| Commit message (Expand) | Author | Age | Files | Lines |
* | BulletSim: modify avatar motor code to make falling movement better. Clean up... | Robert Adams | 2012-12-22 | 3 | -35/+45 |
* | BulletSim: remove post step one-time taints (doesn't make any sense). Rename ... | Robert Adams | 2012-12-22 | 1 | -82/+30 |
* | BulletSim: add Enabled parameter and operation to motors. | Robert Adams | 2012-12-22 | 1 | -2/+16 |
* | BulletSim: remove all special vehicle code from BSScene. Replace per-frame up... | Robert Adams | 2012-12-21 | 2 | -101/+20 |
* | BulletSim: remove the movement decay while flying. Made flying slow down over... | Robert Adams | 2012-12-21 | 1 | -6/+0 |
* | BulletSim: Fix llApplyImpulse so it works after the first impulse. The proble... | Robert Adams | 2012-12-21 | 2 | -4/+29 |
* | BulletSim: add BSPhysObject code to manage registrations of preStep events. U... | Robert Adams | 2012-12-21 | 3 | -66/+104 |
* | BulletSim: repair vehicle problems introduced in previous 'improvements'. Fix... | Robert Adams | 2012-12-21 | 4 | -572/+598 |
* | BulletSim: Move all the parameter variables, tables and get and fetch logic t... | Robert Adams | 2012-12-21 | 13 | -606/+681 |
* | BulletSim: small fix to avatar movement motor use which keeps avatar from fly... | Robert Adams | 2012-12-21 | 1 | -1/+2 |
* | BulletSim: avatar movement smoothed with motor that modifies avatar velocity ... | Robert Adams | 2012-12-21 | 2 | -4/+81 |
* | BulletSim: Better detail logging of VMotor actions. | Robert Adams | 2012-12-21 | 1 | -7/+8 |
* | BulletSim: begin movement of parameters from pinned memory block to variables... | Robert Adams | 2012-12-21 | 2 | -7/+19 |
* | BulletSim: fix incorrectly defined property changed flag. | Robert Adams | 2012-12-20 | 1 | -3/+1 |
* | BulletSim: Check for unspecified TimeScale in BSVMotor and don't scale if not... | Robert Adams | 2012-12-20 | 1 | -9/+43 |
* | BulletSim: replace use of funky nullable values for vehicle property update c... | Robert Adams | 2012-12-20 | 1 | -26/+43 |
* | BulletSim: angularMotorUp working again (seems a little slow as it takes long... | Robert Adams | 2012-12-20 | 2 | -32/+66 |
* | BulletSim: reorganize motor step code to separate error computation allowing ... | Robert Adams | 2012-12-20 | 1 | -51/+91 |
* | BulletSim: improve angularVerticalAttraction calculation to compute angular c... | Robert Adams | 2012-12-18 | 1 | -18/+15 |
* | BulletSim: initial implementation of a PID motor. Not hooked up yet. | Robert Adams | 2012-12-18 | 1 | -6/+38 |
* | BulletSim: comments and TODO list update | Robert Adams | 2012-12-18 | 2 | -3/+9 |
* | BulletSim: apply friction to linear and angular motion before returning advan... | Robert Adams | 2012-12-17 | 3 | -14/+2 |
* | BulletSim: fix vehicles going underground when unsat. Problem was that, when ... | Robert Adams | 2012-12-17 | 4 | -29/+32 |
* | BulletSim: fix vehicles being shot in the air at border crossings because of ... | Robert Adams | 2012-12-16 | 1 | -2/+5 |
* | BulletSim: add parameter to UpdateProperties call into the linkset so changes... | Robert Adams | 2012-12-16 | 6 | -36/+65 |
* | BulletSim: add even more to the TODO list. | Robert Adams | 2012-12-16 | 1 | -4/+27 |
* | BulletSim: add check for border crossing in character position sanity check. | Robert Adams | 2012-12-16 | 1 | -2/+10 |
* | BulletSim: refactor to combine common terrain height testing code. Add functi... | Robert Adams | 2012-12-16 | 1 | -38/+48 |
* | BulletSim: remove some errors on shutdown by moving terrain destruction until... | Robert Adams | 2012-12-16 | 2 | -3/+16 |
* | BulletSim: rip out old code for linkset child position fetching. BulletSim do... | Robert Adams | 2012-12-16 | 5 | -45/+31 |
* | BulletSim: Add more to the TODO list. Clean up and improve some comments. | Robert Adams | 2012-12-13 | 2 | -10/+9 |
* | Return the last set targetVelocity rather than the current velocity as the de... | Robert Adams | 2012-12-13 | 1 | -5/+8 |
* | BulletSim: fix problem with continuious rebuilding of physical linksets. This... | Robert Adams | 2012-12-13 | 3 | -79/+88 |
* | BulletSim: correct line endings in new BulletSimData.cs file. | Robert Adams | 2012-12-13 | 1 | -282/+282 |
* | BulletSim: Add 'BulletSimData' which separates structures created | Robert Adams | 2012-12-13 | 7 | -205/+308 |
* | BulletSim: remove extra linkset rebuilds. | Robert Adams | 2012-12-13 | 1 | -18/+36 |
* | BulletSim: fix problem of avatar's floating off the ground after unsitting. R... | Robert Adams | 2012-12-12 | 4 | -24/+27 |
* | BulletSim: non-functional commenting and reorganization of material attribute... | Robert Adams | 2012-12-12 | 2 | -33/+49 |
* | BulletSim: updates and rearrangement of the TODO list. | Robert Adams | 2012-12-12 | 1 | -14/+33 |
* | BulletSim: do not return the current velocity for targetVelocity. | Robert Adams | 2012-12-12 | 1 | -0/+11 |
* | BulletSim: fix crash caused by the creation of a linkset child that is under ... | Robert Adams | 2012-12-11 | 1 | -4/+4 |
* | BulletSim: protect character property setting to remove crash from taints set... | Robert Adams | 2012-12-11 | 2 | -21/+42 |
* | BulletSim: protect prim property setting to remove crash from taints setting ... | Robert Adams | 2012-12-11 | 3 | -20/+45 |
* | BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th... | Robert Adams | 2012-12-11 | 1 | -2/+2 |
* | BulletSim: add ini file and command line parameters to control | Robert Adams | 2012-12-11 | 4 | -8/+22 |
* | BulletSim: set mass for single prim linksets when going physical. This fixes ... | Robert Adams | 2012-12-11 | 1 | -1/+8 |
* | BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy... | Robert Adams | 2012-12-10 | 2 | -5/+7 |
* | BulletSim: Fix crash on the destruction of physical linksets. | Robert Adams | 2012-12-10 | 12 | -38/+155 |
* | BulletSim: some comments about rebuilding linksets (having to recompute and r... | Robert Adams | 2012-12-09 | 1 | -3/+6 |
* | BulletSim: adjust friction and restitution based on material type. | Robert Adams | 2012-12-09 | 2 | -5/+17 |