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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
...
*
BulletSim: add calls for creating all the different Bullet constraint types.
Robert Adams
2013-02-17
5
-47
/
+338
*
BulletSim: rework parameter setting for different types of values
Robert Adams
2013-02-17
5
-394
/
+348
*
BulletSim: fix physical object appearing to slowly float off when
Robert Adams
2013-02-16
1
-1
/
+1
*
BulletSim: fix density since the simulator/viewer track density in a
Robert Adams
2013-02-12
7
-25
/
+150
*
BulletSim: More work on center-of-mass. Remove linksetinfo and rely on simula...
Robert Adams
2013-02-12
8
-124
/
+162
*
BulletSim: add parameter to set global contact breaking threshold. Update DLL...
Robert Adams
2013-02-08
2
-0
/
+7
*
BulletSim: Change BSCharacter to use new base Density and Friction
Robert Adams
2013-02-08
2
-16
/
+12
*
BulletSim: fix avatar bobbing or jiggling while stationary flying.
Robert Adams
2013-02-08
5
-18
/
+25
*
BulletSim: include the linkage to the layered prim implementation. Separate l...
Robert Adams
2013-02-08
8
-225
/
+109
*
BulletSim: reclass BSPrim into layers so linkset and physical world displacem...
Robert Adams
2013-02-08
2
-0
/
+297
*
BulletSim: Adapt BulletSim to the newer physical properties. Viewer
Robert Adams
2013-02-07
2
-30
/
+28
*
BulletSim: fix exceptions caused by setting physical properties before the pr...
Robert Adams
2013-02-07
1
-5
/
+10
*
BulletSim: add user setting of friction, density and restitution.
Robert Adams
2013-02-07
3
-27
/
+94
*
Add some more code from Avination. This changes physics actor stuff around
Melanie
2013-02-07
2
-3
/
+13
*
Revert "Add plumbing for physics properties to get to the physics engine."
Melanie
2013-02-07
1
-5
/
+0
*
Add plumbing for physics properties to get to the physics engine.
Robert Adams
2013-02-07
1
-0
/
+5
*
Change passed PhysicsParameter value from float to the more general string value
Robert Adams
2013-02-07
3
-29
/
+52
*
BulletSim: set removing zero width triangles in meshes to be enabled by defau...
Robert Adams
2013-02-06
2
-1
/
+2
*
BulletSim: check for completely degenerate meshes (ones with all
Robert Adams
2013-02-06
1
-9
/
+19
*
BulletSim: remove an exception which occurs if a physics mesh
Robert Adams
2013-02-06
1
-2
/
+4
*
BulletSim: make removing zero width triangles from meshes optional
Robert Adams
2013-02-05
2
-24
/
+33
*
BulletSim: remove degenerate triangles from meshes. This fixes the
Robert Adams
2013-02-05
5
-45
/
+59
*
BulletSim: add debugging looking for doorway sculpty problems
Robert Adams
2013-02-05
3
-4
/
+33
*
BulletSim: rework some parameter setting implementation moving functionality ...
Robert Adams
2013-02-05
5
-158
/
+152
*
BulletSim: correct angular vertical attraction to properly correct an upside ...
Robert Adams
2013-02-05
1
-1
/
+1
*
Bump version and assembly version numbers from 0.7.5 to 0.7.6
Justin Clark-Casey (justincc)
2013-02-05
7
-7
/
+7
*
Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom
Justin Clark-Casey (justincc)
2013-02-02
1
-2
/
+2
*
BulletSim: fix problem where editting a physical linkset caused the
Robert Adams
2013-02-01
2
-19
/
+33
*
BulletSim: fix crash caused when linksets were rebuilt. A problem added
Robert Adams
2013-01-31
5
-80
/
+106
*
BulletSim: make sure vehicle physical properties are set when going
Robert Adams
2013-01-31
5
-46
/
+35
*
BulletSim: clean up TargetVelocity implementation by using the default defn i...
Robert Adams
2013-01-31
2
-14
/
+2
*
BulletSim: fix physics repositioning when under ground to only happen
Robert Adams
2013-01-29
3
-15
/
+50
*
BulletSim: enable angular vertical attraction.
Robert Adams
2013-01-28
2
-3
/
+3
*
BulletSim: first unit test: vehicle angular attraction
Robert Adams
2013-01-28
5
-79
/
+150
*
BulletSim: do not zero an avatar's standing velocity if it is standing
Robert Adams
2013-01-28
3
-96
/
+118
*
BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed to...
Robert Adams
2013-01-28
1
-14
/
+14
*
BulletSim: fix the trimming of colliders so only the top 25 are returned.
Robert Adams
2013-01-28
2
-4
/
+4
*
BulletSim: simplify the initialization of some of the parameters.
Robert Adams
2013-01-27
2
-32
/
+23
*
BulletSim: reinstate the supression of rotational velocity for vehicles
Robert Adams
2013-01-27
1
-1
/
+1
*
BulletSim: add framework for BulletSim unit tests. No tests yet.
Robert Adams
2013-01-27
3
-0
/
+193
*
BulletSim: disable center-of-mass computation because it does not work yet
Robert Adams
2013-01-27
1
-1
/
+1
*
BulletSim: fix compile error from last commit
Robert Adams
2013-01-27
1
-2
/
+2
*
BulletSim: parameterize the value for gravity reduction for ground vehicles o...
Robert Adams
2013-01-27
3
-11
/
+18
*
BulletSim: first attempt at reporting top colliders
Robert Adams
2013-01-27
5
-11
/
+43
*
BulletSim: parameterize several vehicle debugging values: physical linear and...
Robert Adams
2013-01-27
3
-9
/
+57
*
BulletSim: finish the post step event for physical object actions. Modify veh...
Robert Adams
2013-01-27
3
-13
/
+73
*
* This adds llVolumeDetect functionality to the C# implementation of BulletSim.
teravus
2013-01-25
1
-86
/
+116
*
BulletSim: reduce the force of gravity on ground vehicles when they
Robert Adams
2013-01-24
1
-0
/
+11
*
BulletSim: reduce the zeroing threshold for rotational velocity.
Robert Adams
2013-01-24
1
-3
/
+1
*
BulletSim: disable CCD (continuious collision detection) and
Robert Adams
2013-01-24
1
-3
/
+3
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