravus2012-12-2323-0/+11718
* | | Revert "Whitespace change to trigger ircbot"Melanie2012-12-231-1/+0
* | | Whitespace change to trigger ircbotMelanie2012-12-231-0/+1
* | | Merge branch 'master' into careminsterMelanie2012-12-2316-911/+960
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| * | BulletSim: modify avatar motor code to make falling movement better. Clean up...Robert Adams2012-12-223-35/+45
| * | BulletSim: remove post step one-time taints (doesn't make any sense). Rename ...Robert Adams2012-12-221-82/+30
| * | BulletSim: add Enabled parameter and operation to motors.Robert Adams2012-12-221-2/+16
| * | BulletSim: remove all special vehicle code from BSScene. Replace per-frame up...Robert Adams2012-12-212-101/+20
| * | BulletSim: remove the movement decay while flying. Made flying slow down over...Robert Adams2012-12-211-6/+0
| * | BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble...Robert Adams2012-12-212-4/+29
| * | BulletSim: add BSPhysObject code to manage registrations of preStep events. U...Robert Adams2012-12-213-66/+104
| * | BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix...Robert Adams2012-12-214-572/+598
| * | BulletSim: Move all the parameter variables, tables and get and fetch logic t...Robert Adams2012-12-2113-606/+681
* | | Merge branch 'master' into careminsterMelanie2012-12-216-120/+369
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| * | BulletSim: small fix to avatar movement motor use which keeps avatar from fly...Robert Adams2012-12-211-1/+2
| * | BulletSim: avatar movement smoothed with motor that modifies avatar velocity ...Robert Adams2012-12-212-4/+81
| * | BulletSim: Better detail logging of VMotor actions.Robert Adams2012-12-211-7/+8
| * | BulletSim: begin movement of parameters from pinned memory block to variables...Robert Adams2012-12-212-7/+19
| * | BulletSim: fix incorrectly defined property changed flag.Robert Adams2012-12-201-3/+1
| * | BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not...Robert Adams2012-12-201-9/+43
| * | BulletSim: replace use of funky nullable values for vehicle property update c...Robert Adams2012-12-201-26/+43