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| * | BulletSim: add function to push avatar up when hitting stairs.Robert Adams2013-01-075-27/+119
| * | BulletSim: fix exception when re-creating the terrain when loading an OAR fileRobert Adams2013-01-071-0/+2
| * | BulletSim: comments and removing small compile errors introduced in last commit.Robert Adams2013-01-063-9/+3
| * | BulletSim: update DLLs and SOs with better debugging output.Robert Adams2013-01-064-12/+151
* | | Merge branch 'avination' into careminsterMelanie2013-01-103-25/+43
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| * | * DAnger, TEST * change camera plane collision detection. Still bounces onUbitUmarov2013-01-081-12/+29
| * | also exclude landUbitUmarov2013-01-071-3/+3
| * | exclude avatars from unfiltered RaycastWorldUbitUmarov2013-01-071-3/+3
| * | don't try to read geom positions outside main ode thread :(UbitUmarov2013-01-061-10/+11
* | | Merge branch 'avination' into careminsterMelanie2013-01-066-359/+853
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| * | bug fix, cleanup...UbitUmarov2013-01-033-38/+34
| * | i try to fix avatar orientation in some cases..UbitUmarov2013-01-021-2/+2
| * | add a lock to CollisionEventsThisFrameUbitUmarov2013-01-021-20/+29
| * | *TEST* avatar unscripted sit. Some guessing/automationUbitUmarov2013-01-025-330/+801
| * | missing fileUbitUmarov2012-12-181-4/+3
| * | fixUbitUmarov2012-12-183-8/+27
| * | some clean up/fixUbitUmarov2012-12-171-1/+1
* | | Merge branch 'master' into careminsterMelanie2013-01-0610-96/+372
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| * | BulletSim: fix problem where mesh shapes were physically just their bounding ...Robert Adams2013-01-041-0/+1
| * | BulletSim: implement llMoveToTarget by adding PIDActive, etc.Robert Adams2013-01-042-50/+33
| * | BulletSim: add some features to the PID motor to make it more flexible.Robert Adams2013-01-041-9/+18
| * | BulletSim: convert avatar movement from a force to an impulse. Shouldn'tRobert Adams2013-01-041-2/+2
| * | BulletSim: add initial implementation of llMoveToTarget and hover height.Robert Adams2013-01-041-10/+147
| * | BulletSim: reorganize motor code a little to pull together common functions.Robert Adams2013-01-041-18/+129
| * | BulletSim: add comments to force and impulse setting functionsRobert Adams2013-01-041-0/+8
| * | BulletSim: fix problem where pre-step actions would not replacedRobert Adams2013-01-041-0/+4
| * | BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnosticRobert Adams2013-01-044-50/+73
* | | Merge branch 'master' into careminsterMelanie2013-01-0225-1727/+4570
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| * | BulletSim: add parameter to have Bullet output performance statisticsRobert Adams2013-01-014-7/+11
| * | BulletSim: move selection of the unmanaged Bullet DLL from BSPluginRobert Adams2013-01-012-6/+8
| * | BulletSim: move over and port the interface for BulletXNA.Robert Adams2013-01-017-315/+623
| * | BulletSim: fix line endings.Robert Adams2013-01-012-52/+52
| * | BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanagedRobert Adams2013-01-016-278/+1806
| * | BulletSim: remove unused unmanaged memory reference functions from BSAPITempl...Robert Adams2012-12-312-2/+4
| * | BulletSim: remove rigid body contruction functions from BSAPITemplate that re...Robert Adams2012-12-312-61/+0
| * | BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.Robert Adams2012-12-314-42/+20
| * | BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.Robert Adams2012-12-3110-194/+311
| * | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...Robert Adams2012-12-3115-201/+372
| * | BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...Robert Adams2012-12-317-25/+58
| * | BulletSim: another round of conversion: dynamics world and collision object f...Robert Adams2012-12-3115-1248/+1454
| * | BulletSim: add the implementation files for the two versions of Bullet:Robert Adams2012-12-312-0/+1146
| * | BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...Robert Adams2012-12-3111-839/+234
| * | BulletSim: change physical data structures to classes. Add defaultRobert Adams2012-12-315-15/+29
* | | Merge branch 'master' into careminsterMelanie2012-12-305-98/+150
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| * | BulletSim: remove check for small motor movement because, while itRobert Adams2012-12-292-3/+6
| * | BulletSim: an 'if' to suppress multiple setting of avatar orientation.Robert Adams2012-12-291-5/+9
| * | BulletSim: tweeking avatar capsule code in an attempt to haveRobert Adams2012-12-294-46/+81
| * | BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocityRobert Adams2012-12-282-3/+9
| * | BulletSim: fix problem of avatars appearing to walk through wallsRobert Adams2012-12-281-51/+55
* | | Merge branch 'master' into careminsterMelanie2012-12-2830-208/+342
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