Commit message (Expand) | Author | Age | Files | Lines | ||
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| * | | | | | | | | | | | | | | | | | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ... | Melanie | 2012-04-25 | 3 | -13/+43 | |
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| * \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | Merge branch 'master' into careminster | Melanie | 2012-04-24 | 1 | -0/+1 | |
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| | * | | | | | | | | | | | | | | | | | | Restore _parent_scene.actor_name_map[prim_geom] = this; accidentally removed ... | Justin Clark-Casey (justincc) | 2012-04-24 | 1 | -0/+1 | |
| * | | | | | | | | | | | | | | | | | | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ... | Melanie | 2012-04-23 | 3 | -476/+508 | |
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| * \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ \ | Merge branch 'master' into careminster | Melanie | 2012-04-23 | 3 | -54/+343 | |
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| | * | | | | | | | | | | | | | | | | | | | refactor: simply some properties code in BasicPhysicsPlugin | Justin Clark-Casey (justincc) | 2012-04-22 | 2 | -72/+12 | |
| | * | | | | | | | | | | | | | | | | | | | Fix bug where setting phantom on a prim would result in a server log message ... | Justin Clark-Casey (justincc) | 2012-04-22 | 2 | -18/+367 | |
| * | | | | | | | | | | | | | | | | | | | | Merge branch 'master' into careminster | Melanie | 2012-04-22 | 2 | -238/+222 | |
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| | * | | | | | | | | | | | | | | | | | | | Comment out spurious Body != IntPtr.Zero code after disableBody(), since disa... | Justin Clark-Casey (justincc) | 2012-04-21 | 2 | -10/+20 | |
| | * | | | | | | | | | | | | | | | | | | | refactor: Simplify ODEPrim.AddChildPrim() by returning early where appropriate. | Justin Clark-Casey (justincc) | 2012-04-21 | 1 | -115/+117 | |
| | * | | | | | | | | | | | | | | | | | | | Remove redundant prim_geom != IntPtr.Zero checks in ODEPrim. | Justin Clark-Casey (justincc) | 2012-04-21 | 1 | -116/+88 | |
| * | | | | | | | | | | | | | | | | | | | | Merge branch 'master' into careminster | Melanie | 2012-04-20 | 1 | -12/+10 | |
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| | * | | | | | | | | | | | | | | | | | | | If a physical prim is manually moved (e.g. by a user) then set the geometry p... | Justin Clark-Casey (justincc) | 2012-04-20 | 1 | -12/+10 | |
* | | | | | | | | | | | | | | | | | | | | | UbitOde: remove useless water collider from active code. | UbitUmarov | 2012-07-17 | 1 | -8/+8 | |
* | | | | | | | | | | | | | | | | | | | | | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-07-15 | 1 | -1/+1 | |
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| * | | | | | | | | | | | | | | | | | | | | Reinstate sleeping because less CPU is preferred over reporting accuracy. | Melanie | 2012-07-14 | 1 | -1/+1 | |
* | | | | | | | | | | | | | | | | | | | | | messing around... Let terrain and water have nullphysicsactors, let | UbitUmarov | 2012-07-15 | 6 | -388/+268 | |
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* | | | | | | | | | | | | | | | | | | | | In collisions report linksets root parts to parts, and not all parts. | UbitUmarov | 2012-07-13 | 4 | -41/+45 | |
* | | | | | | | | | | | | | | | | | | | | fix bad vehicle reference frame | UbitUmarov | 2012-07-13 | 1 | -1/+2 | |
* | | | | | | | | | | | | | | | | | | | | Use faster any contact point collision detection for Volumedetect, plus | UbitUmarov | 2012-07-12 | 3 | -98/+41 | |
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* | | | | | | | | | | | | | | | | | | | ubitODE leaks | UbitUmarov | 2012-07-11 | 3 | -25/+33 | |
* | | | | | | | | | | | | | | | | | | | let rotationVelocity or AngularVelocity be setted on prims. Limited to | UbitUmarov | 2012-07-10 | 1 | -19/+46 | |
* | | | | | | | | | | | | | | | | | | | retry fixing ode getconfiguration() | UbitUmarov | 2012-07-09 | 1 | -1/+8 | |
* | | | | | | | | | | | | | | | | | | | fix ode getconfiguration | UbitUmarov | 2012-07-09 | 2 | -2/+2 | |
* | | | | | | | | | | | | | | | | | | | log ODE lib configuration | UbitUmarov | 2012-07-09 | 1 | -3/+7 | |
* | | | | | | | | | | | | | | | | | | | fix ODE dispose plus minor clean. On regions restart ode.dispose seems | UbitUmarov | 2012-07-09 | 1 | -15/+43 | |
* | | | | | | | | | | | | | | | | | | | ODE turn off material dependent friction while vehicle linear motor is Effect... | UbitUmarov | 2012-07-07 | 3 | -5/+9 | |
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* | | | | | | | | | | | | | | | | | | ubitode: create and use 4 off world collision spaces for offworld static prims | UbitUmarov | 2012-06-30 | 1 | -11/+38 | |
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* | | | | | | | | | | | | | | | | | fix addforce/impulse. | UbitUmarov | 2012-06-04 | 1 | -3/+3 | |
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* | | | | | | | | | | | | | | | | ubitode prim: if makebody() is called already having a body, do a full destru... | UbitUmarov | 2012-05-30 | 1 | -3/+4 | |
* | | | | | | | | | | | | | | | | Guard setting the building flag | Melanie | 2012-05-30 | 1 | -0/+4 | |
* | | | | | | | | | | | | | | | | Whitespace fix | Melanie | 2012-05-30 | 1 | -1/+1 | |
* | | | | | | | | | | | | | | | | fix physics not reporting collisions only with terrain | UbitUmarov | 2012-05-29 | 1 | -0/+1 | |
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* | | | | | | | | | | | | | | | fix avatars collisions on sim crossings and other few cases where freemove()... | UbitUmarov | 2012-05-28 | 1 | -2/+1 | |
* | | | | | | | | | | | | | | | a bit cleaner code (?) on sculpts/meshs meshing checking | UbitUmarov | 2012-05-28 | 1 | -7/+6 | |
* | | | | | | | | | | | | | | | let meshs work indenpendently of mesh_sculpted_prim config option | UbitUmarov | 2012-05-28 | 1 | -29/+25 | |
* | | | | | | | | | | | | | | | revert making sculpts phanton if sculpt meshing option is off | UbitUmarov | 2012-05-28 | 1 | -2/+0 | |
* | | | | | | | | | | | | | | | Let OOB information usable outside ubitode | UbitUmarov | 2012-05-27 | 3 | -29/+33 | |
* | | | | | | | | | | | | | | | also don't collide sculps or meshs if meshing is OFF | UbitUmarov | 2012-05-21 | 1 | -0/+2 | |
* | | | | | | | | | | | | | | | try to let avas climb higher steps. Will only work in some cases, may have b... | UbitUmarov | 2012-05-21 | 2 | -9/+75 | |
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* | | | | | | | | | | | | | | minor changes | UbitUmarov | 2012-05-20 | 3 | -32/+24 | |
* | | | | | | | | | | | | | | reduce useless waste of cpu. Make character collision events be done similia... | UbitUmarov | 2012-05-19 | 3 | -125/+145 | |
* | | | | | | | | | | | | | | fix character IsPhysical | UbitUmarov | 2012-05-19 | 1 | -1/+1 | |
* | | | | | | | | | | | | | | add colliders relative velocity projected in collision direction to collision... | UbitUmarov | 2012-05-19 | 3 | -1/+13 | |
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* | | | | | | | | | | | | | ubitODE: if stopped having collisions do report zero colisions once, so colli... | UbitUmarov | 2012-05-15 | 2 | -9/+43 | |
* | | | | | | | | | | | | | ubitODE: fix not reporting land collisions on same cases. | UbitUmarov | 2012-05-15 | 1 | -2/+25 | |
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* | | | | | | | | | | | | ubitODE fix force in case of mlinear motor offset present | UbitUmarov | 2012-05-13 | 1 | -4/+5 | |
* | | | | | | | | | | | | ubitODE let vehicles responde faster to changes of some parameters like motor... | UbitUmarov | 2012-05-12 | 1 | -12/+13 | |
* | | | | | | | | | | | | ubitODE reduced again a bit the max allowed correction velocity on colisions... | UbitUmarov | 2012-05-12 | 1 | -1/+1 | |
* | | | | | | | | | | | | ubitODE: trial workaround for avatar colisions | UbitUmarov | 2012-05-12 | 1 | -6/+49 |