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| * | | This still causes terrain artefactsMelanie2012-03-021-3/+1
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| * | made box a little largerUbitUmarov2012-02-281-6/+6
| * | A few blind changes to go try to go around bad mesh little box replacement failUbitUmarov2012-02-281-67/+50
| * | Really dirty hack to make sims start. Causes errors but the ting runs. RemoveMelanie2012-02-281-1/+5
| * | Let inworld meshs colide as such and not as basic prim all the time. Removed...UbitUmarov2012-02-272-5/+10
| * | update ubitODE to my current working stateUbitUmarov2012-02-274-568/+378
| * | added in chODE GeomTriMeshDataDestroy to explicity release internal trimesh d...UbitUmarov2012-02-262-3/+41
| * | replace bad meshs by a small cube and log it.UbitUmarov2012-02-241-5/+21
| * | stop using useless geom tricallback.UbitUmarov2012-02-241-1/+2
* | | Merge branch 'master' into careminsterMelanie2012-02-241-0/+2
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| * Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)2012-02-241-0/+2
* | fix the last fix. Regions are square but... Also remove the 0.5 offset in ma...UbitUmarov2012-02-231-1/+3
* | fix my bug on ChODE terrain heightmap buildUbitUmarov2012-02-231-3/+3
* | Reverse the changed to ODE heightmap. It results in SERIOUS issues like anMelanie2012-02-211-4/+4
* | Merge branch 'master' into careminsterMelanie2012-02-216-939/+4
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| * Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)2012-02-211-0/+3
| * Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)2012-02-211-14/+1
| * Remove PhysXPlugin and wrappers.Justin Clark-Casey (justincc)2012-02-215-1001/+0
* | Merge branch 'ubitwork'Melanie2012-02-1918-1071/+12694
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| * | minor fix to chODE terrain heighmap scaleUbitUmarov2012-02-191-4/+4
| * | changed how vehicle data is stored and passed to physics. use unsafe in seria...UbitUmarov2012-02-184-59/+347
| * | Added simple binary serializer/deserializer to chODE. 100% untested and most ...UbitUmarov2012-02-175-1035/+1540
| * | Now if chode prim.cs detects out of bounds it requests a update and blocks mo...UbitUmarov2012-02-152-20/+45
| * | don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov2012-02-151-2/+2
| * | try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov2012-02-151-6/+50
| * | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-02-152-1/+53
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| * | | remove drawstuff from ubitodeUbitUmarov2012-02-114-256/+1
| * | | removed outdated coments.UbitUmarov2012-02-111-630/+0
| * | | remove forgotten taints codeUbitUmarov2012-02-111-32/+0
| * | | UbitODE: replace 'taints' by 'changes' for avatars also. This provides better...UbitUmarov2012-02-113-250/+378
| * | | vehicle changes done by simulation thread and not calling oneUbitUmarov2012-02-112-132/+200
| * | | changes to vehicle bankingUbitUmarov2012-02-111-69/+23
| * | | a bit better vertical attractor and bankingUbitUmarov2012-02-111-12/+23
| * | | Use mesh to estimate real center of prims if avaiable. Let sculpt map texture...UbitUmarov2012-02-115-33/+129
| * | | scale avatar push force with avatar densityUbitUmarov2012-02-111-1/+2
| * | | test on gitUbitUmarov2012-02-104-0/+4
| * | | Changes to vehicles code etc. Includes some debug aids to remove later.UbitUmarov2012-02-104-243/+145
| * | | initial introdution of physics actor building control.UbitUmarov2012-02-081-1/+1
| * | | changes in physics manager, needed for UbitODEUbitUmarov2012-02-082-1/+28
| * | | UbitODE plugin initial commitUbitUmarov2012-02-0810-0/+11556
* | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2012-02-193-5/+29
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| * \ \ \ Merge branch 'master' into careminsterMelanie2012-02-183-5/+29
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| | * | Report an error if the required native Windows ODE library can't be found.Justin Clark-Casey (justincc)2012-02-181-1/+4
| | * | On Windows automatically load the correct native ODE library depending on whe...Justin Clark-Casey (justincc)2012-02-182-3/+24
| | * | Comment out "experimental" log message printed out whenever a physics mesh wa...Justin Clark-Casey (justincc)2012-02-161-2/+2
* | | | Now if chode prim.cs detects out of bounds it requests a update and blocks mo...UbitUmarov2012-02-152-20/+45
* | | | don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov2012-02-151-2/+2
* | | | try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov2012-02-151-6/+50
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* | | Merge branch 'master' into careminsterMelanie2012-02-152-1/+53
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| * correct the default avatar_terminal_velocity value that I accidentally left i...Justin Clark-Casey (justincc)2012-02-111-1/+1