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My fork of OpenSim for IG and DG, called SledjChisl.
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Remove the LandGeom checks in OdeScene - these are pointless since LandGeom i...
Justin Clark-Casey (justincc)
2012-07-27
1
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+2
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BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.
Robert Adams
2012-07-26
2
-4
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+4
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BulletSim: refactor all the linkset logic out of the prim class
Robert Adams
2012-07-26
4
-235
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+409
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Add check so Ode does not try to simulate after it has been Dispose()'ed. Fix...
Robert Adams
2012-07-26
1
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+9
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BulletSim: remove unused, commented out code in BSConstraint
Robert Adams
2012-07-25
1
-8
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+0
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BulletSim: fix line endings in newly added files (Is it DOS or is it UNIX? On...
Robert Adams
2012-07-25
2
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+301
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BulletSim: add parameters for setting linkset constraint factors
Robert Adams
2012-07-25
2
-17
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+32
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BulletSim: small change to use the pointer to the bullet object for zeroing f...
Robert Adams
2012-07-25
1
-6
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+5
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BulletSim: Redo parameter specification so only one place has
Robert Adams
2012-07-25
1
-248
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+378
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BulletSim: Add C# classes for storing and tracking constraints.
Robert Adams
2012-07-25
2
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+301
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BulletSim: Move constraint tracking from C++ code to C# code
Robert Adams
2012-07-25
2
-18
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+83
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Merge branch 'master' into careminster
Melanie
2012-07-25
3
-96
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+265
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BulletSim: change how prim mass is saved so it is always calculated but zero ...
Robert Adams
2012-07-23
1
-20
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+23
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BulletSim: small optimizations for link and unlink code
Robert Adams
2012-07-23
1
-12
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+8
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BulletSim: add Dispose() code to free up resources and close log files.
Robert Adams
2012-07-23
1
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+21
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BulletSim: add all the new functions to BulletSimAPI.
Robert Adams
2012-07-23
2
-6
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+139
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BulletSim: improve linking to add each link individually rather than rebuildi...
Robert Adams
2012-07-23
1
-60
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+76
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Merge branch 'master' into careminster
Melanie
2012-07-23
5
-242
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+533
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BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempti...
Robert Adams
2012-07-20
1
-1
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+2
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BulletSim: more detail logging for vehicle and general physics debugging.
Robert Adams
2012-07-20
4
-75
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+244
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BulletSim: fix compile errors from last commit. Clean up passing of physics s...
Robert Adams
2012-07-20
2
-15
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+14
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BulletSim: Add very detailed logging to BSDynamics for vehicle debugging
Robert Adams
2012-07-20
3
-45
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+146
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BulletSim: Add PID variables to physical scene. Not PIDing yet, but soon.
Robert Adams
2012-07-20
3
-101
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+97
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BulletSim: Add detailed and voluminous debug logging that is enabled
Robert Adams
2012-07-20
2
-40
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+65
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Update ubitMesh primMesher with new Dahlia version on core ( reckick git
UbitUmarov
2012-07-19
1
-143
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+183
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-07-17
12
-570
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+1267
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Merge branch 'avination' into careminster
Melanie
2012-07-16
6
-136
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+84
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Merge branch 'master' into careminster
Melanie
2012-07-16
1
-143
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+183
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update PrimMesher.cs to dll version r72 which fixes some path errors in slice...
dahlia
2012-07-13
1
-143
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+183
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Merge branch 'avination' into careminster
Melanie
2012-07-11
5
-62
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+140
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Merge branch 'master' into careminster
Melanie
2012-07-11
4
-58
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+107
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Clean up collision reporting code so they are properly passed to
Robert Adams
2012-07-06
4
-58
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+107
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Merge branch 'avination' into careminster
Melanie
2012-07-06
1
-11
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+38
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Merge branch 'master' into careminster
Melanie
2012-07-01
1
-2
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+3
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Remove some mono compiler warnings
Justin Clark-Casey (justincc)
2012-06-30
1
-2
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+3
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Merge branch 'master' into careminster
Melanie
2012-06-29
2
-16
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+16
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Move update of the final optional ODE total frame stat inside the OdeLock rat...
Justin Clark-Casey (justincc)
2012-06-29
1
-3
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+3
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refactor: rename _collisionEventPrim to m_collisionEventActors and _collision...
Justin Clark-Casey (justincc)
2012-06-29
1
-12
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+12
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Fix a regression where we stopped removing avatars from collision event repor...
Justin Clark-Casey (justincc)
2012-06-29
1
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+1
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Merge branch 'avination' into careminster
Melanie
2012-06-06
1
-3
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+3
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Merge branch 'master' into careminster
Melanie
2012-06-02
1
-60
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+256
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Add optional total avatars, total prims and active prims stats to ODE plugin.
Justin Clark-Casey (justincc)
2012-06-01
1
-0
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+21
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If OdeScene.Near() returns no collision contacts, then exit as early as possi...
Justin Clark-Casey (justincc)
2012-06-01
1
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+4
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Add optional stat for the other collision time per frame not spent in ODE nat...
Justin Clark-Casey (justincc)
2012-06-01
1
-1
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+16
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Add avatar forces calculation, prim force and raycasting per frame millisecon...
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+46
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Collection optional avatar and prim taint frame millisecond times
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+36
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Remove recent optional native collision frame milliseconds stat
Justin Clark-Casey (justincc)
2012-06-01
1
-13
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+1
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Add optional stat that records milliseconds spent notifying collision listene...
Justin Clark-Casey (justincc)
2012-06-01
1
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+14
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Add avatar and prim update milliseconds per frame optional stats
Justin Clark-Casey (justincc)
2012-06-01
1
-7
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+31
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Add option native step frame ms stat
Justin Clark-Casey (justincc)
2012-06-01
1
-9
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+21
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