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* Merge branch 'master' into careminsterMelanie2012-08-118-285/+377
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| * BulletSim: many, many detailed logging messages for physical linksetRobert Adams2012-08-107-44/+78
| | | | | | | | | | | | | | | | debugging. Linkset bugs fixed where accounting of children would get lost. Moved scene based vehicle tracking logic from prim to the scene. Added GetCollisionFlags2 method to BulletSimAPI. Updated DLLs and SOs.
| * BulletSim: Add module names to DetailLog output. Fix some problems with ↵Robert Adams2012-08-103-63/+71
| | | | | | | | linksets that were caused by checking data structures that are changed regularly from taint time code -- resulted in linksets not being unlinked properly.
| * BulletSim: add an identifier to the TaintObject call so exceptions that ↵Robert Adams2012-08-094-52/+57
| | | | | | | | happen when the taint is invoked can be debugged
| * BulletSim: separate out the constraints by type. The linksets useRobert Adams2012-08-096-94/+146
| | | | | | | | | | | | 6dof constraint but eventually others will be exposed so future features can use all the Bullet capabilities. Force children to generate a position update when unlinked.
| * BulletSim: add avatar code to keep avatars from ending up trapped under the ↵Robert Adams2012-08-084-53/+46
| | | | | | | | terrain
* | Merge branch 'master' into careminsterMelanie2012-08-094-14/+47
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| * BulletSim: Added avatar capsule scaling for size of avatar.Robert Adams2012-08-074-14/+47
| | | | | | | | | | | | | | | | This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs.
* | Merge branch 'master' into careminsterMelanie2012-08-072-4/+7
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| * BulletSim: update SOs and DLLs to run on more Linux versions. Correct ↵Robert Adams2012-08-062-4/+7
| | | | | | | | multiple buoyancy settings when character flying. Remove chatty log message on prim destruction.
* | Merge branch 'master' into careminsterMelanie2012-08-043-36/+83
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * BulletSim: pass collision subscription information to the C++ code so ↵Robert Adams2012-08-033-16/+45
| | | | | | | | collisions on objects that don't care are not reported up.
| * BulletSim: Add AddObjectForce to BulletSim API.Robert Adams2012-08-033-20/+38
| | | | | | | | | | | | Add interface 2 enhancements to BSCharacter. Modify AddForce and SetForce to use the new Bullet interface. More DetailLog statements for character.
* | Merge branch 'master' into careminsterMelanie2012-08-032-6/+27
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
| * BulletSim: Debugging log statements added. Reduced size of updata buffer ↵Robert Adams2012-08-022-6/+27
| | | | | | | | trying to find a corrupted memory problem. Update DLL and SO.
* | Merge branch 'master' into careminsterMelanie2012-08-014-12/+19
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Physics/Manager/PhysicsScene.cs
| * Create the ability for physics modules to request assets on demand byMelanie2012-08-011-0/+5
| | | | | | | | | | | | themselves. For that, the physics module simply calls RequestAssetMethod, which in turn points to Scene.PhysicsRequestAsset. This gives physics access to the asset system without introducing unwanted knowledge of the scene class.
| * BulletSim: fix problem where resizing a primary shape (cube or sphere) would ↵Robert Adams2012-07-312-5/+3
| | | | | | | | not rebuild the physics mesh. Update the DLLs and SOs to latest version.
| * BulletSim: change boolean parameters in the shape data from int's to float's ↵Robert Adams2012-07-312-7/+11
| | | | | | | | to be consistant with parameter data structure
* | Merge branch 'master' into careminsterMelanie2012-08-016-29/+164
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| * BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams2012-07-316-29/+164
| | | | | | | | | | | | Set ERP and CFM in linkset constraints. Reorder rebuilding of object bodies so they are not rebuilt everytime something is linked and unlinked.
* | Merge branch 'avination' into careminsterMelanie2012-07-291-2/+2
|\ \ | | | | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | Change the stair fudge factor so steps of 0.5m can be climbled to match ↵Melanie2012-07-271-2/+2
| | | | | | | | | | | | inworldz claims and SL's realities
* | | Merge branch 'master' into careminsterMelanie2012-07-287-488/+1171
|\ \ \ | | |/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Monitoring/BaseStatsCollector.cs OpenSim/Region/Application/OpenSim.cs OpenSim/Region/Application/OpenSimBase.cs OpenSim/Region/Framework/Scenes/SceneManager.cs bin/OpenMetaverse.Rendering.Meshmerizer.dll bin/OpenMetaverse.StructuredData.dll bin/OpenMetaverse.dll bin/OpenMetaverseTypes.dll prebuild.xml
| * | Remove the LandGeom checks in OdeScene - these are pointless since LandGeom ↵Justin Clark-Casey (justincc)2012-07-271-4/+2
| | | | | | | | | | | | | | | | | | | | | is always IntPtr.Zero and contacts returned always have a valid geometry. Possibly this was for a feature that was never implemented or was otherwise removed. Thanks to SignpostMarv for the spot of the warning that shows this parameter was never changed.
| * | BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.Robert Adams2012-07-262-4/+4
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| * | BulletSim: refactor all the linkset logic out of the prim classRobert Adams2012-07-264-235/+409
| | | | | | | | | | | | | | | | | | and into its own class. The BulletSim data structures track individual prims as linksets of 1 so most of the prim code is not different between a linked and unlinked object.
| * | Add check so Ode does not try to simulate after it has been Dispose()'ed. ↵Robert Adams2012-07-261-0/+9
| | | | | | | | | | | | Fixes exception that happens when shutting down region (improvements from last patch)
| * | BulletSim: remove unused, commented out code in BSConstraintRobert Adams2012-07-251-8/+0
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| * | BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? ↵Robert Adams2012-07-252-301/+301
| | | | | | | | | | | | Only it's hairdresser knows for sure)
| * | BulletSim: add parameters for setting linkset constraint factorsRobert Adams2012-07-252-17/+32
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| * | BulletSim: small change to use the pointer to the bullet object for zeroing ↵Robert Adams2012-07-251-6/+5
| | | | | | | | | | | | forces.
| * | BulletSim: Redo parameter specification so only one place hasRobert Adams2012-07-251-248/+378
| | | | | | | | | | | | | | | to change to have a parameter show up in the ini file and command line. Will make it much easier for the next person.
| * | BulletSim: Add C# classes for storing and tracking constraints.Robert Adams2012-07-252-0/+301
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| * | BulletSim: Move constraint tracking from C++ code to C# codeRobert Adams2012-07-252-18/+83
| | | | | | | | | | | | for more flexibility.
* | | Merge branch 'master' into careminsterMelanie2012-07-253-96/+265
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
| * | BulletSim: change how prim mass is saved so it is always calculated but zero ↵Robert Adams2012-07-231-20/+23
| | | | | | | | | | | | is given if not physical.
| * | BulletSim: small optimizations for link and unlink codeRobert Adams2012-07-231-12/+8
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| * | BulletSim: add Dispose() code to free up resources and close log files.Robert Adams2012-07-231-0/+21
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| * | BulletSim: add all the new functions to BulletSimAPI.Robert Adams2012-07-232-6/+139
| | | | | | | | | | | | Modify ZeroMotion() to not make tainting calls and to use new API calls.
| * | BulletSim: improve linking to add each link individually rather than ↵Robert Adams2012-07-231-60/+76
| | | | | | | | | | | | rebuilding the object each time. Makes it an O(n) operation rather than O(n\!).
* | | Merge branch 'master' into careminsterMelanie2012-07-235-242/+533
|\ \ \ | |/ / | | / | |/ |/| | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Helpers.cs prebuild.xml
| * BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs ↵Robert Adams2012-07-201-1/+2
| | | | | | | | attempting to fix a mono compile error.
| * BulletSim: more detail logging for vehicle and general physics debugging.Robert Adams2012-07-204-75/+244
| | | | | | | | | | | | | | | | Physical linksets are fully functional. Tweeking of the vehicle code to make it semi-work. Utilize the new API2 for some setting operations. Add GetOrientation() API call for proper reporting of children of linksets. Changes the interface between C# and C++ code so old DLLs won't work!
| * BulletSim: fix compile errors from last commit. Clean up passing of physics ↵Robert Adams2012-07-202-15/+14
| | | | | | | | scene into vehicle dynamics code.
| * BulletSim: Add very detailed logging to BSDynamics for vehicle debuggingRobert Adams2012-07-203-45/+146
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| * BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.Robert Adams2012-07-203-101/+97
| | | | | | | | Cleaned up code and got rid of compile warnings.
| * BulletSim: Add detailed and voluminous debug logging that is enabledRobert Adams2012-07-202-40/+65
| | | | | | | | | | | | | | with an ini configuration parameter. Correct computation of relative offsets of children in a linkset. Remove a prim from any link relationship before deleting it. Minor code flow cleanups.
* | Update ubitMesh primMesher with new Dahlia version on core ( reckick gitUbitUmarov2012-07-191-143/+183
| | | | | | | | back)
* | Merge branch 'avination' into ubitworkUbitUmarov2012-07-1712-570/+1267
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