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| * | | BulletSim: complete BSShape classes.Robert Adams2013-04-293-19/+316
* | | | Merge branch 'master' into careminsterMelanie2013-04-301-0/+3
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| * | | BulletSim: fix error messages created while an avatar has no initialRobert Adams2013-04-301-0/+3
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* | | Merge branch 'master' into careminsterMelanie2013-04-2510-82/+360
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| * | BulletSim: partial addition of BSShape class code preparing forRobert Adams2013-04-242-52/+191
| * | BulletSim: update DLLs and SOs to they have no dependencies on newerRobert Adams2013-04-243-0/+44
| * | BulletSim: improve avatar stair walking up. Add more parameters to control forceRobert Adams2013-04-235-25/+123
| * | BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's c...Robert Adams2013-04-221-5/+2
* | | Merge branch 'master' into careminsterMelanie2013-04-1017-815/+1403
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| * | BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.Robert Adams2013-04-093-6/+18
| * | BulletSim: some formatting changes.Robert Adams2013-04-091-10/+17
| * | Another algorithm for AngularVerticalAttraction. This one Takes into account ...Vegaslon2013-04-091-0/+23
| * | BulletSim: add Bullet HACD library invocation. Turned off by default as notRobert Adams2013-04-093-94/+183
| * | BulletSim: fix problem where large sets of mega-regions weren't registeringRobert Adams2013-04-091-3/+3
| * | BulletSim: moving comments around. No functional change.Robert Adams2013-04-083-10/+11
| * | BulletSim: clean up actor code so routines use the same coding pattern.Robert Adams2013-04-0810-123/+137
| * | BulletSim: complete movement of physical object action code out of theRobert Adams2013-04-0811-636/+1078
* | | Merge branch 'master' into careminsterMelanie2013-04-0214-214/+529
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| * BulletSim: create axis lock constraint with proper orientation andRobert Adams2013-04-021-4/+2
| * BulletSim: update unmanaged API for HACD parameter passing. Bullet HACDRobert Adams2013-04-013-6/+20
| * BulletSim: rearrange mega-region terrain code to make the thread flowRobert Adams2013-04-011-15/+18
| * BulletSim: stop an avatar from moving if standing on a stationaryRobert Adams2013-03-311-1/+8
| * BulletSim: not quite functional axis lock code.Robert Adams2013-03-315-35/+43
| * BulletSim: start the renaming of local variables to m_ form to match the Open...Robert Adams2013-03-311-23/+23
| * BulletSim: fix line endings in BSActor*Robert Adams2013-03-312-291/+302
| * BulletSim: convert BSDynamic to a BSActor and change BSPrim to setRobert Adams2013-03-315-112/+149
| * BulletSim: Add physical 'actors' that operate on the physical object.Robert Adams2013-03-314-74/+311
* | Merge commit '6a9630d2bdc27ed702936f4c44e6978f728a9ef0' into careminsterMelanie2013-03-295-43/+64
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| * BulletSim: fix race condition when creating very large mega-regions.Robert Adams2013-03-285-22/+35
| * BulletSim: tweaks to terrain boundry computation. No functional changes.Robert Adams2013-03-281-21/+29
* | Merge branch 'master' into careminsterMelanie2013-03-271-52/+64
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| * BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.Robert Adams2013-03-261-52/+64
* | Merge branch 'master' into careminsterMelanie2013-03-265-32/+158
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| * BulletSim: new algorithm for vertical attraction which uses quaternionRobert Adams2013-03-251-3/+45
| * BulletSim: small tweaks and formatting in the parameter fetching code.Robert Adams2013-03-251-5/+16
| * BulletSim: fix possible race condition where an prim's asset can be requested...Robert Adams2013-03-253-11/+24
| * BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu...Robert Adams2013-03-252-14/+74
* | Merge branch 'master' into careminsterMelanie2013-03-227-20/+213
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| * BulletSim: change 'degenerate mesh' message from Error to Debug because thereRobert Adams2013-03-191-1/+1
| * BulletSim: code to generate a higher resolution terrain mesh. ParameterRobert Adams2013-03-194-18/+189
| * BulletSim: add terrain contact processing threshold parameter. Initialize con...Robert Adams2013-03-194-1/+23
* | Merge commit '464201b41d5f5fdd7c88ab5e95dd7b6fbae6d766' into careminsterMelanie2013-03-192-16/+22
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| * BulletSim: add INI parameter for angular banking timescale fudge parameter.Robert Adams2013-03-162-7/+12
| * BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Gra...Vegaslon2013-03-161-16/+17
* | Merge branch 'master' into careminsterMelanie2013-03-151-1/+1
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| * BulletSim: Tweak vertical angular attraction to remove double VehicleOrientat...Vegaslon2013-03-151-1/+1
* | Merge branch 'avination' into careminsterMelanie2013-03-131-2/+2
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| * | Spot fix the interpenetration issue. Thanks, Ter.Melanie2013-03-121-2/+2
| * | Rename "Bounce" to "Restitution" in PhysicsActor as well. It appears theseMelanie2013-02-071-1/+1
* | | Merge branch 'master' into careminsterMelanie2013-03-114-23/+117
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