| Commit message (Expand) | Author | Age | Files | Lines |
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* | | Reverse the changed to ODE heightmap. It results in SERIOUS issues like an | Melanie | 2012-02-21 | 1 | -4/+4 |
* | | Merge branch 'master' into careminster | Melanie | 2012-02-21 | 6 | -939/+4 |
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| * | Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate. | Justin Clark-Casey (justincc) | 2012-02-21 | 1 | -0/+3 |
| * | Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process. | Justin Clark-Casey (justincc) | 2012-02-21 | 1 | -14/+1 |
| * | Remove PhysXPlugin and wrappers. | Justin Clark-Casey (justincc) | 2012-02-21 | 5 | -1001/+0 |
* | | Merge branch 'ubitwork' | Melanie | 2012-02-19 | 18 | -1071/+12694 |
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| * | | minor fix to chODE terrain heighmap scale | UbitUmarov | 2012-02-19 | 1 | -4/+4 |
| * | | changed how vehicle data is stored and passed to physics. use unsafe in seria... | UbitUmarov | 2012-02-18 | 4 | -59/+347 |
| * | | Added simple binary serializer/deserializer to chODE. 100% untested and most ... | UbitUmarov | 2012-02-17 | 5 | -1035/+1540 |
| * | | Now if chode prim.cs detects out of bounds it requests a update and blocks mo... | UbitUmarov | 2012-02-15 | 2 | -20/+45 |
| * | | don't freeze with a sitted avatar in a border without other sim. Still messy :( | UbitUmarov | 2012-02-15 | 1 | -2/+2 |
| * | | try to make crossings work better. chode no longer prevents crossings i hope | UbitUmarov | 2012-02-15 | 1 | -6/+50 |
| * | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork | UbitUmarov | 2012-02-15 | 2 | -1/+53 |
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| * | | | remove drawstuff from ubitode | UbitUmarov | 2012-02-11 | 4 | -256/+1 |
| * | | | removed outdated coments. | UbitUmarov | 2012-02-11 | 1 | -630/+0 |
| * | | | remove forgotten taints code | UbitUmarov | 2012-02-11 | 1 | -32/+0 |
| * | | | UbitODE: replace 'taints' by 'changes' for avatars also. This provides better... | UbitUmarov | 2012-02-11 | 3 | -250/+378 |
| * | | | vehicle changes done by simulation thread and not calling one | UbitUmarov | 2012-02-11 | 2 | -132/+200 |
| * | | | changes to vehicle banking | UbitUmarov | 2012-02-11 | 1 | -69/+23 |
| * | | | a bit better vertical attractor and banking | UbitUmarov | 2012-02-11 | 1 | -12/+23 |
| * | | | Use mesh to estimate real center of prims if avaiable. Let sculpt map texture... | UbitUmarov | 2012-02-11 | 5 | -33/+129 |
| * | | | scale avatar push force with avatar density | UbitUmarov | 2012-02-11 | 1 | -1/+2 |
| * | | | test on git | UbitUmarov | 2012-02-10 | 4 | -0/+4 |
| * | | | Changes to vehicles code etc. Includes some debug aids to remove later. | UbitUmarov | 2012-02-10 | 4 | -243/+145 |
| * | | | initial introdution of physics actor building control. | UbitUmarov | 2012-02-08 | 1 | -1/+1 |
| * | | | changes in physics manager, needed for UbitODE | UbitUmarov | 2012-02-08 | 2 | -1/+28 |
| * | | | UbitODE plugin initial commit | UbitUmarov | 2012-02-08 | 10 | -0/+11556 |
* | | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster | Melanie | 2012-02-19 | 3 | -5/+29 |
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| * \ \ \ | Merge branch 'master' into careminster | Melanie | 2012-02-18 | 3 | -5/+29 |
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| | * | | Report an error if the required native Windows ODE library can't be found. | Justin Clark-Casey (justincc) | 2012-02-18 | 1 | -1/+4 |
| | * | | On Windows automatically load the correct native ODE library depending on whe... | Justin Clark-Casey (justincc) | 2012-02-18 | 2 | -3/+24 |
| | * | | Comment out "experimental" log message printed out whenever a physics mesh wa... | Justin Clark-Casey (justincc) | 2012-02-16 | 1 | -2/+2 |
* | | | | Now if chode prim.cs detects out of bounds it requests a update and blocks mo... | UbitUmarov | 2012-02-15 | 2 | -20/+45 |
* | | | | don't freeze with a sitted avatar in a border without other sim. Still messy :( | UbitUmarov | 2012-02-15 | 1 | -2/+2 |
* | | | | try to make crossings work better. chode no longer prevents crossings i hope | UbitUmarov | 2012-02-15 | 1 | -6/+50 |
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* | | | Merge branch 'master' into careminster | Melanie | 2012-02-15 | 2 | -1/+53 |
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| * | correct the default avatar_terminal_velocity value that I accidentally left i... | Justin Clark-Casey (justincc) | 2012-02-11 | 1 | -1/+1 |
| * | Clamp ODE character velocity. Make ODE falling character 54m/s by default. | Justin Clark-Casey (justincc) | 2012-02-11 | 2 | -1/+53 |
* | | Merge branch 'master' into careminster | Melanie | 2012-01-26 | 4 | -7/+63 |
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| * | Update BulletSim.dll with some interface changes and tuning (see opensim-libs... | Robert Adams | 2012-01-25 | 2 | -6/+31 |
| * | Serialize calls to ODE Collide() function across OdeScene instances to preven... | Justin Clark-Casey (justincc) | 2012-01-25 | 2 | -1/+32 |
* | | Merge branch 'master' into careminster | Melanie | 2012-01-25 | 2 | -12/+27 |
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| * | Restrict accessible of ODECharacter Shell and Body. Add method doc and some ... | Justin Clark-Casey (justincc) | 2012-01-24 | 2 | -12/+27 |
* | | Merge branch 'master' into careminster | Melanie | 2012-01-02 | 1 | -0/+1 |
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| * | Adding commented out log messages and some minor formatting for future bug hu... | Justin Clark-Casey (justincc) | 2012-01-02 | 1 | -0/+1 |
* | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster | Melanie | 2011-12-24 | 1 | -2/+2 |
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| * \ | Merge branch 'master' into careminster | Melanie | 2011-12-23 | 1 | -2/+2 |
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| | * | Align default ODE_STEPSIZE with that already used through OpenSimDefaults.ini | Justin Clark-Casey (justincc) | 2011-12-22 | 1 | -2/+2 |
* | | | Add setter for Acceleration on physics objects. | Melanie | 2011-12-24 | 2 | -0/+2 |
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* | | Merge branch 'master' into careminster | Melanie | 2011-12-22 | 10 | -34/+13 |
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