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* refactor: Move methods to start a monitored thread, start work in its own thr...Justin Clark-Casey (justincc)2014-11-251-1/+1
* Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether a...Justin Clark-Casey (justincc)2014-11-253-3/+16
* Label all threadpool calls being made in core OpenSimulator. This is to add ...Justin Clark-Casey (justincc)2014-11-251-1/+1
* If Bullet is running on its own thread, use a reset event to control timing r...Justin Clark-Casey (justincc)2014-11-251-2/+9
* Make BulletSim thread be ThreadPriority.Highest if runningJustin Clark-Casey (justincc)2014-11-251-0/+2
* Temporary hack to disable av to av collisions in bulletsim.Justin Clark-Casey (justincc)2014-11-251-1/+1
* If calling llStopMoveToTarget() on an in-world prim, don't send an unnecessar...Justin Clark-Casey2014-11-1910-19/+45
* Merge branch 'master' into bullet-2.82Robert Adams2014-09-031-3/+12
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| * Don't need to check separate physics status in bulletsim update since that me...Justin Clark-Casey (justincc)2014-09-031-2/+3
| * Make bulletsim thread alarm if no update for 5 seconds.Justin Clark-Casey (justincc)2014-09-031-1/+4
| * minor: fix indenting from previous commit b08ab1eJustin Clark-Casey (justincc)2014-09-031-7/+7
| * If BulletSim is running on its own threads, start this thread via the thread ...Justin Clark-Casey (justincc)2014-09-031-3/+8
* | BulletSim: add new Bullet 2.82 constraint type codes and rename theRobert Adams2014-08-212-7/+9
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* BulletSim: thread safe handling of list of avatars.Robert Adams2014-07-301-3/+18
* Allow the "debug scene set physics false|true" command to work when bulletsim...Justin Clark-Casey (justincc)2014-07-292-1/+14
* BulletSim: rearrange code for sensing whether shapes have beenRobert Adams2014-07-263-60/+60
* Fixed avatar hovering above the ground. The avatar physics capsule was too tall.Oren Hurvitz2014-07-211-2/+4
* BulletSim: Modify first and default vehicle vertical attractor to be feature ...Vegaslon2014-07-181-0/+14
* refactor: slightly adjust some code in ODECharacter.Move() to eliminate a con...Justin Clark-Casey (justincc)2014-07-181-18/+19
* With ODE physics, fix an issue where the avatar couldn't jump and then move f...Justin Clark-Casey (justincc)2014-07-181-18/+5
* BulletSim: rearrange code to prevent using null pointers when aRobert Adams2014-07-171-11/+10
* Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL ha...Vegaslon2014-06-272-2/+25
* BulletSim: add some locking for collision lists to prevent collsionsRobert Adams2014-06-202-4/+15
* BulletSim: stop processing linkset child when it is discovered that theRobert Adams2014-06-181-0/+1
* BulletSim: more tweeks to AliciaRaven's flying mods. Added parametersRobert Adams2014-06-182-11/+18
* Fix previous commit to ignore water height and allow flying underwater (swimm...AliciaRaven2014-06-171-16/+1
* Add upward force to flight when close to the ground. Prevents current belly f...AliciaRaven2014-06-171-0/+26
* Change assembly versions to 0.8.1Justin Clark-Casey (justincc)2014-06-177-7/+7
* BulletSim: fix exceptions while rebuilding linksets with mesh children.Robert Adams2014-06-081-3/+30
* Fix issue with BulletSim avatar level flight jitter by commenting out RawVelo...Justin Clark-Casey (justincc)2014-05-301-1/+12
* BulletSim: add locking of PhysObjects while processing simulationRobert Adams2014-05-261-14/+20
* Add regression test for in-range chat between neighbouring regions from east ...Justin Clark-Casey (justincc)2014-05-221-0/+1
* BulletSim: adjust avatar step up parameters to better walk up smallRobert Adams2014-05-172-4/+4
* Add regression test for NPC movement on a variable region.Justin Clark-Casey (justincc)2014-04-291-5/+12
* BulletSim: non-functional changes to debugging statements and formatting.Robert Adams2014-04-281-6/+6
* BUlletSim: move safeynet ground plane to lower altitude. Define new BulletSimRobert Adams2014-04-282-2/+6
* Eliminated many warningsOren Hurvitz2014-04-238-5/+25
* BulletSim: reduce the terrain collison margin to be the same as otherRobert Adams2014-04-121-1/+1
* BulletSim: small tweek to avatar height reduce feet embedded into prims.Robert Adams2014-04-101-1/+1
* BulletSim: Minor Fix to vehicle hovering, add more ways to disable it.Vegaslon2014-04-031-1/+1
* BulletSim: make avatar physical shape to be a rectangle rather thanRobert Adams2014-04-023-11/+47
* BulletSim: fix problem where axis constraints were also constrainingRobert Adams2014-03-231-3/+5
* BulletSim: Fix jumping while running. Was unintentional taking way all upward...Vegaslon2014-03-221-1/+1
* BulletSim: the minimum vehicle velocity was set too low so moving slowRobert Adams2014-02-112-1/+12
* BulletSim: default physical terrain implementation to heightmap.Robert Adams2014-01-292-1/+9
* Merge branch 'master' into varregionRobert Adams2014-01-111-7/+32
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| * Fix crash in BulletSim which sometimes happens making a linkset physicalRobert Adams2014-01-101-7/+32
* | varregion: many more updates removing the constant RegionSize and replacingRobert Adams2013-12-262-1/+2
* | Merge branch 'master' into varregionRobert Adams2013-12-172-16/+9
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| * Fix TestSitAndStandWithNoSitTarget NPC and SP tests.Justin Clark-Casey (justincc)2013-12-141-8/+1