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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
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BulletSim: complete BSShape classes.
Robert Adams
2013-04-29
3
-19
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+316
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Merge branch 'master' into careminster
Melanie
2013-04-30
1
-0
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+3
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BulletSim: fix error messages created while an avatar has no initial
Robert Adams
2013-04-30
1
-0
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+3
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Merge branch 'master' into careminster
Melanie
2013-04-25
10
-82
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+360
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BulletSim: partial addition of BSShape class code preparing for
Robert Adams
2013-04-24
2
-52
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+191
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BulletSim: update DLLs and SOs to they have no dependencies on newer
Robert Adams
2013-04-24
3
-0
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+44
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BulletSim: improve avatar stair walking up. Add more parameters to control force
Robert Adams
2013-04-23
5
-25
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+123
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BulletSim: fix crash when deleting llVolumeDetect enabled objects. Bullet's c...
Robert Adams
2013-04-22
1
-5
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+2
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Merge branch 'master' into careminster
Melanie
2013-04-10
17
-815
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+1403
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BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.
Robert Adams
2013-04-09
3
-6
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+18
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BulletSim: some formatting changes.
Robert Adams
2013-04-09
1
-10
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+17
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Another algorithm for AngularVerticalAttraction. This one Takes into account ...
Vegaslon
2013-04-09
1
-0
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+23
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BulletSim: add Bullet HACD library invocation. Turned off by default as not
Robert Adams
2013-04-09
3
-94
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+183
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BulletSim: fix problem where large sets of mega-regions weren't registering
Robert Adams
2013-04-09
1
-3
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+3
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BulletSim: moving comments around. No functional change.
Robert Adams
2013-04-08
3
-10
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+11
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BulletSim: clean up actor code so routines use the same coding pattern.
Robert Adams
2013-04-08
10
-123
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+137
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BulletSim: complete movement of physical object action code out of the
Robert Adams
2013-04-08
11
-636
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+1078
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Merge branch 'master' into careminster
Melanie
2013-04-02
14
-214
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+529
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BulletSim: create axis lock constraint with proper orientation and
Robert Adams
2013-04-02
1
-4
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+2
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BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD
Robert Adams
2013-04-01
3
-6
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+20
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BulletSim: rearrange mega-region terrain code to make the thread flow
Robert Adams
2013-04-01
1
-15
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+18
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BulletSim: stop an avatar from moving if standing on a stationary
Robert Adams
2013-03-31
1
-1
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+8
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BulletSim: not quite functional axis lock code.
Robert Adams
2013-03-31
5
-35
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+43
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BulletSim: start the renaming of local variables to m_ form to match the Open...
Robert Adams
2013-03-31
1
-23
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+23
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BulletSim: fix line endings in BSActor*
Robert Adams
2013-03-31
2
-291
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+302
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BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
Robert Adams
2013-03-31
5
-112
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+149
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BulletSim: Add physical 'actors' that operate on the physical object.
Robert Adams
2013-03-31
4
-74
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+311
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Merge commit '6a9630d2bdc27ed702936f4c44e6978f728a9ef0' into careminster
Melanie
2013-03-29
5
-43
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+64
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BulletSim: fix race condition when creating very large mega-regions.
Robert Adams
2013-03-28
5
-22
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+35
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BulletSim: tweaks to terrain boundry computation. No functional changes.
Robert Adams
2013-03-28
1
-21
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+29
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Merge branch 'master' into careminster
Melanie
2013-03-27
1
-52
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+64
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BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.
Robert Adams
2013-03-26
1
-52
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+64
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Merge branch 'master' into careminster
Melanie
2013-03-26
5
-32
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+158
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BulletSim: new algorithm for vertical attraction which uses quaternion
Robert Adams
2013-03-25
1
-3
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+45
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BulletSim: small tweaks and formatting in the parameter fetching code.
Robert Adams
2013-03-25
1
-5
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+16
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BulletSim: fix possible race condition where an prim's asset can be requested...
Robert Adams
2013-03-25
3
-11
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+24
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BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu...
Robert Adams
2013-03-25
2
-14
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+74
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Merge branch 'master' into careminster
Melanie
2013-03-22
7
-20
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+213
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BulletSim: change 'degenerate mesh' message from Error to Debug because there
Robert Adams
2013-03-19
1
-1
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+1
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BulletSim: code to generate a higher resolution terrain mesh. Parameter
Robert Adams
2013-03-19
4
-18
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+189
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BulletSim: add terrain contact processing threshold parameter. Initialize con...
Robert Adams
2013-03-19
4
-1
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+23
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Merge commit '464201b41d5f5fdd7c88ab5e95dd7b6fbae6d766' into careminster
Melanie
2013-03-19
2
-16
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+22
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BulletSim: add INI parameter for angular banking timescale fudge parameter.
Robert Adams
2013-03-16
2
-7
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+12
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BulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Gra...
Vegaslon
2013-03-16
1
-16
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+17
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Merge branch 'master' into careminster
Melanie
2013-03-15
1
-1
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+1
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BulletSim: Tweak vertical angular attraction to remove double VehicleOrientat...
Vegaslon
2013-03-15
1
-1
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+1
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Merge branch 'avination' into careminster
Melanie
2013-03-13
1
-2
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+2
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Spot fix the interpenetration issue. Thanks, Ter.
Melanie
2013-03-12
1
-2
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+2
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Rename "Bounce" to "Restitution" in PhysicsActor as well. It appears these
Melanie
2013-02-07
1
-1
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+1
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Merge branch 'master' into careminster
Melanie
2013-03-11
4
-23
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+117
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