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* revert last changeUbitUmarov2012-10-281-2/+1
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* fix ode timingUbitUmarov2012-10-281-1/+2
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* minor changeUbitUmarov2012-10-281-0/+1
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* test limit ode exec time by time not number of loops doneUbitUmarov2012-10-281-8/+13
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* bug fixUbitUmarov2012-10-202-1/+3
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* UbitOde stop doing a copy of the asset data using just the reference toUbitUmarov2012-10-191-2/+3
| | | | it. It costs a lot of cpu and doesn't seem all that usefull.
* [UNTESTED] core Ode: let broken mesh physical prims collide with land asUbitUmarov2012-10-191-6/+11
| | | | the defaul basic box so they don't go off world.
* [UNTESTED] core Ode: stop trying to load a broken asset. Make brokenUbitUmarov2012-10-191-21/+97
| | | | assets behave like phantom by Nebadon request
* coment a debug warningUbitUmarov2012-10-161-1/+1
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* fixesUbitUmarov2012-10-163-67/+82
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* missing fileUbitUmarov2012-10-131-0/+2
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* add mesh cache expire on region startup. Expires will be relative toUbitUmarov2012-10-134-3/+88
| | | | | | previus expire (assumed done only once at startup). File 'cntr' on cache folder stores time. Deleting it will force a skip on expire. Default time is 48hours before previus startup to account for failed ones etc.
* retouch mesh idsUbitUmarov2012-10-132-11/+21
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* missing file (again)UbitUmarov2012-10-131-4/+8
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* longer meshs identification keys, so first part on disk cache is it's asset idUbitUmarov2012-10-131-1/+3
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* missing fileUbitUmarov2012-10-121-0/+6
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* [TEST] disk cache meshsUbitUmarov2012-10-123-282/+532
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* commit the right files!UbitUmarov2012-10-122-5737/+4763
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* remove some more debug spam on odeUbitUmarov2012-10-122-4766/+5735
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* add some quaternion normalizations to keep errors under controlUbitUmarov2012-10-101-0/+3
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* debugUbitUmarov2012-10-101-0/+6
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* fix debug :)UbitUmarov2012-10-091-1/+1
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* debug...UbitUmarov2012-10-091-0/+5
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* debug...UbitUmarov2012-10-091-2/+5
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* avoid crashing so debug is seenUbitUmarov2012-10-091-0/+1
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* another debug msgUbitUmarov2012-10-091-0/+22
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* force allocation of mesh data on creation ( messy code version )UbitUmarov2012-10-099-12/+45
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* temporary debug codeUbitUmarov2012-10-091-0/+19
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* fire a extra terseupdate when stopping (like in loosing physics). In someUbitUmarov2012-10-091-0/+3
| | | | cases things seem not to stop
* Change ray to land colision range limitation so it has no impact on otherUbitUmarov2012-10-091-6/+8
| | | | geom types
* move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov2012-10-094-83/+229
| | | | | | terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED]
* a few changes/fix (?)UbitUmarov2012-10-074-117/+112
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* bug fix + make costs visible for testingUbitUmarov2012-10-073-37/+76
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* refix so we can compile it, loosing alpha scultps fix on core meshmerizerUbitUmarov2012-10-071-0/+11
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* fix wrong file commitedUbitUmarov2012-10-071-10/+0
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* Merge branch 'avination' into ubitworkUbitUmarov2012-10-071-24/+7
|\ | | | | | | | | Conflicts: OpenSim/Region/Physics/Meshing/Meshmerizer.cs
| * comment out a spam coment on core MeshmerizerUbitUmarov2012-10-071-26/+4
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* | i update core ode plugin and make it load is meshs (i hope)UbitUmarov2012-10-073-24/+118
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* | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-075-1033/+609
| | | | | | | | now
* | more changes and more non active codeUbitUmarov2012-10-044-29/+144
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* | more changes. Most code not in useUbitUmarov2012-10-045-23/+615
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* | missing changed fileUbitUmarov2012-10-031-1/+1
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* | meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabledUbitUmarov2012-10-031-4/+39
| | | | | | | | for all physics engines)
* | making meshworker have more work..UbitUmarov2012-10-032-4/+23
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* | introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2012-10-037-163/+262
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* make some forgotten changes be done by simulation thread not by callerUbitUmarov2012-09-272-34/+126
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* Remove spammy "axislock" debug.Melanie2012-09-171-1/+1
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* Merge branch 'master' into careminsterMelanie2012-08-1610-215/+430
|\ | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * BulletSim: add hinge constraint.Robert Adams2012-08-153-6/+126
| | | | | | | | | | | | | | Update BulletSimAPI with new constraint related function calls. Reorganize locking in BS6DofConstraint. Update BS6DofConstraint to do constraint reset correctly. Add new 'midpoint' construction of 6Dof constraint.
| * BulletSim: add locking to constraintCollection and rename some of the public ↵Robert Adams2012-08-152-147/+197
| | | | | | | | method variables to reduce confusion between a physics scene and the real scene.