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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
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Revert "Revert "BulletSim: move collision processing for linksets from BSPrim...
Robert Adams
2013-07-23
5
-18
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+121
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Revert "Revert "Add experimental stubs for an extension function interface on...
Robert Adams
2013-07-23
2
-0
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+15
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Revert "Revert "BulletSim: freshen up the code for constraint based linksets.""
Robert Adams
2013-07-23
3
-23
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+64
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Revert "BulletSim: freshen up the code for constraint based linksets."
Robert Adams
2013-07-22
3
-64
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+23
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Revert "Add experimental stubs for an extension function interface on both"
Robert Adams
2013-07-22
2
-15
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+0
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Revert "BulletSim: move collision processing for linksets from BSPrimLinkable"
Robert Adams
2013-07-22
5
-121
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+18
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Revert "BulletSim: only create vehicle prim actor when vehicles are enabled."
Robert Adams
2013-07-22
2
-33
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+12
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Revert "BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable"
Robert Adams
2013-07-22
1
-15
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+2
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Revert "BulletSim: Add logic to linksets to change physical properties for"
Robert Adams
2013-07-22
3
-59
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+7
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BulletSim: Add logic to linksets to change physical properties for
Robert Adams
2013-07-22
3
-7
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+59
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BulletSim: change BSDynamics to expect to be passed a BSPrimLinkable
Robert Adams
2013-07-22
1
-2
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+15
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BulletSim: only create vehicle prim actor when vehicles are enabled.
Robert Adams
2013-07-22
2
-12
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+33
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BulletSim: move collision processing for linksets from BSPrimLinkable
Robert Adams
2013-07-22
5
-18
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+121
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*
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Add experimental stubs for an extension function interface on both
Robert Adams
2013-07-22
2
-0
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+15
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BulletSim: freshen up the code for constraint based linksets.
Robert Adams
2013-07-22
3
-23
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+64
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Merge branch 'master' into careminster
Melanie
2013-07-24
4
-11
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+30
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BulletSim: add position resetting for stationary avatars so they don't
Robert Adams
2013-07-18
2
-5
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+20
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BulletSim: fix small bug where everything looked like it was colliding
Robert Adams
2013-07-17
2
-6
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+10
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Merge branch 'master' into careminster
Melanie
2013-07-18
14
-439
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+471
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BulletSim: add parameter to optionally disable vehicle linear deflection.
Robert Adams
2013-07-09
2
-16
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+34
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BulletSim: make all the different angularVerticalAttraction algorithms
Robert Adams
2013-07-08
4
-138
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+146
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minor: remove some mono compiler warnings in OdePlugin
Justin Clark-Casey (justincc)
2013-07-08
2
-2
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+1
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BulletSim: Different Implementation of Angular Deflection for vehicles, Activ...
Vegaslon
2013-07-07
1
-15
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+16
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BulletSim: fix jumping up and down of linksets when center-of-mass
Robert Adams
2013-07-07
1
-6
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+2
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BulletSim: rename position and orientation variables to remove the
Robert Adams
2013-07-07
3
-95
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+71
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BulletSim: implementation of linkset center-of-mass.
Robert Adams
2013-07-06
5
-29
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+70
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BulletSim: More tweaking on center-of-mass. Almost there. Changes have no eff...
Robert Adams
2013-07-06
4
-101
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+51
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BulletSim: comments and non-functional changes working toward the center-of-g...
Robert Adams
2013-07-06
4
-20
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+39
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BulletSim: non-functional updates. Comments and formatting.
Robert Adams
2013-07-06
4
-43
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+67
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Merge branch 'master' into careminster
Melanie
2013-07-04
12
-74
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+182
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BulletSim: add the reset of the last commit for flush log file problems.
Robert Adams
2013-06-30
2
-2
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+2
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BulletSim: fix an occasional crash with flushing log files.
Robert Adams
2013-06-30
1
-4
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+2
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BulletSim: remove the handle to the vehicle actor and cause routines
Robert Adams
2013-06-30
2
-32
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+70
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BulletSim: set linkset type to be prim specific rather than a simulator
Robert Adams
2013-06-30
3
-15
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+8
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BulletSim: a better version of llMoveToTarget that doesn't go crazy.
Robert Adams
2013-06-30
5
-19
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+98
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BulletSim: add inTaintTime parameter to collision cache clear function.
Robert Adams
2013-06-30
1
-3
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+3
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Merge branch 'master' into careminster
Melanie
2013-06-23
3
-21
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+92
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BulletSim: move new linear deflection code to own routine.
Robert Adams
2013-06-21
1
-29
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+35
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BulletSim: Implementation of Linear Deflection, it is a partial help for the ...
Vegaslon
2013-06-20
1
-5
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+33
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BulletSim: rework velocity updating when not colliding and not flying
Robert Adams
2013-06-20
2
-5
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+42
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Merge branch 'master' into careminster
Melanie
2013-06-13
2
-14
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+30
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BulletSim: when meshing or asset fetching fails, include position
Robert Adams
2013-06-11
2
-14
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+30
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Merge branch 'master' into careminster
Melanie
2013-06-11
4
-34
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+51
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BulletSim: add failure flag for meshing failure vs asset fetch failure
Robert Adams
2013-06-10
4
-34
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+51
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Merge branch 'avination-current' into careminster
Melanie
2013-06-06
1
-1
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+39
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* This fixes the avatar stuck in objects on login and teleport by gently appl...
teravus
2013-05-14
1
-0
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+12
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* Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. ...
teravus
2013-05-14
1
-1
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+27
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Merge commit 'e449950030decf7e65e7d9b334ddaed25c1bd629' into careminster
Melanie
2013-06-06
2
-12
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+47
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BulletSim: default PhysicsTimeStep to same as the simulator's
Robert Adams
2013-06-05
1
-1
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+1
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BulletSim: fix corner case when rebuilding a compound linkset while
Robert Adams
2013-06-05
1
-11
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+46
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