index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Physics
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge commit 'e449950030decf7e65e7d9b334ddaed25c1bd629' into careminster
Melanie
2013-06-06
2
-12
/
+47
|
\
|
*
BulletSim: default PhysicsTimeStep to same as the simulator's
Robert Adams
2013-06-05
1
-1
/
+1
|
*
BulletSim: fix corner case when rebuilding a compound linkset while
Robert Adams
2013-06-05
1
-11
/
+46
*
|
Merge branch 'master' into careminster
Melanie
2013-06-04
3
-73
/
+209
|
\
\
|
|
/
|
*
BulletSim: experimental movement of physics execution off of heartbeat
Robert Adams
2013-06-01
3
-73
/
+209
*
|
Merge branch 'master' into careminster
Melanie
2013-05-30
2
-2
/
+5
|
\
\
|
|
/
|
*
BulletSim: don't zero motion when changing vehicle type.
Robert Adams
2013-05-28
1
-1
/
+4
|
*
BulletSim: default using mesh asset hulls to 'true'. This means that,
Robert Adams
2013-05-27
1
-2
/
+2
|
*
BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
Robert Adams
2013-05-26
1
-1
/
+1
*
|
Merge branch 'master' into careminster
Melanie
2013-05-25
4
-5
/
+16
|
\
\
|
|
/
|
*
Meshmerizer: remember to add the copied hull verts to the list of hulls.
Robert Adams
2013-05-24
1
-0
/
+1
|
*
BulletSim: add VehicleInertiaFactor to allow modifying inertia.
Robert Adams
2013-05-24
2
-1
/
+5
|
*
BulletSim: properly set mesh hash key in use tracking structure.
Robert Adams
2013-05-24
1
-1
/
+4
|
*
Meshmerizer: add INI parameter to enable DEBUG mesh detail logging.
Robert Adams
2013-05-24
1
-3
/
+6
*
|
Merge commit '440905ad14d4261df9da0fd2ce7e20a350982af1' into careminster
Melanie
2013-05-25
1
-53
/
+83
|
\
\
|
|
/
|
*
change a hull debugging message to Debug instead of Info
dahlia
2013-05-24
1
-1
/
+1
|
*
correct some errors in decoding of mesh asset convex decomposition data
dahlia
2013-05-24
1
-53
/
+83
*
|
Merge branch 'master' into careminster
Melanie
2013-05-24
3
-154
/
+241
|
\
\
|
|
/
|
*
add decoder for bounding convex hull
dahlia
2013-05-23
1
-4
/
+53
|
*
Add DEBUG level logging in Meshmerizer for mesh parsing. There is
Robert Adams
2013-05-23
1
-2
/
+25
|
*
BulletSim: add locking around Meshmerizer use to eliminate possible race
Robert Adams
2013-05-23
1
-145
/
+157
|
*
BulletSim: correct errors caused by misspelled INI parameter spec.
Robert Adams
2013-05-22
2
-4
/
+7
*
|
Merge branch 'master' into careminster
Melanie
2013-05-24
10
-49
/
+352
|
\
\
|
|
/
|
*
BulletSim: add code to experimentally use asset hull data.
Robert Adams
2013-05-22
2
-4
/
+54
|
*
BulletSim: fix problem with walking up stairs that are oriented
Robert Adams
2013-05-22
1
-2
/
+9
|
*
Revert "BulletSim: add code to experimentally use asset hull data."
Robert Adams
2013-05-21
2
-54
/
+4
|
*
BulletSim: add code to experimentally use asset hull data.
Robert Adams
2013-05-21
2
-4
/
+54
|
*
BulletSim: add gImpact shape type. Add logic to use gImpact shape
Robert Adams
2013-05-21
7
-14
/
+167
|
*
Merge branch 'master' of git://opensimulator.org/git/opensim
Robert Adams
2013-05-21
1
-21
/
+110
|
|
\
|
|
*
fix error in hull point indexing
dahlia
2013-05-18
1
-1
/
+1
|
|
*
remove duplicate hull scaling
dahlia
2013-05-18
1
-3
/
+3
|
|
*
add prototype code to decode convex hulls from mesh assets. Please do not use...
dahlia
2013-05-18
1
-21
/
+110
|
*
|
BulletSim: fix BulletSim crashing if there is no [BulletSim] section
Robert Adams
2013-05-17
2
-8
/
+12
|
|
/
*
|
Merge branch 'master' into careminster
Melanie
2013-05-16
5
-9
/
+53
|
\
\
|
|
/
|
*
fall back to using a display mesh for physics proxy if no physics_mesh entry ...
dahlia
2013-05-15
1
-0
/
+4
|
*
BulletSim: Fix for mantis 6487, also minor adjustment to fix flying while you...
Vegaslon
2013-05-14
1
-2
/
+5
|
*
BulletSim: add a lock to try and catch a native shape creation/destruction
Robert Adams
2013-05-13
1
-2
/
+7
|
*
BulletSim: add adjustment for avatar capsule height scaling. Makes
Robert Adams
2013-05-13
2
-4
/
+32
|
*
BulletSim: use heightmap terrain when using BulletXNA.
Robert Adams
2013-05-13
2
-1
/
+5
*
|
Merge branch 'master' into careminster
Melanie
2013-05-11
1
-2
/
+6
|
\
\
|
|
/
|
*
BulletSim: fix CPU loop that occurs when any 'degenerate' sculptie
Robert Adams
2013-05-10
1
-2
/
+6
*
|
Merge branch 'master' into careminster
Melanie
2013-05-08
3
-21
/
+54
|
\
\
|
|
/
|
*
Bulletsim: and the rotational friction.
Vegaslon
2013-05-07
1
-3
/
+5
|
*
BulletSim: Another way to create vehicle framed friction.
Vegaslon
2013-05-07
1
-3
/
+5
|
*
BulletSim: normalize quaternian rotations when building compound linksets.
Robert Adams
2013-05-06
1
-7
/
+7
|
*
BulletSim: properly free references to simple convex hull shapes. Didn't
Robert Adams
2013-05-06
1
-8
/
+37
*
|
Merge branch 'master' into careminster
Melanie
2013-05-07
1
-6
/
+6
|
\
\
|
|
/
|
*
BulletSim: apply linear and angular friction in vehicle coordinates
Robert Adams
2013-05-06
1
-6
/
+6
*
|
Merge branch 'master' into careminster
Melanie
2013-05-06
11
-268
/
+169
|
\
\
|
|
/
|
*
BulletSim: remove friction calcuation from BSMotor and move linear and
Robert Adams
2013-05-06
7
-67
/
+47
[next]